SHADE_Y3/SHADE_Engine
Brandon Mak 5f2fa7fdf5 WIP
- Created a class that allows custom mappings of descriptor types to set indices
- SHPredefinedData now contains objects of the above class with predefined mappings for the different sub systems in the Graphics System. 
- These mappings are also accompanied with descriptor set layout vectors that are only for that system. This helps the sub systems have access to these layouts easily without having to pass them around. 
- Created another class to manage global descriptor sets such as lights. 
- Modified pipeline layout creation code to take in the correct descriptor set layouts.
2022-12-26 09:28:15 +08:00
..
src WIP 2022-12-26 09:28:15 +08:00
NatvisFile.natvis Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views 2022-09-25 20:28:01 +08:00
premake5.lua Reverted premake changes 2022-11-21 20:27:38 +08:00