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Assets
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Added editor support for FontAsset, MeshAsset and MaterialAsset.
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2022-11-22 17:48:01 +08:00 |
Audio
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Spatial scripting inteface changes (remove eid requirement)
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2023-01-30 16:47:38 +08:00 |
Components
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Editor
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Fixed crash from adding an element to a list of strings in the script inspector
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2022-11-24 23:22:02 +08:00 |
Engine
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Application::Quit() no longer kills the application if in editor
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2022-12-20 20:29:28 +08:00 |
Graphics
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Reworked how Materials are handled on C#
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2022-11-22 17:23:50 +08:00 |
Input
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-01 15:31:11 +08:00 |
Math
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Added a rotate method with quaternions for Vector3
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2023-01-07 16:14:55 +08:00 |
Physics
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Scene
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made changescene a public in sceneManager.hxx
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2022-11-22 17:28:48 +08:00 |
Scripts
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Fixed bug where scripts loaded after a scene change would not have serialised data
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2022-11-25 00:07:19 +08:00 |
Serialisation
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Fixed bug where lists failed to be deserialized correctly
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2022-11-24 23:27:13 +08:00 |
Utility
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Updated C# Gizmos class with DrawCube and DrawSphere in
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2022-12-15 23:33:53 +08:00 |
AssemblyInfo.cxx
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Added EngineInterface
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2022-09-13 11:43:49 +08:00 |
SHpch.cpp
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Added C# Math functions and types along with DisposableAssemblyLoadContext
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2022-09-12 18:17:59 +08:00 |
SHpch.h
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Added C# Math functions and types along with DisposableAssemblyLoadContext
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2022-09-12 18:17:59 +08:00 |