108 lines
2.5 KiB
C#
108 lines
2.5 KiB
C#
using SHADE;
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using SHADE_Scripting.Audio;
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using System;
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public class Item : Script
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{
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public enum ItemCategory
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{
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LIGHT,
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MEDIUM,
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HEAVY
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}
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public int Score = 10;
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public ItemCategory currCategory;
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public bool returnBack { get; set; }
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private Transform transform;
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private RigidBody rb;
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private bool playSound = false;
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private bool caputurePos = false;
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private Vector3 firstPostion;
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private Collider collider;
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public float density = 1.0f;
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public bool dontReturn = false;
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private bool checkSound = false;
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public float soundDistance = 10;
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protected override void awake()
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{
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transform = GetComponent<Transform>();
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rb = GetComponent<RigidBody>();
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collider = GetComponent<Collider>();
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if(collider)
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collider.GetCollisionShape(0).Density = density;
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returnBack = false;
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AudioHandler.audioClipHandlers["SFXImpactElastic"] = Audio.CreateAudioClip("event:/Props/impact_elastic");
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AudioHandler.audioClipHandlers["SFXImpactHard"] = Audio.CreateAudioClip("event:/Props/impact_hard");
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}
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protected override void start()
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{
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GameManager.Instance.totalItemCount += 1;
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}
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protected override void update()
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{
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if (returnBack && !dontReturn)
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{
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if(transform)
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transform.LocalPosition = firstPostion;
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if (rb)
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rb.LinearVelocity = Vector3.Zero;
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returnBack = false;
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}
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if (checkSound)
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{
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/* //need to wait for collisionEnter Fix
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Vector3 itemPos = transform.LocalPosition;
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Vector3 len = Homeowner1.aiInstance.GetComponent<Transform>().LocalPosition - itemPos;
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Debug.Log($"distance: {len.GetSqrMagnitude()}");
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if (len.GetSqrMagnitude() <= soundDistance)
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{
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//set ai to alert
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}
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checkSound = false;*/
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}
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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if (!caputurePos)
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{
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firstPostion = transform.LocalPosition;
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caputurePos = true;
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}
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if (playSound)
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{
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if (currCategory == ItemCategory.LIGHT)
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AudioHandler.audioClipHandlers["SFXImpactElastic"].Play();
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else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
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AudioHandler.audioClipHandlers["SFXImpactHard"].Play();
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playSound = false;
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}
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if (info.GameObject.GetScript<Homeowner1>() && !returnBack)
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{
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returnBack = true;
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}
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}
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protected override void onCollisionExit(CollisionInfo info)
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{
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playSound = true;
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checkSound = true;
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}
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} |