SHADE_Y3/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1Events.cs

36 lines
1.0 KiB
C#

/*********************************************************************
* \file Homeowner1Events.cs
* \author Ryan Wang Nian Jing
* \brief The implemented events for the homeowner
* Presently unused for GAM300
*
*
* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
or disclosure of this file or its contents without the prior written
consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/
using SHADE_Scripting.AIBehaviour.BehaviourTree;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
public partial class Homeowner1Events : BehaviourTreeEvents
{
public Homeowner1Events(BehaviourTree tree) : base(tree) { }
//Called at the start
public override void Initialise()
{
//Tree.GetNode("Search FOV").onExitEvent += (s, e) => { PlayScreamSFX(s, e); };
}
//Called at every tick
public override void Tick()
{
}
}