194 lines
5.0 KiB
C#
194 lines
5.0 KiB
C#
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using SHADE;
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using SHADE_Scripting.Audio;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace SHADE_Scripting.UI
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{
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public class TweenThread
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{
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private float timer = 0.0f;
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public float duration = 1.0f;
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public EASING_METHOD method;
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private float value = 0.0f;
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public float startValue = 0.0f;
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public float endValue = 1.0f;
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public TweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
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{
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this.duration = duration;
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this.method = method;
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this.startValue = startValue;
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this.endValue = endValue;
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}
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public void Update(float deltaTime)
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{
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if (timer >= duration)
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return;
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timer += deltaTime;
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if (timer >= duration)
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timer = duration;
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value = EasingHelper.EaseHelp(timer/duration, method) * (endValue - startValue) + startValue ;
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}
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public bool IsCompleted()
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{
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return timer >= duration;
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}
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public void Reset()
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{
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timer = 0.0f;
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value = startValue;
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}
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public void Reset(float startValue, float endValue)
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{
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Reset();
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this.startValue = startValue;
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this.endValue = endValue;
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}
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public void ResetInvert()
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{
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Reset();
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float temp = startValue;
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startValue = endValue;
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endValue = temp;
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}
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public float GetValue()
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{
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return value;
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}
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}
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public class TweenThreadVec3
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{
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private float timer = 0.0f;
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public float duration = 1.0f;
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public EASING_METHOD method;
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private Vector3 value = Vector3.Zero;
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public Vector3 startValue = Vector3.Zero;
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public Vector3 endValue = Vector3.Zero;
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public TweenThreadVec3(float duration, Vector3 startValue, Vector3 endValue, EASING_METHOD method)
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{
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this.duration = duration;
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this.method = method;
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this.startValue = startValue;
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this.endValue = endValue;
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}
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public void Update(float deltaTime)
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{
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if (timer >= duration)
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return;
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timer += deltaTime;
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if (timer >= duration)
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timer = duration;
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value = (endValue - startValue) * EasingHelper.EaseHelp(timer / duration, method) + startValue;
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}
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public bool IsCompleted()
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{
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return timer >= duration;
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}
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public void Reset()
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{
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timer = 0.0f;
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value = startValue;
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}
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public void Reset(Vector3 startValue, Vector3 endValue)
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{
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Reset();
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this.startValue = startValue;
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this.endValue = endValue;
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}
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public void ResetInvert()
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{
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Reset();
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Vector3 temp = startValue;
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startValue = endValue;
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endValue = temp;
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}
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public Vector3 GetValue()
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{
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return value;
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}
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}
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public class TweenManager : Script
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{
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public static TweenManager Instance { get; private set; }
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[NonSerialized]
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private List<TweenThread> threadList;
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[NonSerialized]
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private List<TweenThreadVec3> threadVec3List;
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protected override void awake()
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{
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if (Instance != null && Instance != this)
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RemoveScript<TweenManager>();
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else
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Instance = this;
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threadList = new List<TweenThread>();
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threadVec3List = new List<TweenThreadVec3>();
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}
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protected override void onDestroy()
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{
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if (Instance == this)
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Instance = null;
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}
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protected override void update()
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{
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foreach (TweenThread thread in threadList)
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{
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thread.Update(Time.DeltaTimeF);
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}
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foreach (TweenThreadVec3 thread in threadVec3List)
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{
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thread.Update(Time.DeltaTimeF);
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}
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}
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public static TweenThread CreateTweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
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{
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if (Instance == null)
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return null;
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TweenThread thread = new TweenThread(duration, startValue, endValue, method);
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Instance.threadList.Add(thread);
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thread.Reset();
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return thread;
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}
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public static TweenThreadVec3 CreateTweenThreadVec3(float duration, Vector3 startValue, Vector3 endValue, EASING_METHOD method)
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{
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if (Instance == null)
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return null;
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TweenThreadVec3 thread = new TweenThreadVec3(duration, startValue, endValue, method);
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Instance.threadVec3List.Add(thread);
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thread.Reset();
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return thread;
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}
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}
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}
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