16 lines
216 B
C
16 lines
216 B
C
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#pragma once
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#include "Filesystem/SHFileSystem.h"
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#include "SHAssetMacros.h"
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namespace SHADE
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{
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struct SHAsset
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{
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AssetName name;
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AssetID ID;
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AssetType type;
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AssetPath path;
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FolderLocation location;
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};
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}
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