2023-03-24 13:26:18 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SHADE;
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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{
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public class TimeoutState : AIBaseState
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{
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float timer = 0.0f;
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2023-03-25 14:51:28 +08:00
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float alertCooldown = 1.0f;
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2023-03-24 13:26:18 +08:00
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public TimeoutState(StateMachine machine) : base(machine)
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{
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stateName = "Timeout";
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}
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public override void OnEnter()
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{
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timer = 0.0f;
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2023-03-25 14:51:28 +08:00
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animator.Play(ai.idleAnim);
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2023-03-24 13:26:18 +08:00
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}
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public override void update()
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{
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timer += Time.DeltaTimeF;
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if (timer >= ai.timeoutDuration)
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{
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machine.SetState(typeof(PatrolState));
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}
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}
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public override void fixedUpdate()
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{
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}
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public override void OnExit()
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{
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ai.alertCooldown = alertCooldown;
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}
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}
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}
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