SHADE_Y3/Assets/Scripts/UI/SC_MainMenu.cs

56 lines
1.4 KiB
C#

using System;
using SHADE;
using SHADE_Scripting.Audio;
using SHADE_Scripting.UI;
public class MainMenu : Script
{
public uint sceneID;
public GameObject obj;
private Renderable renderable;
protected override void awake()
{
AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
//Audio.PlayBGMOnce2D("event:/Music/main_menu");
AudioHandler.audioClipHandlers["BGMMainMenu"].Play();
renderable = obj.GetComponent<Renderable>();
}
protected override void start()
{
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
}
protected override void update()
{
if (Input.GetKeyDown(Input.KeyCode.Space))
{
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
}
if (Input.GetKeyUp(Input.KeyCode.Space))
{
//Audio.PlaySFXOnce2D("event:/UI/success");
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
SceneManager.ChangeScene(sceneID);
Audio.StopAllSounds();
}
if (Input.GetKeyDown(Input.KeyCode.Escape))
{
Audio.StopAllSounds();
Application.Quit();
}
}
}