16 lines
198 B
Plaintext
16 lines
198 B
Plaintext
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#version 460 core
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layout (location = 0) out vec4 fragColor;
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// between shader stages
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layout(location = 0) in struct
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{
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vec2 uv; // location = 0
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} In;
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void main ()
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{
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fragColor = vec4 (1.0f);
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}
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