2022-11-19 21:44:41 +08:00
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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#extension GL_EXT_nonuniform_qualifier : require
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2022-12-28 20:47:20 +08:00
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layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput sceneTexture;
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2022-11-19 21:44:41 +08:00
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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2022-11-22 09:05:56 +08:00
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fragColor = vec4 (subpassLoad(sceneTexture).rgb, 1.0f);
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2022-11-19 21:44:41 +08:00
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}
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