2022-11-22 16:18:16 +08:00
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using System;
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using SHADE;
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2022-11-22 17:28:48 +08:00
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public class MainMenu : Script
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2022-11-22 16:18:16 +08:00
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{
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2023-02-03 00:03:05 +08:00
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public uint sceneID;
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2022-11-22 16:18:16 +08:00
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protected override void awake()
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{
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2022-11-23 17:37:06 +08:00
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Audio.PlayBGMOnce2D("event:/Music/main_menu");
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2022-11-22 16:18:16 +08:00
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}
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protected override void update()
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{
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2022-11-25 00:54:45 +08:00
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if (Input.GetKeyDown(Input.KeyCode.Space))
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2022-11-22 17:28:48 +08:00
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{
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2022-11-23 00:44:27 +08:00
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Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
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2022-11-26 08:28:37 +08:00
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}
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if (Input.GetKeyUp(Input.KeyCode.Space))
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{
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Audio.PlaySFXOnce2D("event:/UI/success");
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2023-02-03 00:03:05 +08:00
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SceneManager.ChangeScene(sceneID);
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2022-11-23 17:37:06 +08:00
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Audio.StopAllSounds();
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2022-11-22 17:28:48 +08:00
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}
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2022-11-23 00:44:27 +08:00
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2022-11-25 00:54:45 +08:00
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if (Input.GetKeyDown(Input.KeyCode.Escape))
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2022-11-23 00:44:27 +08:00
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{
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2022-11-23 17:37:06 +08:00
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Audio.StopAllSounds();
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2022-11-23 00:44:27 +08:00
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Application.Quit();
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}
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2022-11-22 16:18:16 +08:00
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}
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}
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