SHADE_Y3/Assets/Scenes
Diren D Bharwani 6200e3f533 Fixed bug where collision & trigger state were called more than once 2023-03-03 23:47:39 +08:00
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Breakables.shade added breakables to the main game and fix issues with it 2022-11-25 14:45:19 +08:00
Breakables.shade.shmeta added breakables to the main game and fix issues with it 2022-11-25 14:45:19 +08:00
CutSceneIntro.shade Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
CutSceneIntro.shade.shmeta Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
Environment.shade adding in the env and world 2022-11-22 14:14:55 +08:00
Environment.shade.shmeta adding in the env and world 2022-11-22 14:14:55 +08:00
Level1.shade Merge branch 'main' into SHPhysics 2023-03-03 16:46:54 +08:00
Level1.shade.shmeta Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
Level2.shade Merge branch 'main' into Revert-Revert-SHPhysics 2023-03-03 21:07:59 +08:00
Level2.shade.shmeta Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
Level2.shade~HEAD Auto stash before revert of "Revert "Implemented a custom physics engine"" 2023-03-03 20:09:59 +08:00
Level2.shade~main Auto stash before revert of "Revert "Implemented a custom physics engine"" 2023-03-03 20:09:59 +08:00
Level3.shade Merge branch 'main' into SHPhysics 2023-03-03 16:46:54 +08:00
Level3.shade.shmeta Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
LoseScene.shade Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
LoseScene.shade.shmeta adding main/lose/win scene 2022-11-23 00:44:27 +08:00
M2Scene.shade Fixed pre & post physics transforms update routines 2022-11-25 14:06:20 +08:00
M2Scene.shade.shmeta Scene loads correctly now 2022-11-04 14:44:18 +08:00
MainGameWithAI.shade added ai scripts and in the scene 2022-11-23 21:02:33 +08:00
MainGameWithAI.shade.shmeta added ai scripts and in the scene 2022-11-23 21:02:33 +08:00
MainGameWithAIFixed.shade Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
MainGameWithAIFixed.shade.shmeta AI expected to work with the scene. To Verify. 2022-11-24 21:26:05 +08:00
MainMenu.shade Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
MainMenu.shade.shmeta doing up the main menu 2022-11-22 16:18:16 +08:00
MeshImport.shade added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
MeshImport.shade.shmeta added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
PhysicsTest.shade Fixed bug where collision & trigger state were called more than once 2023-03-03 23:47:39 +08:00
PhysicsTest.shade.shmeta Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
PlayerControllerTest.shade added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
PlayerControllerTest.shade.shmeta removing the constructor for c# 2022-11-14 15:20:58 +08:00
SS_Playground.shade pointless changes 2023-03-03 15:55:43 +08:00
SS_Playground.shade.shmeta Contacts are solved locally on each body 2023-03-01 00:55:44 +08:00
Scene2.shade shadows WIP 2023-01-11 10:35:29 +08:00
Scene2.shade.shmeta Asset browser now recurses down subassets 2022-11-04 23:32:29 +08:00
UI_Test.shade Added changing texture of buttons 2023-01-16 14:35:16 +08:00
UI_Test.shade.shmeta merge 2023-01-16 11:44:34 +08:00
WinScene.shade Merge branch 'main' into SHPhysics 2023-03-02 16:26:49 +08:00
WinScene.shade.shmeta adding main/lose/win scene 2022-11-23 00:44:27 +08:00