SHADE_Y3/Assets/Scripts/Gameplay/Player/SC_PickAndThrow.cs

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using SHADE;
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using SHADE_Scripting;
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using System;
using static PlayerController;
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using static Item;
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public class PickAndThrow : Script
{
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public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
public GameObject item;
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public float delayTimer = 1.0f;
public float aimingLength = 1.5f;
private float timer;
private PlayerController pc;
private Camera cam;
private Transform itemTransform;
private RigidBody itemRidibody;
private Transform raccoonHoldLocation;
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private Item itemScript;
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private ThirdPersonCamera tpc;
private float lastXDir;
private float lastZDir;
public bool inRange = false;
private Collider collider;
[Tooltip("Lenght of ray")]
public float rayDistance = 1;
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protected override void awake()
{
pc = GetScript<PlayerController>();
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if(!pc)
Debug.LogError("PLAYER CONTROLLER EMPTY");
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raccoonHoldLocation = GetComponentInChildren<Transform>();
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if (!raccoonHoldLocation)
Debug.LogError("CHILD EMPTY");
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tpc = GetScriptInChildren<ThirdPersonCamera>();
if(!tpc)
Debug.LogError("TPC EMPTY");
collider = GetComponent<Collider>();
if (!collider)
Debug.LogError("COLLIDER EMPTY");
else
{
}
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timer = delayTimer;
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}
protected override void update()
{
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if(timer <= delayTimer)
timer += Time.DeltaTimeF;
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CalculateDir();
CastRay();
if (pc && itemRidibody && itemTransform)
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{
if (pc.holdItem)
{
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
itemTransform.LocalRotation = pc.tranform.LocalRotation;
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
{
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pc.isAiming = true;
pc.camArm.ArmLength = aimingLength;
}
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
{
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Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
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pc.isAiming = false;
if(tpc)
pc.camArm.ArmLength = tpc.armLength;
pc.holdItem = false;
inRange = false;
itemRidibody.IsGravityEnabled = true;
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if (itemScript)
{
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
//to be change
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if (itemScript.currCategory == ItemCategory.LIGHT)
itemRidibody.AddForce(vec * 0.3f);
if (itemScript.currCategory == ItemCategory.MEDIUM)
itemRidibody.AddForce(vec * 0.75f);
if (itemScript.currCategory == ItemCategory.HEAVY)
itemRidibody.AddForce(vec);
}
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
ResetItemObject();
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timer = 0.0f;
}
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if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
{
pc.holdItem = false;
inRange = false;
itemRidibody.IsGravityEnabled = true;
ResetItemObject();
}
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if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
{
pc.isAiming = false;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
}
}
else if (!pc.holdItem)
itemRidibody.IsGravityEnabled = true;
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}
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if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
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{
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if (pc.currentState == RaccoonStates.WALKING || pc.currentState == RaccoonStates.IDLE)
{
pc.holdItem = true;
RetrieveItemComponets();
}
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}
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}
protected override void fixedUpdate()
{
}
private void ResetItemObject()
{
itemRidibody = null;
itemTransform = null;
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itemScript = null;
item = new GameObject();
}
private void RetrieveItemComponets()
{
//get the transform of the given item
if (item.GetScript<Item>() && !itemTransform && !itemRidibody )
{
itemRidibody = item.GetComponent<RigidBody>();
if (itemRidibody == null)
Debug.Log("Item rb EMPTY");
else
{
itemRidibody.IsGravityEnabled = false;
itemRidibody.LinearVelocity = Vector3.Zero;
itemRidibody.AngularVelocity = Vector3.Zero;
}
itemTransform = item.GetComponent<Transform>();
if (itemTransform == null)
Debug.Log("Item transform EMPTY");
else
{
itemTransform.LocalEulerAngles = Vector3.Zero;
}
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itemScript = item.GetScript<Item>();
if(!itemScript)
Debug.Log("Item script EMPTY");
}
}
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private void CalculateDir()
{
if (cam == null)
cam = GetComponentInChildren<Camera>();
else if (cam)
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{
Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0;
camerAixs.Normalise();
lastXDir = camerAixs.x;
lastZDir = camerAixs.z;
}
}
private void CastRay()
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{
if (pc != null)
{
Vector3 dirNor = pc.tranform.Forward;
Vector3 playerRayPos = pc.tranform.GlobalPosition;
playerRayPos.y += 0.05f;
dirNor.Normalise();
RaycastHit ray1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance);
RaycastHit ray2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance);
RaycastHit ray3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f);
inRange = CheckForItem(ray1) || CheckForItem(ray2) || CheckForItem(ray3);
}
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}
private bool CheckForItem(RaycastHit ray)
{
if (ray.Hit)
{
if (ray.Other.Value.GetScript<Item>() && !pc.holdItem)
{
item = ray.Other.Value;
return true;
}
else
return false;
}
return false;
}
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}