SHADE_Y3/TempScriptsFolder/TestScript.cs

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478 B
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using SHADE;
public class TestScript : Script
{
public TestScript(GameObject gameObj) : base(gameObj) {}
protected override void awake()
{
Debug.Log("TestScript.Awake()");
}
protected override void start()
{
Debug.Log("TestScript.Start()");
}
protected override void update()
{
Debug.Log("TestScript.Update()");
}
protected override void onDestroy()
{
Debug.Log("TestScript.OnDestroy()");
}
}