SHADE_Y3/Assets/Shaders/Particle_FS.glsl

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2023-03-13 11:41:23 +08:00
#version 460 core
layout (location = 0) out vec4 fragColor;
// between shader stages
layout(location = 0) in struct
{
vec2 uv; // location = 0
} In;
void main ()
{
fragColor = vec4 (1.0f);
}