SHADE_Y3/Assets/Scenes/PhysicsTest.shade

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Name: Player
IsActive: true
NumberOfChildren: 0
Components:
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IsActive: true
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Use Gravity: true
Gravity Scale: 1
Interpolate: false
Sleeping Enabled: true
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Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
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Freeze Rotation Z: false
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Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
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Enabled: true
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NumberOfChildren: 0
Components:
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Collider Component:
Colliders:
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Bounciness: 0
Density: 1
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Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
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NumberOfChildren: 0
Components:
Camera Component:
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Pitch: 0
Yaw: 0
Roll: 0
Width: 1920
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Far: 10000
Perspective: true
FOV: 90
IsActive: true
Scripts: ~
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Components:
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IsActive: true
Collider Component:
Colliders:
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Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
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IsActive: true
Collider Component:
Colliders:
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Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
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Components:
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IsActive: true
Collider Component:
Colliders:
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Density: 1
Position Offset: {x: 0, y: 0, z: 0}
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IsActive: true
Scripts: ~
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NumberOfChildren: 0
Components:
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IsActive: true
Collider Component:
Colliders:
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Type: Box
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Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~
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Name: Target
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NumberOfChildren: 0
Components:
Transform Component:
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IsActive: true
Collider Component:
Colliders:
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Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts: ~