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ExteriorMeshs.gltf
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
ExteriorMeshs.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
ExteriorMeshs.shmodel.shmeta
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
HouseModular.gltf
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Modular house part asset test
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2022-11-13 20:49:31 +08:00 |
HouseModular.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
HouseModular.shmodel.shmeta
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Modular house part asset test
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2022-11-13 20:49:31 +08:00 |
KitchenAddOns1.gltf
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
KitchenAddOns1.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
KitchenAddOns1.shmodel.shmeta
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
KitchenCounterEmpty.gltf
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
KitchenCounterEmpty.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
KitchenCounterEmpty.shmodel.shmeta
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
KitchenCounterMeshs.gltf
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
KitchenCounterMeshs.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
KitchenCounterMeshs.shmodel.shmeta
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
KitchenShelves1.gltf
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
KitchenShelves1.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
KitchenShelves1.shmodel.shmeta
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
MD_Birdnest.gltf
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update scene 3 to have the bird nest and rubbish bin
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2023-03-15 17:14:35 +08:00 |
MD_Birdnest.shmodel
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update scene 3 to have the bird nest and rubbish bin
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2023-03-15 17:14:35 +08:00 |
MD_Birdnest.shmodel.shmeta
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update scene 3 to have the bird nest and rubbish bin
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2023-03-15 17:14:35 +08:00 |
MD_Box.gltf
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
MD_Box.shmodel
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
MD_Box.shmodel.shmeta
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
MD_BreakableObjects1.gltf
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added breakables to the main game and fix issues with it
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2022-11-25 14:45:19 +08:00 |
MD_BreakableObjects1.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
MD_BreakableObjects1.shmodel.shmeta
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added breakables to the main game and fix issues with it
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2022-11-25 14:45:19 +08:00 |
MD_CarRed.gltf
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_CarRed.shmodel
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_CarRed.shmodel.shmeta
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_CeilingFan.gltf
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new scene changes
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2023-03-20 17:05:43 +08:00 |
MD_DarkCorridor.gltf
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update scene 3 to have the bird nest and rubbish bin
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2023-03-15 17:14:35 +08:00 |
MD_DarkCorridor.shmodel
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update scene 3 to have the bird nest and rubbish bin
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2023-03-15 17:14:35 +08:00 |
MD_DarkCorridor.shmodel.shmeta
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update scene 3 to have the bird nest and rubbish bin
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2023-03-15 17:14:35 +08:00 |
MD_FoodItems.gltf
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added item model and setting the main game scene
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2022-11-23 13:44:03 +08:00 |
MD_FoodItems.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
MD_FoodItems.shmodel.shmeta
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added item model and setting the main game scene
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2022-11-23 13:44:03 +08:00 |
MD_Homeowner-NoRig.gltf
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added item model and setting the main game scene
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2022-11-23 13:44:03 +08:00 |
MD_Homeowner-NoRig.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
MD_Homeowner-NoRig.shmodel.shmeta
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added item model and setting the main game scene
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2022-11-23 13:44:03 +08:00 |
MD_HomeownerV2.gltf
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WIP Multiple root structures in animation rig
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2023-03-20 15:15:52 +08:00 |
MD_HomeownerV2.shmodel
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WIP Multiple root structures in animation rig
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2023-03-20 15:15:52 +08:00 |
MD_HomeownerV2.shmodel.shmeta
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Working Animations
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2023-03-07 01:25:32 +08:00 |
MD_Level3Furnitures.gltf
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
MD_Level3Furnitures.shmodel
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
MD_Level3Furnitures.shmodel.shmeta
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
MD_LightBeam.gltf
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Fix ShinyHighlight issue and updated level 3
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2023-02-28 15:42:28 +08:00 |
MD_LightBeam.shmodel
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Fix ShinyHighlight issue and updated level 3
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2023-02-28 15:42:28 +08:00 |
MD_LightBeam.shmodel.shmeta
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Fix ShinyHighlight issue and updated level 3
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2023-02-28 15:42:28 +08:00 |
MD_ModularWallsLevel3.gltf
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
MD_ModularWallsLevel3.shmodel
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
MD_ModularWallsLevel3.shmodel.shmeta
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Added elapsedTime and shiny Highlight along with Level 3 asset and scene
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2023-02-25 21:56:49 +08:00 |
MD_Prop_Large_Watermelon.gltf
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added breakable food into the scene
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2023-01-31 00:43:25 +08:00 |
MD_Prop_Large_Watermelon.shmodel
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added breakable food into the scene
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2023-01-31 00:43:25 +08:00 |
MD_Prop_Large_Watermelon.shmodel.shmeta
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added breakable food into the scene
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2023-01-31 00:43:25 +08:00 |
MD_Prop_Small_Egg.gltf
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added breakable food into the scene
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2023-01-31 00:43:25 +08:00 |
MD_Prop_Small_Egg.shmodel
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added breakable food into the scene
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2023-01-31 00:43:25 +08:00 |
MD_Prop_Small_Egg.shmodel.shmeta
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added breakable food into the scene
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2023-01-31 00:43:25 +08:00 |
MD_RubbishBinV2.gltf
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update scene 3 to have the bird nest and rubbish bin
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2023-03-15 17:14:35 +08:00 |
MD_RubbishBinV2.shmodel
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update scene 3 to have the bird nest and rubbish bin
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2023-03-15 17:14:35 +08:00 |
MD_RubbishBinV2.shmodel.shmeta
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update scene 3 to have the bird nest and rubbish bin
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2023-03-15 17:14:35 +08:00 |
MD_ShelvesItems.gltf
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new scene changes
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2023-03-20 17:05:43 +08:00 |
MD_ShelvesItems.shmodel
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new scene changes
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2023-03-20 17:05:43 +08:00 |
MD_ShelvesItems.shmodel.shmeta
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new scene changes
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2023-03-20 17:05:43 +08:00 |
MD_SkyDome01.gltf
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
MD_SkyDome01.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
MD_SkyDome01.shmodel.shmeta
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adding in the env and world
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2022-11-22 14:14:55 +08:00 |
MD_TutorialGarageProps01.gltf
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_TutorialGarageProps01.shmodel
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_TutorialGarageProps01.shmodel.shmeta
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_TutorialGarageProps02.gltf
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_TutorialGarageProps02.shmodel
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_TutorialGarageProps02.shmodel.shmeta
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_WashingMachine.gltf
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_WashingMachine.shmodel
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
MD_WashingMachine.shmodel.shmeta
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added models for level 1 and made gamemanager a singleton
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2023-01-31 18:13:34 +08:00 |
Quad.gltf
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UI WIP
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2022-11-18 22:03:21 +08:00 |
Quad.shmodel
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Updated all compiled models
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2023-01-17 14:38:50 +08:00 |
Quad.shmodel.shmeta
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UI WIP
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2022-11-18 22:03:21 +08:00 |
racoon.gltf
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Updated racoon model and files
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2023-01-08 12:37:48 +08:00 |
racoon.shmodel
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Working Animations
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2023-03-07 01:25:32 +08:00 |
racoon.shmodel.shmeta
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Shifted assets and generated new assets
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2022-11-04 17:17:24 +08:00 |