39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using SHADE;
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using System;
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public class RaccoonShowcase : Script
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{
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[SerializeField]
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[Tooltip("Speed of the rotation in radians per second.")]
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[Range(-1.0f, 2.0f)]
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private double RotateSpeed = 1.0;
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//[SerializeField]
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//[Range(-5, 20)]
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//private int test = 5;
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[SerializeField]
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[Tooltip("Speed of the scaling in radians per second around each axis.")]
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private Vector3 ScaleSpeed = Vector3.One;
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private Transform Transform;
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private double rotation = 0.0;
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private Vector3 scale = Vector3.Zero;
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private double originalScale = 1.0f;
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public RaccoonShowcase(GameObject gameObj) : base(gameObj) {}
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protected override void awake()
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{
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Transform = GetComponent<Transform>();
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if (Transform == null)
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{
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Debug.LogError("Transform is NULL!");
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}
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originalScale = Transform.LocalScale.z;
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}
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protected override void update()
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{
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//rotation += RotateSpeed * 0.16;
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//scale += ScaleSpeed * 0.16;
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//Transform.LocalRotation = new Vector3(0.0f, rotation, 0.0f);
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//Transform.LocalScale = new Vector3(System.Math.Abs(System.Math.Sin(scale.x)) * originalScale, System.Math.Abs(System.Math.Cos(scale.y)) * originalScale, System.Math.Abs(System.Math.Sin(scale.z)) * originalScale);
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}
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} |