SHADE_Y3/SHADE_Application/premake5.lua

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project "SHADE_Application"
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kind "WindowedApp"
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language "C++"
cppdialect "C++20"
targetdir (outputdir)
objdir (interdir)
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systemversion "latest"
pchheader "SBpch.h"
pchsource "%{prj.location}/src/SBpch.cpp"
staticruntime "off"
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entrypoint "wWinMainCRTStartup"
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system ("windows")
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files
{
"%{prj.location}/src/**.h",
"%{prj.location}/src/**.hpp",
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"%{prj.location}/src/**.c",
"%{prj.location}/src/**.cpp",
"%{prj.location}/src/**.glsl",
}
includedirs
{
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"../SHADE_Engine/src",
"src",
"%{IncludeDir.dotnet}/include",
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"%{IncludeDir.SDL}/include",
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}
externalincludedirs
{
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"%{IncludeDir.spdlog}/include",
"%{IncludeDir.VULKAN}/include",
"%{IncludeDir.VMA}/include",
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
"%{IncludeDir.RTTR}/include",
"%{IncludeDir.tinyddsloader}",
"%{IncludeDir.reactphysics3d}\\include"
}
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externalwarnings "Off"
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flags
{
"MultiProcessorCompile"
}
links
{
"SHADE_Engine",
"SHADE_Managed",
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"SDL2.lib",
"SDL2main.lib"
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}
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libdirs
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{
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"%{IncludeDir.spdlog}/lib",
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"%{IncludeDir.SDL}/lib",
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}
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defines
{
"NOMINMAX"
}
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disablewarnings
{
"4251"
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}
warnings 'Extra'
filter "configurations:Debug"
symbols "On"
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defines {"_DEBUG", "SHEDITOR"}
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filter "configurations:Release"
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optimize "On"
defines{"_RELEASE", "SHEDITOR"}
filter "configurations:Publish"
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optimize "On"
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defines{"_RELEASE", "_PUBLISH"}