SHADE_Y3/Assets/Scripts/UI/SC_EndScene.cs

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C#
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using System;
using SHADE;
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using SHADE_Scripting.Audio;
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public class EndScene : Script
{
public uint mainGameScene = 86098106;
public uint mainMainScene = 97158628;
protected override void awake()
{
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AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
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}
protected override void update()
{
if (Input.GetKeyDown(Input.KeyCode.R))
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{
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//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
}
if (Input.GetKeyUp(Input.KeyCode.R))
{
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//Audio.PlaySFXOnce2D("event:/UI/success");
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//Audio.StopAllSounds();
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AudioHandler.StopAllSounds(false);
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AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
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SceneManager.ChangeScene(mainGameScene);
}
if (Input.GetKeyDown(Input.KeyCode.M))
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{
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//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play();
}
if (Input.GetKeyUp(Input.KeyCode.M))
{
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//Audio.PlaySFXOnce2D("event:/UI/success");
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//Audio.StopAllSounds();
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AudioHandler.StopAllSounds(false);
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AudioHandler.audioClipHandlers["SFXUISuccess"].Play();
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SceneManager.ChangeScene(mainMainScene);
}
if (Input.GetKey(Input.KeyCode.Escape))
{
Application.Quit();
}
}
}