SHADE_Y3/SHADE_Managed/src
Diren D Bharwani 72dc07bbd9 Shifted Hierarchy interface from Transform to GameObject 2022-11-01 19:00:31 +08:00
..
Assets Added NativeAsset, Material and Mesh representations along with a stub for Renderable 2022-10-28 19:23:40 +08:00
Components Shifted Hierarchy interface from Transform to GameObject 2022-11-01 19:00:31 +08:00
Editor GameObjects on scripts can now be edited in the inspector and are serialized 2022-11-01 17:24:20 +08:00
Engine Shifted Hierarchy interface from Transform to GameObject 2022-11-01 19:00:31 +08:00
Graphics Added Color struct 2022-10-28 13:59:41 +08:00
Input Merge branch 'main' into SP3-141-Camera-System 2022-11-01 15:31:11 +08:00
Math Added support for multiplying doubles with Vectors in C# 2022-11-01 00:27:45 +08:00
Physics Added collision and trigger event functions for Script 2022-10-31 21:31:33 +08:00
Scripts Added support for collision and trigger events in code properly 2022-11-01 00:11:09 +08:00
Serialisation GameObjects on scripts can now be edited in the inspector and are serialized 2022-11-01 17:24:20 +08:00
Utility Added GenericHandles to SHADE_Managed 2022-10-28 19:02:26 +08:00
AssemblyInfo.cxx Added EngineInterface 2022-09-13 11:43:49 +08:00
SHpch.cpp Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00
SHpch.h Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00