SHADE_Y3/Assets/Scripts/UI/SC_MultiplierTextFx.cs

81 lines
1.9 KiB
C#
Raw Permalink Normal View History

2023-02-27 17:01:46 +08:00
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class MultiplierTextFx : Script
{
[NonSerialized]
private TweenThread sizeThread;
2023-03-02 17:34:11 +08:00
private TweenThread sizeInvertThread;
2023-03-31 14:50:25 +08:00
2023-02-27 17:01:46 +08:00
public float maxSize = 1.0f;
public float minSize = 0.3f;
2023-03-02 09:55:41 +08:00
2023-03-02 17:34:11 +08:00
const float sizeUpDuration = 0.1f;
2023-03-02 09:55:41 +08:00
2023-02-27 17:01:46 +08:00
[NonSerialized]
private Vector3 defaultScale;
2023-03-31 14:50:25 +08:00
private bool tweenUp = false;
2023-02-27 17:01:46 +08:00
protected override void start()
{
2023-03-31 14:50:25 +08:00
sizeThread = TweenManager.CreateTweenThread(0.01f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
2023-03-02 17:34:11 +08:00
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
2023-03-31 14:50:25 +08:00
2023-02-27 17:01:46 +08:00
Transform transform = GetComponent<Transform>();
if (transform != null)
2023-03-02 09:55:41 +08:00
{
2023-02-27 17:01:46 +08:00
defaultScale = transform.LocalScale;
2023-03-02 09:55:41 +08:00
transform.LocalScale = Vector3.Zero;
}
2023-02-27 17:01:46 +08:00
}
2023-03-31 14:50:25 +08:00
protected override void update()
{
Transform transform = GetComponent<Transform>();
if (transform != null)
{
if (tweenUp == false)
2023-02-27 17:01:46 +08:00
{
2023-03-31 14:50:25 +08:00
transform.LocalScale = defaultScale * sizeThread.GetValue();
}
else
{
if (sizeInvertThread.IsCompleted())
{
tweenUp = false;
sizeThread.Reset();
}
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
2023-03-02 17:34:11 +08:00
2023-02-27 17:01:46 +08:00
}
2023-03-31 14:50:25 +08:00
}
}
2023-02-27 17:01:46 +08:00
2023-03-02 09:55:41 +08:00
public void ShowMultiplier(int multiplier, float duration)
{
GetComponent<TextRenderable>().Text = $"X {multiplier}";
2023-03-02 17:34:11 +08:00
sizeThread.duration = duration + sizeUpDuration;
2023-03-02 09:55:41 +08:00
2023-03-02 17:34:11 +08:00
sizeInvertThread.Reset();
2023-03-02 09:55:41 +08:00
sizeThread.Reset();
2023-03-31 14:50:25 +08:00
tweenUp = true;
2023-03-02 09:55:41 +08:00
}
2023-02-27 17:01:46 +08:00
}
}