SHADE_Y3/Assets/Scripts
Diren D Bharwani c61be35da0 Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-03 22:44:58 +08:00
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Gameplay update collision tag to have a save button and clamp raycast draw 2023-02-03 21:28:50 +08:00
Tests Fixed some bugs with serialisation 2023-02-03 18:40:45 +08:00
UI corrected transition to diff scenes 2023-02-03 00:03:05 +08:00
Utility added playerstate scripts 2022-11-20 16:27:39 +08:00
CameraControl.cs Reworked scripts to no longer need definition of constructors 2022-11-13 16:29:25 +08:00
CameraControl.cs.shmeta On building of asset file directory, check for recognised assets without meta file and generate 2022-11-13 19:51:19 +08:00
FixRotation.cs added gameplay for level1 and multiplier combo is done 2023-02-02 22:44:48 +08:00
FixRotation.cs.shmeta added gameplay for level1 and multiplier combo is done 2023-02-02 22:44:48 +08:00
PhysicsTest.cs.shmeta On building of asset file directory, check for recognised assets without meta file and generate 2022-11-13 19:51:19 +08:00
PrintWhenActive.cs Reworked scripts to no longer need definition of constructors 2022-11-13 16:29:25 +08:00
PrintWhenActive.cs.shmeta On building of asset file directory, check for recognised assets without meta file and generate 2022-11-13 19:51:19 +08:00
RaccoonShowcase.cs Uninitialized List<> will no longer cause crashes with the script inspector 2022-11-23 10:08:48 +08:00
RaccoonShowcase.cs.shmeta On building of asset file directory, check for recognised assets without meta file and generate 2022-11-13 19:51:19 +08:00
RaccoonSpin.cs Reworked scripts to no longer need definition of constructors 2022-11-13 16:29:25 +08:00
RaccoonSpin.cs.shmeta On building of asset file directory, check for recognised assets without meta file and generate 2022-11-13 19:51:19 +08:00
SC_SoundsBoard.cs added implantation for audio scripting 2023-01-16 21:05:21 +08:00
SC_SoundsBoard.cs.shmeta added playerstate scripts 2022-11-20 16:27:39 +08:00