SHADE_Y3/SHADE_Engine
Brandon Mak 5637fb707f Tested light component. Values reflected in renderdoc correctly
- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer. 
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
..
src Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
NatvisFile.natvis Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views 2022-09-25 20:28:01 +08:00
premake5.lua Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-02 01:13:43 +08:00