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using SHADE;
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using System;
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public class Item : Script
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{
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public enum ItemCategory
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{
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LIGHT,
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MEDIUM,
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HEAVY
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}
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public int Score = 10;
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public ItemCategory currCategory;
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protected override void awake()
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{
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}
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protected override void onTriggerEnter(CollisionInfo info)
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{
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}
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} |