505 lines
15 KiB
C#
505 lines
15 KiB
C#
using SHADE;
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using System;
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using System.Collections.Generic;
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using SHADE_Scripting.Audio;
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using static Item;
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public class PlayerController : Script
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{
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public enum RaccoonStates
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{
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IDLE,
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WALKING,
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RUNNING,
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JUMP,
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FALLING,
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LANDED,
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CAUGHT,
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TOTAL
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}
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public RigidBody rb { get; set; }
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public Transform tranform { get; set; }
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public Camera cam { get; set; }
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public CameraArm camArm { get; set; }
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private PickAndThrow pat;
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public StateMachine stateMachine { get; set; }
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public bool holdItem { get; set; }
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public bool isAiming { get; set; }
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[Tooltip("The game object for where the player will respawn to")]
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public GameObject respawnPoint;
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private float delayTimer = 0.0f;
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[Tooltip("The current state fo the raccoon")]
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public RaccoonStates currentState;
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//Movement variables============================================================
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[Tooltip("Max vel for walking")]
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public float walkMaxMoveVel = 3.0f;
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[Tooltip("how much force is apply for walking")]
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public float moveForce = 50.0f;
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[Tooltip("increase the moveForce and maxMoveVel by its amt")]
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public float sprintMultiplier = 1.5f;
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private float oldForce;
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private float maxOldVel;
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private bool sprintIncreaseOnce = false;
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public Vector2 axisMove { get; set; }
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public bool isMoveKeyPress { get; set; }
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[Tooltip("How fast player will turn")]
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public float rotationFactorPerFrame = 5.0f;
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//Jumping vars==================================================================
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[Tooltip("max height of the jump")]
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public float maxJumpHeight = 1.0f;
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[Tooltip("max amount of time it will take for the jump")]
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public float maxJumpTime = 0.5f;
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[Tooltip("increase gravity when falling")]
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public float fallMultipler = 3.0f;
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private float initialJumpVel;
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private bool isGrounded = true;
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private float gravity = -9.8f;
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private float groundGravity = -0.5f;
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public bool landedOnJumpPad { get; set; }
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[Tooltip("multiply height on Jump Pad ")]
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public float jumpPadMultiplayer = 2.0f;
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private bool jumpPadDrop = false;
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private float dropTimer = 0.0f;
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public float dropDuration = 0.5f;
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public float jumpPadFallMultipler = 0.75f;
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public float jumpPadMaxMoveVel = 1.0f;
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private float currMoveVel = 0.0f;
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//ItemMultipler==================================================================
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[Tooltip("How light item will affect player jump")]
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public float lightMultiper = 0.75f;
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[Tooltip("How medium item will affect player jump")]
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public float mediumMultiper = 0.5f;
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[Tooltip("How heavy item will affect player jump")]
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public float heavyMultiper = 0.25f;
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//silhouette=====================================================================
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public GameObject silhouettePlayer;
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private Renderable silhouettePlayerRend;
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public GameObject silhouetteBag;
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private Renderable silhouetteBagRend;
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public bool playLandedAnimation { get; set; }
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protected override void awake()
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{
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//default setup
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isMoveKeyPress = false;
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holdItem = false;
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isAiming = false;
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landedOnJumpPad = false;
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//Jump setup
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float timeToApex = maxJumpTime / 2;
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gravity = (-2 * maxJumpHeight) / MathF.Pow(timeToApex, 2);
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initialJumpVel = (2 * maxJumpHeight) / timeToApex;
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//rigidbody check
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rb = GetComponent<RigidBody>();
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if (!rb)
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Debug.LogError("RigidBody is MISSING!");
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//Transform check
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tranform = GetComponent<Transform>();
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if(!tranform)
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Debug.LogError("tranform is MISSING!");
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stateMachine = AddScript<StateMachine>();
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Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
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dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
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dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine));
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dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
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dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
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dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
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dictionary.Add(typeof(PlayerLandState), new PlayerLandState(stateMachine));
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dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine));
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stateMachine.InitStateMachine(dictionary);
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if (!silhouettePlayer)
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Debug.LogError("silhouettePlayer EMPTY");
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else
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{
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silhouettePlayerRend = silhouettePlayer.GetComponent<Renderable>();
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silhouettePlayerRend.Material.SetProperty<float>("data.offset", 0.1f);
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}
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if (!silhouetteBag)
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Debug.LogError("silhouetteBag EMPTY");
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else
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{
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silhouetteBagRend = silhouetteBag.GetComponent<Renderable>();
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silhouetteBagRend.Material.SetProperty<float>("data.offset", 0.1f);
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}
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AudioHandler.audioClipHandlers["footsteps"] = Audio.CreateAudioClip("event:/Raccoon/raccoon_footsteps");
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playLandedAnimation = false;
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}
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protected override void start()
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{
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currentState = RaccoonStates.IDLE;
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stateMachine.SetState(typeof(PlayerIdleState));
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}
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protected override void lateUpdate()
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{
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}
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protected override void update()
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{
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if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
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{
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return;
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}
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if (silhouettePlayerRend && silhouetteBagRend)
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{
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Vector3 dis = Camera.GetMainCamera().Position - GameObject.GetComponent<Transform>().LocalPosition;
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float disSqr = dis.GetSqrMagnitude();
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float ratio = System.Math.Clamp(1 - (disSqr / (1 + disSqr)), 0, 1.0f);
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float temp = (1 - ratio) * 0.00075f;
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if (temp <= 0.0006f)
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temp = 0.1f;
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silhouettePlayerRend.Material.SetProperty<float>("data.offset", temp);
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silhouetteBagRend.Material.SetProperty<float>("data.offset", temp);
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}
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//PickAndThrow check
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if (!pat)
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{
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pat = GetScript<PickAndThrow>();
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if(!pat)
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Debug.LogError("PickAndThrow is NULL!");
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}
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if (!cam)
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{
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cam = GetComponentInChildren<Camera>();
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if (pat)
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{
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cam.FOV = Settings.cameraFOV;
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}
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}
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if (!camArm)
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{
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camArm = GetComponentInChildren<CameraArm>();
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pat.prevTargetOffSet = camArm.TargetOffset;
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}
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if (jumpPadDrop && currentState == RaccoonStates.FALLING)
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{
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dropTimer += Time.DeltaTimeF;
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if (dropTimer > dropDuration)
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{
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jumpPadDrop = false;
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dropTimer = 0.0f;
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currMoveVel = walkMaxMoveVel;
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}
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}
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GotCaught();
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Rotation();
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MoveKey();
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Sprint();
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Jump();
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//Debug.Log($"{currentState}");
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//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
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//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
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//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
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}
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protected override void fixedUpdate()
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{
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if (GameManager.Instance.GamePause || !GameManager.Instance.stealFoodPopUpDone)
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{
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return;
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}
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Move();
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Gravity();
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}
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private void MoveKey()
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{
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axisMove = Vector2.Zero;
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if (Input.GetKey(Input.KeyCode.W))
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{
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Vector3 camerAixs = cam.GetForward();
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camerAixs.y = 0;
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camerAixs.Normalise();
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axisMove += new Vector2(camerAixs.x, camerAixs.z);
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}
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if (Input.GetKey(Input.KeyCode.S))
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{
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Vector3 camerAixs = cam.GetForward();
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camerAixs.y = 0;
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camerAixs.Normalise();
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axisMove -= new Vector2(camerAixs.x, camerAixs.z);
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}
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if (Input.GetKey(Input.KeyCode.A))
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{
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Vector3 camerAixs = cam.GetRight();
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camerAixs.y = 0;
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camerAixs.Normalise();
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axisMove -= new Vector2(camerAixs.x, camerAixs.z);
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}
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if (Input.GetKey(Input.KeyCode.D))
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{
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Vector3 camerAixs = cam.GetRight();
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camerAixs.y = 0;
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camerAixs.Normalise();
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axisMove += new Vector2(camerAixs.x, camerAixs.z);
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}
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axisMove.Normalise();
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isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
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if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
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{
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currentState = RaccoonStates.WALKING;
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if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
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stateMachine.SetState(typeof(PlayerWalkState));
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}
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if (!isMoveKeyPress && isGrounded)
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{
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currentState = RaccoonStates.IDLE;
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if(stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
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stateMachine.SetState(typeof(PlayerIdleState));
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}
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}
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private void Move()
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{
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if (rb != null && currentState != RaccoonStates.CAUGHT)
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{
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rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
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if (isMoveKeyPress && rb)
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{
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Vector3 velNor = rb.LinearVelocity;
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velNor.y = 0.0f;
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if (jumpPadDrop)
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currMoveVel = jumpPadMaxMoveVel;
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else
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currMoveVel = walkMaxMoveVel;
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if (velNor.GetMagnitude() > currMoveVel)
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{
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velNor.Normalise();
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velNor *= currMoveVel;
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rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
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}
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}
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}
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}
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private void Sprint()
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{
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if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
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{
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currentState = RaccoonStates.RUNNING;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
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stateMachine.SetState(typeof(PlayerRunState));
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holdItem = false;
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if (!sprintIncreaseOnce)
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{
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sprintIncreaseOnce = true;
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oldForce = moveForce;
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moveForce *= sprintMultiplier;
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maxOldVel = walkMaxMoveVel;
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walkMaxMoveVel *= sprintMultiplier;
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}
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}
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if (Input.GetKeyUp(Input.KeyCode.LeftShift))
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{
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if (isMoveKeyPress && isGrounded)
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{
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currentState = RaccoonStates.WALKING;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
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stateMachine.SetState(typeof(PlayerWalkState));
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}
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else if(!isMoveKeyPress && isGrounded)
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{
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currentState = RaccoonStates.IDLE;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
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stateMachine.SetState(typeof(PlayerIdleState));
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}
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sprintIncreaseOnce = false;
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moveForce = oldForce;
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walkMaxMoveVel = maxOldVel;
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}
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}
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private void Jump()
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{
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if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
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{
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if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
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{
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isGrounded = false;
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currentState = RaccoonStates.JUMP;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState)))
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stateMachine.SetState(typeof(PlayerJumpState));
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Vector3 v = rb.LinearVelocity;
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v.y = initialJumpVel * 0.5f;
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if (holdItem && pat != null && pat.item.GetScript<Item>() != null)
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{
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Item item = pat.item.GetScript<Item>();
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if (item != null && item.currCategory == ItemCategory.LIGHT)
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v.y *= lightMultiper;
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if (item != null && item.currCategory == ItemCategory.MEDIUM)
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v.y *= mediumMultiper;
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if (item != null && item.currCategory == ItemCategory.HEAVY)
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v.y *= heavyMultiper;
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}
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if (landedOnJumpPad)
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{
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v.y *= jumpPadMultiplayer;
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landedOnJumpPad = false;
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jumpPadDrop = true;
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}
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rb.LinearVelocity = v;
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}
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}
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if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
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{
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currentState = RaccoonStates.FALLING;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
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stateMachine.SetState(typeof(PlayerFallState));
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}
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}
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private void Rotation()
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{
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tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
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if (isMoveKeyPress && tranform && !isAiming)
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{
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Quaternion currentRotation = tranform.LocalRotation;
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Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(axisMove.x,axisMove.y), 0.0f);
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tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
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}
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else if (camArm && tranform && isAiming)
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{
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Quaternion currentRotation = tranform.LocalRotation;
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Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f);
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tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
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}
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}
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private void Gravity()
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{
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if (rb != null)
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{
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//check player vel.y if its close to zero its on the ground
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if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
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{
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isGrounded = true;
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if (currentState == RaccoonStates.FALLING)
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{
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currentState = RaccoonStates.LANDED;
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jumpPadDrop = false;
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dropTimer = 0.0f;
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currMoveVel = walkMaxMoveVel;
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playLandedAnimation = true;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
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stateMachine.SetState(typeof(PlayerLandState));
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}
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}
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else
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isGrounded = false;
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Vector3 v = rb.LinearVelocity;
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if (isGrounded)
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v.y = groundGravity;
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else if (currentState == RaccoonStates.FALLING)
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{
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float prevYVel = v.y;
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float newYVel = 0;
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if (jumpPadDrop)
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newYVel = v.y + (gravity * jumpPadFallMultipler * (float)Time.FixedDeltaTime);
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else
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newYVel = v.y + (gravity * fallMultipler * (float)Time.FixedDeltaTime);
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float nextYVel = (prevYVel + newYVel) * 0.5f;
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v.y = nextYVel;
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}
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else
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{
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float prevYVel = v.y;
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float newYVel = v.y + (gravity * (float)Time.FixedDeltaTime);
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float nextYVel = (prevYVel + newYVel) * 0.5f;
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v.y = nextYVel;
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}
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rb.LinearVelocity = v;
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}
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}
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private void GotCaught()
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{
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if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
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{
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currentState = RaccoonStates.IDLE;
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if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
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stateMachine.SetState(typeof(PlayerIdleState));
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tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
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GameManager.Instance.RacoonCaught();
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if (pat && pat.item)
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{
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if (holdItem)
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{
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holdItem = false;
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pat.item.GetScript<Item>().returnBack = true;
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}
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if (isAiming)
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{
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isAiming = false;
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cam.FOV = Settings.cameraFOV;
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camArm.TargetOffset = pat.prevTargetOffSet;
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camArm.ArmLength = pat.tpc.armLength;
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}
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}
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}
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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}
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}
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