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Brandon Mak 5f2fa7fdf5 WIP
- Created a class that allows custom mappings of descriptor types to set indices
- SHPredefinedData now contains objects of the above class with predefined mappings for the different sub systems in the Graphics System. 
- These mappings are also accompanied with descriptor set layout vectors that are only for that system. This helps the sub systems have access to these layouts easily without having to pass them around. 
- Created another class to manage global descriptor sets such as lights. 
- Modified pipeline layout creation code to take in the correct descriptor set layouts.
2022-12-26 09:28:15 +08:00
.github/ISSUE_TEMPLATE Alter template 2022-11-14 18:26:31 +08:00
Assets Added deebug drawing of cubes of any transform 2022-12-15 01:45:44 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Added debug draw of wire spheres, filled cube and filled sphere 2022-12-15 18:08:12 +08:00
SHADE_CSharp Disabled xmldoc build, admin mode no longer required to build the engine 2022-11-22 20:59:17 +08:00
SHADE_Engine WIP 2022-12-26 09:28:15 +08:00
SHADE_Managed Updated C# Gizmos class with DrawCube and DrawSphere in 2022-12-15 23:33:53 +08:00
.editorconfig Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat Text Rendering WIP 2022-11-14 18:36:26 +08:00
Dependencies.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Text Rendering WIP 2022-11-14 18:36:26 +08:00