2023-02-27 09:55:54 +08:00
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using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.UI
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{
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public class SliderText:Script
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{
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public GameObject sliderObj;
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public int minValue = 0;
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public int maxValue = 0;
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2023-02-27 16:39:31 +08:00
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protected override void start()
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{
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Slider slider = sliderObj.GetComponent<Slider>();
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TextRenderable text = GetComponent<TextRenderable>();
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if (slider != null && text != null)
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{
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2023-02-27 09:55:54 +08:00
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2023-02-27 16:39:31 +08:00
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text.Text = ((int)(slider.GetValue() * (maxValue - minValue) + minValue)).ToString();
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}
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}
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2023-02-27 09:55:54 +08:00
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protected override void update()
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{
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Slider slider = sliderObj.GetComponent<Slider>();
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TextRenderable text = GetComponent<TextRenderable>();
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if(slider != null && text != null)
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{
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2023-02-27 10:28:20 +08:00
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text.Text = ((int)(slider.GetValue() * (maxValue - minValue) + minValue)).ToString();
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2023-02-27 09:55:54 +08:00
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}
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}
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}
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}
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