25 lines
592 B
C#
25 lines
592 B
C#
using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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{
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public abstract class AIBaseState: BaseState
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{
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protected HomeOwnerAI ai;
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protected Animator animator;
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public AIBaseState(StateMachine stateMachine): base(stateMachine, "")
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{
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stateName = "AI Base State";
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ai = stateMachine.GetScript<HomeOwnerAI>();
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animator = stateMachine.GetComponent<Animator>();
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}
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}
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}
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