SHADE_Y3/Assets/Scripts/UI/SC_MainMenu.cs

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using System;
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using SHADE;
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using SHADE_Scripting.Audio;
using SHADE_Scripting.UI;
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public class MainMenu : Script
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{
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public uint sceneID;
public GameObject obj;
private Renderable renderable;
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protected override void awake()
{
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AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
//Audio.PlayBGMOnce2D("event:/Music/main_menu");
AudioHandler.audioClipHandlers["BGMMainMenu"].Play();
renderable = obj.GetComponent<Renderable>();
}
protected override void start()
{
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//Input.SetMouseCentering(false);
//Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
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}
protected override void update()
{
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if (Input.GetKeyDown(Input.KeyCode.Space))
{
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//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
}
if (Input.GetKeyUp(Input.KeyCode.Space))
{
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//Audio.PlaySFXOnce2D("event:/UI/success");
AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
SceneManager.ChangeScene(sceneID);
Audio.StopAllSounds();
}
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if (Input.GetKeyDown(Input.KeyCode.Escape))
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{
Audio.StopAllSounds();
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Application.Quit();
}
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}
}