19 lines
452 B
Plaintext
19 lines
452 B
Plaintext
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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#extension GL_EXT_nonuniform_qualifier : require
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layout (input_attachment_index = 0, set = 4, binding = 0) uniform subpassInput vec4 sceneTexture;
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layout(location = 0) in struct
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{
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vec2 uv; // location = 0
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} In;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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fragColor = vec4 (texture (sceneTexture, In.uv).rgb, 1.0f);
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}
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