Go to file
Brandon Mak fad9d37cd4 Lighting data is now copied to CPU buffer and GPU buffer every frame
Since lighting will be done in view space, the camera's constant movement will make it so that the light data is often changing. Keeping track of these changes for optimization might prove to be counter productive. Copying data every frame might just be more ideal.
2022-10-30 14:17:36 +08:00
Assets CompileAll uncommented and asset manager metadata writes commented 2022-10-30 00:25:49 +08:00
Premake Replaced premake exe with custom compiled one 2022-09-15 09:31:37 +08:00
SHADE_Application Merge branch 'main' into SP3-13-Assets-Manager 2022-10-30 03:08:36 +08:00
SHADE_CSharp Fixed script error and added support for static functions in CallbackAction 2022-10-30 02:37:58 +08:00
SHADE_Engine Lighting data is now copied to CPU buffer and GPU buffer every frame 2022-10-30 14:17:36 +08:00
SHADE_Managed Fixed script error and added support for static functions in CallbackAction 2022-10-30 02:37:58 +08:00
TempScriptsFolder Fixed script error and added support for static functions in CallbackAction 2022-10-30 02:37:58 +08:00
TempShaderFolder Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2022-10-30 00:00:17 +08:00
.editorconfig Added .editorconfig to enforce 2-spacing indentation 2022-10-25 15:39:18 +08:00
.gitignore select picked entity in hierarchy panel 2022-10-18 19:08:31 +08:00
Dependencies.bat added fmod to dependencies.bat 2022-09-28 18:40:45 +08:00
Dependencies.lua Merge branch 'main' into SP3-129-AudioSystem 2022-09-26 15:51:59 +08:00
generate.bat Modified generate.bat to delete all generated files before generating files 2022-09-20 16:37:29 +08:00
premake5.lua Added SHADE_CSharp 2022-10-23 18:20:38 +08:00