SHADE_Y3/Assets/Shaders/DebugDraw_FS.glsl

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2022-10-26 16:05:50 +08:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
layout(location = 0) in struct
{
vec4 vertColor;
} In;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = In.vertColor;
}