2022-11-17 12:54:08 +08:00
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using SHADE;
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using System;
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public class ScoringZone : Script
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{
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public GameManager gameManger { get; set; }
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protected override void awake()
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{
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}
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protected override void onTriggerEnter(CollisionInfo info)
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{
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if (gameManger && info.GameObject.GetScript<Item>())
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{
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2022-11-23 00:44:27 +08:00
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Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
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2022-11-17 12:54:08 +08:00
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gameManger.Score += info.GameObject.GetScript<Item>().Score;
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gameManger.totalItemCount -= 1;
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info.GameObject.SetActive(false);
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}
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}
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}
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