329 lines
8.4 KiB
C#
329 lines
8.4 KiB
C#
using SHADE;
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using System;
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//in air controls?
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public class PlayerController : Script
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{
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public enum RaccoonStates
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{
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IDILE,
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WALKING,
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RUNNING,
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JUMP,
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FALLING,
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CAUGHT,
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TOTAL
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}
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public RigidBody rb;
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private Transform tranform;
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private Camera cam;
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//to be remove
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public float drag = 2.0f;
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public bool holdItem { get; set; }
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[SerializeField]
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[Tooltip("The current state fo the raccoon")]
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public RaccoonStates currentState = RaccoonStates.IDILE;
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//Movement variables============================================================
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[SerializeField]
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[Tooltip("Max vel for walking")]
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public float maxMoveVel = 2.0f;
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[SerializeField]
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[Tooltip("how much force is apply for walking")]
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public float moveForce = 50.0f;
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[SerializeField]
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[Tooltip("increase the moveForce and maxMoveVel by its amt")]
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public float sprintMultiplier = 2.0f;
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private float oldForce;
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private float maxOldVel;
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private bool sprintIncreaseOnce = false;
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public float xAxisMove { get; set; }
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public float zAxisMove { get; set; }
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public Vector2 axisMove { get; set; }
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public bool isMoveKeyPress { get; set; }
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[SerializeField]
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[Tooltip("curr not working")]
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public float rotationFactorPerFrame = 1.0f;
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//Jumping vars==================================================================
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[SerializeField]
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[Tooltip("max height of the jump")]
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public float maxJumpHeight = 4.0f;
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[SerializeField]
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[Tooltip("max amt of time it will take for the jump")]
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public float maxJumpTime = 0.75f;
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[SerializeField]
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[Tooltip("increase gravity when falling")]
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public float fallMultipler = 2.0f;
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private float initialJumpVel;
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private bool isGrounded = true;
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private float gravity = -9.8f;
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private float groundGravity = -0.5f;
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public PlayerController(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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isMoveKeyPress = false;
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holdItem = false;
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//rigidbody check
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rb = GetComponent<RigidBody>();
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if (rb == null)
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Debug.LogError("RigidBody is NULL!");
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else
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{
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rb.IsGravityEnabled = false;
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rb.FreezeRotationX = true;
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rb.FreezeRotationY = true;
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rb.FreezeRotationZ = true;
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rb.Drag = drag;
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rb.Interpolating = false;
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}
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//Transform check
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tranform = GetComponent<Transform>();
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if(tranform == null)
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Debug.LogError("tranform is NULL!");
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//Jump setup
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float timeToApex = maxJumpTime / 2;
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gravity = (-2 * maxJumpHeight) / MathF.Pow(timeToApex, 2);
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initialJumpVel = (2 * maxJumpHeight) / timeToApex;
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//toRemove
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tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
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tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
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}
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protected override void update()
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{
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if (cam == null)
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cam = GetComponentInChildren<Camera>();
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//toRemove
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if (Input.GetKey(Input.KeyCode.G))
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{
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tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
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tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
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}
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MoveKey();
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//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
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}
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protected override void fixedUpdate()
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{
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//Rotation();
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Move();
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Sprint();
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Jump();
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Gravity();
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}
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private void MoveKey()
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{
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/* if (Input.GetKey(Input.KeyCode.A))
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xAxisMove = -1;
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else if (Input.GetKey(Input.KeyCode.D))
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xAxisMove = 1;
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else
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xAxisMove = 0;
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if (Input.GetKey(Input.KeyCode.W))
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zAxisMove = -1;
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else if (Input.GetKey(Input.KeyCode.S))
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zAxisMove = 1;
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else
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zAxisMove = 0;*/
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xAxisMove = 0;
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zAxisMove = 0;
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axisMove = Vector2.Zero;
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if (Input.GetKey(Input.KeyCode.W))
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{
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Vector3 camerAixs = cam.GetForward();
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camerAixs.y = 0;
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camerAixs.Normalise();
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xAxisMove = camerAixs.x;
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zAxisMove = camerAixs.z;
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axisMove += new Vector2(camerAixs.x, camerAixs.z);
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}
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if (Input.GetKey(Input.KeyCode.S))
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{
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Vector3 camerAixs = cam.GetForward();
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camerAixs.y = 0;
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camerAixs.Normalise();
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xAxisMove = -camerAixs.x;
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zAxisMove = -camerAixs.z;
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axisMove -= new Vector2(camerAixs.x, camerAixs.z);
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}
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if (Input.GetKey(Input.KeyCode.A))
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{
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Vector3 camerAixs = cam.GetRight();
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camerAixs.y = 0;
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camerAixs.Normalise();
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xAxisMove = -camerAixs.x;
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zAxisMove = -camerAixs.z;
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axisMove -= new Vector2(camerAixs.x, camerAixs.z);
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}
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if (Input.GetKey(Input.KeyCode.D))
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{
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Vector3 camerAixs = cam.GetRight();
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camerAixs.y = 0;
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camerAixs.Normalise();
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xAxisMove = camerAixs.x;
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zAxisMove = camerAixs.z;
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axisMove += new Vector2(camerAixs.x, camerAixs.z);
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}
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axisMove.Normalise();
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isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
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if(isMoveKeyPress && currentState != RaccoonStates.RUNNING && isGrounded)
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currentState = RaccoonStates.WALKING;
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if (!isMoveKeyPress && isGrounded)
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currentState = RaccoonStates.IDILE;
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}
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private void Move()
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{
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if (rb != null)
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{
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rb.AddForce(new Vector3(moveForce * axisMove.x, 0.0f, moveForce * axisMove.y));
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if (isMoveKeyPress)
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{
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if (rb.LinearVelocity.x > maxMoveVel || rb.LinearVelocity.x < -maxMoveVel)
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{
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Vector3 v = rb.LinearVelocity;
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v.x = System.Math.Clamp(v.x, -maxMoveVel, maxMoveVel);
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rb.LinearVelocity = v;
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}
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if (rb.LinearVelocity.z > maxMoveVel || rb.LinearVelocity.z < -maxMoveVel)
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{
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Vector3 v = rb.LinearVelocity;
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v.z = System.Math.Clamp(v.z, -maxMoveVel, maxMoveVel);
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rb.LinearVelocity = v;
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}
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}
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}
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}
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private void Sprint()
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{
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if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
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{
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currentState = RaccoonStates.RUNNING;
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holdItem = false;
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if (!sprintIncreaseOnce)
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{
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sprintIncreaseOnce = true;
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oldForce = moveForce;
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moveForce *= sprintMultiplier;
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maxOldVel = maxMoveVel;
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maxMoveVel *= sprintMultiplier;
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}
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}
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if (Input.GetKeyUp(Input.KeyCode.LeftShift))
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{
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if(isMoveKeyPress)
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currentState = RaccoonStates.WALKING;
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sprintIncreaseOnce = false;
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moveForce = oldForce;
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maxMoveVel = maxOldVel;
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}
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}
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//press and hold jump
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private void Jump()
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{
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if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDILE)
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{
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if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
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{
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currentState = RaccoonStates.JUMP;
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Vector3 v = rb.LinearVelocity;
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v.y = initialJumpVel * 0.5f;
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rb.LinearVelocity = v;
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}
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}
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if(rb != null && !isGrounded && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
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currentState = RaccoonStates.FALLING;
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}
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private void Rotation()
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{
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Vector3 poitionToLookAt;
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poitionToLookAt.x = xAxisMove;
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poitionToLookAt.y = 0.0f;
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poitionToLookAt.z = zAxisMove;
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if (tranform != null)
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{
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Quaternion currentRotation = tranform.LocalRotation;
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if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING)
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{
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Quaternion targetRotation = Quaternion.LookRotation(poitionToLookAt, new Vector3(0.0f, 1.0f, 0.0f));
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tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
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}
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}
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}
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private void Gravity()
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{
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if (rb != null)
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{
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//check player vel.y if its close to zero its on the ground
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if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
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isGrounded = true;
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else
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isGrounded = false;
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Vector3 v = rb.LinearVelocity;
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if (isGrounded)
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v.y = groundGravity;
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else if (currentState == RaccoonStates.FALLING)
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{
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float prevYVel = v.y;
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float newYVel = v.y + (gravity * fallMultipler * (float)Time.DeltaTime);
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float nextYVel = (prevYVel + newYVel) * 0.5f;
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v.y = nextYVel;
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}
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else
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{
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float prevYVel = v.y;
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float newYVel = v.y + (gravity * (float)Time.DeltaTime);
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float nextYVel = (prevYVel + newYVel) * 0.5f;
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v.y = nextYVel;
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}
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rb.LinearVelocity = v;
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}
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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}
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}
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