29 lines
851 B
C++
29 lines
851 B
C++
#pragma once
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#include "Assets/SHAssetMacros.h"
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#include "ECS_Base/SHECSMacros.h"
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#include <unordered_set>
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#include <unordered_map>
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namespace SHADE
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{
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class SHPrefabManager
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{
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public:
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using PrefabMap = std::unordered_map<AssetID, std::unordered_set<EntityID>>;
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static void AddPrefab(AssetID const& prefabAssetID) noexcept;
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static void RemovePrefab(AssetID const& prefabAssetID) noexcept;
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static void ClearPrefab(AssetID const& prefabAssetID) noexcept;
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static void UpdateAllPrefabEntities(AssetID const& prefabAssetID) noexcept;
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static void AddEntity(AssetID const& prefabAssetID, EntityID const& eid) noexcept;
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static void RemoveEntity(AssetID const& prefabAssetID, EntityID const& eid) noexcept;
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static void Clear() noexcept;
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static bool Empty() noexcept;
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private:
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static PrefabMap prefabMap;
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};
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}
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