43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using SHADE;
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using System;
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public class PhysicsTest : Script
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{
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[SerializeField]
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[Tooltip("Force to apply when pressing Space.")]
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private Vector3 Force = new Vector3(0.0f, 200.0f, 0.0f);
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private Transform Transform;
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private RigidBody RigidBody;
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private Collider Collider;
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public PhysicsTest(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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Transform = GetComponent<Transform>();
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if (Transform == null)
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{
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Debug.LogError("Transform is NULL!");
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}
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RigidBody = GetComponent<RigidBody>();
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if (RigidBody == null)
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{
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Debug.LogError("RigidBody is NULL!");
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}
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Collider = GetComponent<Collider>();
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if (Collider == null)
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{
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Debug.LogError("Collider is NULL!");
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}
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var subColider = Collider.CollisionShapeCount;
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Debug.Log($"There are {subColider} colliders.");
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}
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protected override void update()
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{
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if (Input.GetKeyUp(Input.KeyCode.Space))
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{
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RigidBody.AddForce(Force);
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Debug.Log($"Jump!");
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}
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Debug.Log($"{Transform.LocalPosition.y}");
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}
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} |