36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
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/*********************************************************************
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* \file Homeowner1Events.cs
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* \author Ryan Wang Nian Jing
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* \brief The implemented events for the homeowner
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* Presently unused for GAM300
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*
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*
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* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
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or disclosure of this file or its contents without the prior written
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consent of DigiPen Institute of Technology is prohibited.
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*********************************************************************/
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using SHADE_Scripting.AIBehaviour.BehaviourTree;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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public partial class Homeowner1Events : BehaviourTreeEvents
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{
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public Homeowner1Events(BehaviourTree tree) : base(tree) { }
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//Called at the start
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public override void Initialise()
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{
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//Tree.GetNode("Search FOV").onExitEvent += (s, e) => { PlayScreamSFX(s, e); };
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}
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//Called at every tick
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public override void Tick()
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{
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}
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}
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