76 lines
1.7 KiB
C#
76 lines
1.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using SHADE;
|
|
|
|
|
|
namespace SHADE_Scripting
|
|
{
|
|
public class ThirdPersonCamera : Script
|
|
{
|
|
|
|
public float armLength = 2.0f;
|
|
public float turnSpeedPitch = 0.3f;
|
|
public float turnSpeedYaw = 0.5f;
|
|
public bool inverseXControls = false;
|
|
public bool inverseYControls = false;
|
|
public float pitchUpperClamp = 45.0f;
|
|
public float pitchLowerClamp = 5.0f;
|
|
|
|
protected override void awake()
|
|
{
|
|
AddComponent<Transform>();
|
|
|
|
if (!GetComponent<Camera>())
|
|
{
|
|
AddComponent<Camera>();
|
|
}
|
|
GetComponent<Camera>().SetMainCamera();
|
|
if (!GetComponent<CameraArm>())
|
|
{
|
|
AddComponent<CameraArm>();
|
|
}
|
|
}
|
|
|
|
protected override void start()
|
|
{
|
|
GetComponent<CameraArm>().ArmLength = armLength;
|
|
}
|
|
|
|
protected override void update()
|
|
{
|
|
if (GameManager.Instance.GamePause)
|
|
{
|
|
return;
|
|
}
|
|
|
|
CameraArm arm = GetComponent<CameraArm>();
|
|
if (arm)
|
|
{
|
|
Vector2 vel = Input.GetMouseVelocity();
|
|
if(inverseYControls)
|
|
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
|
else
|
|
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
|
|
|
if (inverseXControls)
|
|
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
|
else
|
|
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
|
|
|
if (arm.Pitch > pitchUpperClamp)
|
|
{
|
|
arm.Pitch = pitchUpperClamp;
|
|
}
|
|
else if (arm.Pitch < pitchLowerClamp)
|
|
{
|
|
arm.Pitch = pitchLowerClamp;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|