441 lines
11 KiB
C#
441 lines
11 KiB
C#
using SHADE;
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using System;
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using System.Collections.Generic;
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using static Item;
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public class PlayerController : Script
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{
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public enum RaccoonStates
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{
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IDLE,
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WALKING,
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RUNNING,
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JUMP,
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FALLING,
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LANDED,
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CAUGHT,
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TOTAL
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}
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public enum WalkingState
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{
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CARRY,
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AIMING,
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THROW,
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WALK,
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TOTAL
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}
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public RigidBody rb { get; set; }
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private Transform tranform;
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private Camera cam;
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private PickAndThrow pat;
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private StateMachine stateMachine;
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public bool holdItem { get; set; }
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[Tooltip("The current state fo the raccoon")]
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public RaccoonStates currentState = RaccoonStates.IDLE;
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//Movement variables============================================================
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[Tooltip("Max vel for walking")]
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public float maxMoveVel = 2.0f;
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[Tooltip("how much force is apply for walking")]
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public float moveForce = 2.0f;
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[Tooltip("increase the moveForce and maxMoveVel by its amt")]
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public float sprintMultiplier = 2.0f;
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private float oldForce;
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private float maxOldVel;
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private bool sprintIncreaseOnce = false;
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public float xAxisMove { get; set; }
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public float zAxisMove { get; set; }
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public Vector2 axisMove { get; set; }
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public bool isMoveKeyPress { get; set; }
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[Tooltip("curr not working")]
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public float rotationFactorPerFrame = 1.0f;
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//Jumping vars==================================================================
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[SerializeField]
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[Tooltip("max height of the jump")]
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public float maxJumpHeight = 4.0f;
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[SerializeField]
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[Tooltip("max amt of time it will take for the jump")]
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public float maxJumpTime = 0.75f;
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[SerializeField]
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[Tooltip("increase gravity when falling")]
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public float fallMultipler = 2.0f;
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private float initialJumpVel;
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private bool isGrounded = true;
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private float gravity = -9.8f;
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private float groundGravity = -0.5f;
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//ItemMultipler==================================================================
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public float lightMultiper = 0.75f;
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public float mediumMultiper = 0.5f;
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public float heavyMultiper = 0.25f;
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protected override void awake()
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{
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Audio.PlayBGMOnce2D("event:/Music/player_undetected");
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//default setup
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isMoveKeyPress = false;
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holdItem = false;
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//Jump setup
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float timeToApex = maxJumpTime / 2;
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gravity = (-2 * maxJumpHeight) / MathF.Pow(timeToApex, 2);
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initialJumpVel = (2 * maxJumpHeight) / timeToApex;
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//rigidbody check
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rb = GetComponent<RigidBody>();
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if (rb == null)
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Debug.LogError("RigidBody is NULL!");
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else
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{
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rb.IsGravityEnabled = false;
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rb.Interpolating = false;
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}
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//Transform check
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tranform = GetComponent<Transform>();
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if(tranform == null)
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Debug.LogError("tranform is NULL!");
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//PickAndThrow check
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pat = GetScript<PickAndThrow>();
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if (pat == null)
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Debug.LogError("PickAndThrow is NULL!");
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stateMachine = AddScript<StateMachine>();
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Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
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dictionary.Add(typeof(IdleState), new IdleState(stateMachine));
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dictionary.Add(typeof(WalkState), new WalkState(stateMachine));
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dictionary.Add(typeof(RunState), new RunState(stateMachine));
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stateMachine.InitStateMachine(dictionary);
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}
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protected override void update()
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{
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if (cam == null)
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cam = GetComponentInChildren<Camera>();
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GotCaught();
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//Debug.Log($"{currentState}");
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//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
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//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
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//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
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}
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protected override void fixedUpdate()
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{
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//Rotation();
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MoveKey();
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Move();
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Sprint();
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Jump();
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Gravity();
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//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
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}
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private void MoveKey()
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{
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axisMove = Vector2.Zero;
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if (Input.GetKey(Input.KeyCode.W))
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{
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Vector3 camerAixs = cam.GetForward();
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camerAixs.y = 0;
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camerAixs.Normalise();
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axisMove += new Vector2(camerAixs.x, camerAixs.z);
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}
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if (Input.GetKey(Input.KeyCode.S))
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{
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Vector3 camerAixs = cam.GetForward();
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camerAixs.y = 0;
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camerAixs.Normalise();
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axisMove -= new Vector2(camerAixs.x, camerAixs.z);
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}
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if (Input.GetKey(Input.KeyCode.A))
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{
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Vector3 camerAixs = cam.GetRight();
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camerAixs.y = 0;
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camerAixs.Normalise();
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axisMove -= new Vector2(camerAixs.x, camerAixs.z);
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}
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if (Input.GetKey(Input.KeyCode.D))
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{
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Vector3 camerAixs = cam.GetRight();
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camerAixs.y = 0;
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camerAixs.Normalise();
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axisMove += new Vector2(camerAixs.x, camerAixs.z);
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}
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axisMove.Normalise();
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isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
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if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
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{
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currentState = RaccoonStates.WALKING;
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if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
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stateMachine.SetState(typeof(WalkState));
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}
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if (!isMoveKeyPress && isGrounded)
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{
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currentState = RaccoonStates.IDLE;
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if(stateMachine && !stateMachine.IsState(typeof(IdleState)))
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stateMachine.SetState(typeof(IdleState));
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}
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}
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private void Move()
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{
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if (rb != null)
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{
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rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
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if (isMoveKeyPress)
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{
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if (rb)
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{
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Vector3 velNor = rb.LinearVelocity;
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velNor.y = 0.0f;
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if (velNor.GetMagnitude() > maxMoveVel)
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{
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velNor.Normalise();
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velNor *= maxMoveVel;
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rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
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}
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}
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}
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}
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}
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private void Sprint()
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{
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if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
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{
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currentState = RaccoonStates.RUNNING;
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if (stateMachine && !stateMachine.IsState(typeof(RunState)))
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stateMachine.SetState(typeof(RunState));
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holdItem = false;
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if (!sprintIncreaseOnce)
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{
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sprintIncreaseOnce = true;
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oldForce = moveForce;
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moveForce *= sprintMultiplier;
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maxOldVel = maxMoveVel;
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maxMoveVel *= sprintMultiplier;
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}
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}
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if (Input.GetKeyUp(Input.KeyCode.LeftShift))
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{
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if (isMoveKeyPress)
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{
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currentState = RaccoonStates.WALKING;
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if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
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stateMachine.SetState(typeof(WalkState));
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}
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sprintIncreaseOnce = false;
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moveForce = oldForce;
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maxMoveVel = maxOldVel;
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}
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}
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//press and hold jump
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private void Jump()
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{
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if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
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{
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if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
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{
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currentState = RaccoonStates.JUMP;
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Vector3 v = rb.LinearVelocity;
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v.y = initialJumpVel * 0.5f;
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if (holdItem && pat != null && pat.item.GetScript<Item>() != null)
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{
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Item item = pat.item.GetScript<Item>();
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if (item != null && item.currCategory == ItemCategory.LIGHT)
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v.y *= lightMultiper;
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if (item != null && item.currCategory == ItemCategory.MEDIUM)
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v.y *= mediumMultiper;
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if (item != null && item.currCategory == ItemCategory.HEAVY)
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v.y *= heavyMultiper;
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}
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rb.LinearVelocity = v;
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}
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}
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if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
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currentState = RaccoonStates.FALLING;
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}
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private void Rotation()
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{
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Vector3 poitionToLookAt;
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poitionToLookAt.x = axisMove.x;
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poitionToLookAt.y = 0.0f;
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poitionToLookAt.z = axisMove.y;
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if (tranform != null)
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{
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Quaternion currentRotation = tranform.LocalRotation;
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if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING)
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{
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Quaternion targetRotation = Quaternion.LookRotation(poitionToLookAt, new Vector3(0.0f, 1.0f, 0.0f));
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tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
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}
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}
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}
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private void Gravity()
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{
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if (rb != null)
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{
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//check player vel.y if its close to zero its on the ground
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if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
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{
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isGrounded = true;
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if (currentState == RaccoonStates.FALLING)
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currentState = RaccoonStates.LANDED;
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}
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else
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isGrounded = false;
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Vector3 v = rb.LinearVelocity;
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if (isGrounded)
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v.y = groundGravity;
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else if (currentState == RaccoonStates.FALLING)
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{
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float prevYVel = v.y;
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float newYVel = v.y + (gravity * fallMultipler * (float)Time.DeltaTime);
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float nextYVel = (prevYVel + newYVel) * 0.5f;
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v.y = nextYVel;
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}
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else
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{
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float prevYVel = v.y;
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float newYVel = v.y + (gravity * (float)Time.DeltaTime);
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float nextYVel = (prevYVel + newYVel) * 0.5f;
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v.y = nextYVel;
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}
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rb.LinearVelocity = v;
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}
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}
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private void GotCaught()
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{
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if (currentState == RaccoonStates.CAUGHT && tranform != null)
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{
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currentState = RaccoonStates.IDLE;
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if (stateMachine && !stateMachine.IsState(typeof(IdleState)))
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stateMachine.SetState(typeof(IdleState));
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tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
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}
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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}
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}
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public class WalkState : BaseState
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{
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public WalkState(StateMachine stateMachine) : base(stateMachine)
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{
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stateName = "Walk State";
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}
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public override void OnEnter()
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{
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//Debug.Log("WALK ENTER");
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}
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public override void update()
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{
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//Debug.Log("WALKING");
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}
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public override void fixedUpdate()
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{
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//Debug.Log("FIXED WALKING");
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}
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public override void OnExit()
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{
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//Debug.Log("WALK EXIT");
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}
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public override void onTriggerEnter(CollisionInfo info)
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{
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//Debug.Log("TRIGGER");
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}
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}
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public class RunState : BaseState
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{
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public RunState(StateMachine stateMachine) : base(stateMachine)
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{
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stateName = "Run State";
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}
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public override void OnEnter()
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{
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//Debug.Log("Run ENTER");
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}
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public override void update()
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{
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//Debug.Log("RUNING");
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}
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public override void fixedUpdate()
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{
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//Debug.Log("FIXED RUNNING");
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}
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public override void OnExit()
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{
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//Debug.Log("Run EXIT");
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}
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}
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public class IdleState : BaseState
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{
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public IdleState(StateMachine stateMachine) : base(stateMachine)
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{
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stateName = "Idle State";
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}
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public override void OnEnter()
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{
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//Debug.Log("IDLE ENTER");
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}
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public override void update()
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{
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//Debug.Log("IDLING");
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}
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public override void fixedUpdate()
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{
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//Debug.Log("FIXED IDLING");
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}
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public override void OnExit()
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{
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//Debug.Log("IDLE EXIT");
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}
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}
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