2022-11-17 12:54:08 +08:00
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using SHADE;
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2023-03-02 16:26:49 +08:00
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using SHADE_Scripting.Audio;
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2022-11-17 12:54:08 +08:00
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using System;
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public class ScoringZone : Script
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{
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protected override void awake()
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{
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2023-03-02 16:26:49 +08:00
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AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored");
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2022-11-17 12:54:08 +08:00
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}
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protected override void onTriggerEnter(CollisionInfo info)
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{
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2023-03-02 16:26:49 +08:00
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if (GameManager.Instance && info.GameObject.GetScript<Item>() && info.GameObject.IsActiveSelf && !info.GameObject.GetComponent<Collider>().GetCollisionShape(0).IsTrigger )
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2022-11-17 12:54:08 +08:00
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{
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2023-03-02 16:26:49 +08:00
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AudioHandler.audioClipHandlers["SFXItemScore"].Play();
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GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score * GameManager.Instance.currMultiplierCombo;
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GameManager.Instance.ItemScored();
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2022-11-17 12:54:08 +08:00
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info.GameObject.SetActive(false);
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}
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}
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}
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