44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using SHADE;
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using System;
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public class PlayerLandState : BaseState
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{
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public PlayerLandState(StateMachine stateMachine) : base(stateMachine)
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{
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stateName = "Land State";
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}
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public override void OnEnter()
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{
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//Debug.Log("landed ENTER");
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if (PlayerAnimations.Instance)
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{
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if (!machine.GetScript<PlayerController>().holdItem)
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{
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PlayerAnimations.Instance.playerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
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PlayerAnimations.Instance.BagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
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PlayerAnimations.Instance.silhoPlayerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
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PlayerAnimations.Instance.silhoBagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpEndClip);
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}
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else
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machine.GetScript<PlayerController>().playLandedAnimation = false;
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}
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}
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public override void update()
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{
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//Debug.Log("WALKING");
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}
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public override void fixedUpdate()
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{
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//Debug.Log("FIXED WALKING");
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}
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public override void OnExit()
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{
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//Debug.Log("WALK EXIT");
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}
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public override void onTriggerEnter(CollisionInfo info)
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{
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//Debug.Log("TRIGGER");
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}
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}
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