SHADE_Y3/Assets/Scripts/Gameplay/Player/UT_PlayerWalkState.cs

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using SHADE;
using System;
public class PlayerWalkState : BaseState
{
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private float timer;
private float delay = 0.5f;
public PlayerWalkState(StateMachine stateMachine) : base(stateMachine)
{
stateName = "Walk State";
}
public override void OnEnter()
{
//Debug.Log("WALK ENTER");
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timer = delay;
}
public override void update()
{
//Debug.Log("WALKING");
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timer += Time.DeltaTimeF;
if (timer > delay)
{
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Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_footsteps");
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timer = 0;
}
}
public override void fixedUpdate()
{
//Debug.Log("FIXED WALKING");
}
public override void OnExit()
{
//Debug.Log("WALK EXIT");
}
public override void onTriggerEnter(CollisionInfo info)
{
//Debug.Log("TRIGGER");
}
}