SHADE_Y3/TempShaderFolder
Brandon Mak 5637fb707f Tested light component. Values reflected in renderdoc correctly
- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer. 
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
..
KirschCs.glsl WIP (TODO: remember to change commit message) 2022-10-23 15:05:31 +08:00
KirschCs.spv WIP (TODO: remember to change commit message) 2022-10-23 15:05:31 +08:00
PureCopyCs.glsl Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
PureCopyCs.spv Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
ShaderDescriptorDefinitions.glsl Updated Descriptor sets 2022-09-22 12:12:44 +08:00
TestCubeFs.glsl Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
TestCubeFs.spv Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
TestCubeVs.glsl Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
TestCubeVs.spv Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00