SHADE_Y3/Assets/Scripts/UI/SC_PauseMenu.cs

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C#
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using System;
using SHADE;
using SHADE_Scripting.Audio;
public class PauseMenu : Script
{
public GameObject resumeBtn;
public GameObject retryBtn;
public GameObject quitBtn;
private TextRenderable gamePauseText;
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public GameObject canvas;
protected override void awake()
{
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if (GameManager.Instance != null)
GameManager.Instance.GamePause = false;
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if (canvas)
{
gamePauseText = canvas.GetComponentInChildren<TextRenderable>();
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canvas.SetActive(false);
}
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if (!resumeBtn)
Debug.LogError("Resume Btn missing");
if (!retryBtn)
Debug.LogError("Retry Btn missing");
if (!quitBtn)
Debug.LogError("Quit Btn missing");
}
protected override void start()
{
//resume
UIElement resume = resumeBtn.GetComponent<UIElement>();
if (resume != null)
{
resume.OnRelease.RegisterAction(() =>
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{
if (GameManager.Instance.GamePause)
{
GameManager.Instance.GamePause = false;
Input.SetMouseCentering(true);
Application.IsCursorVisible = false;
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AudioHandler.PauseAllSounds(false);
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if (gamePauseText)
gamePauseText.Enabled = false;
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if (canvas)
canvas.SetActive(false);
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Application.FixDeltaTime = Time.DefaultFixDeltaTime;
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}
});
}
else
{
Debug.LogError("Failed to register resume button.");
}
//retry
UIElement retry = retryBtn.GetComponent<UIElement>();
if (retry != null)
{
retry.OnRelease.RegisterAction(() =>
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{
Audio.StopAllSounds();
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SceneManager.RestartScene();
GameManager.Instance.GamePause = false;
GameManager.Instance.stealFoodPopUpDone = false;
GameManager.Instance.PreviewLevelDone = false;
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});
}
else
{
Debug.LogError("Failed to register retry button.");
}
UIElement quit = quitBtn.GetComponent<UIElement>();
if (quit != null)
{
quit.OnRelease.RegisterAction(() =>
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{
Audio.StopAllSounds();
//go to main menu
SceneManager.ChangeScene(97158628);
});
}
else
{
Debug.LogError("Failed to register quit button.");
}
}
protected override void update()
{
if (Input.GetKeyUp(Input.KeyCode.Escape) && !GameManager.Instance.GamePause && GameManager.Instance.stealFoodPopUpDone)
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{
GameManager.Instance.GamePause = true;
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
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AudioHandler.PauseAllSounds(true);
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if (gamePauseText)
gamePauseText.Enabled = true;
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if (canvas)
canvas.SetActive(true);
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Application.FixDeltaTime = 0;
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}
}
}