SHADE_Y3/Assets/Scenes/PlayerControllerTest.shade

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- EID: 0
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Camera Component:
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Yaw: 0
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Width: 1920
Height: 1080
Near: 0.00999999978
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Perspective: true
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Light Component:
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Scripts: ~
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Name: Default
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IsActive: true
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Renderable Component:
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Material: 126974645
IsActive: true
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RigidBody Component:
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Use Gravity: true
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Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
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Freeze Rotation Z: false
IsActive: true
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Collider Component:
Colliders:
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Half Extents: {x: 1, y: 1, z: 1}
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Density: 1
Position Offset: {x: 0, y: 0, z: 0}
IsActive: true
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Scripts: ~
- EID: 2
Name: Player
IsActive: true
NumberOfChildren: 3
Components:
Transform Component:
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Rotate: {x: -0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
IsActive: true
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Renderable Component:
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IsActive: true
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RigidBody Component:
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Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
IsActive: true
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Collider Component:
Colliders:
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Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
IsActive: true
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Scripts:
- Type: PlayerController
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currentState: 0
maxMoveVel: 4
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moveForce: 50
sprintMultiplier: 1.5
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rotationFactorPerFrame: 1
maxJumpHeight: 4
maxJumpTime: 0.75
fallMultipler: 2
lightMultiper: 0.75
mediumMultiper: 0.5
heavyMultiper: 0.25
- Type: PickAndThrow
holdPosition: [0, 1.20000005, 0]
throwForce: [200, 300, 200]
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- EID: 3
Name: Default
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Components:
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Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
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Scripts: ~
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Name: Default
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NumberOfChildren: 0
Components:
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Rotate: {x: -0.78538686, y: 1.26529622, z: 0}
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Scale: {x: 1, y: 1, z: 1}
IsActive: true
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Camera Component:
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Pitch: -44.9993515
Yaw: 72.4961319
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Roll: 0
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
IsActive: true
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Scripts:
- Type: SHADE_Scripting.ThirdPersonCamera
armLength: 2
turnSpeedPitch: 0.300000012
turnSpeedYaw: 0.5
pitchClamp: 45
- EID: 9
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
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Rotate: {x: 0, y: 0, z: 0}
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IsActive: true
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Renderable Component:
Mesh: 144838771
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IsActive: true
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Scripts: ~
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Name: AI
IsActive: true
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IsActive: true
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Renderable Component:
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Material: 126974645
IsActive: true
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RigidBody Component:
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Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
IsActive: true
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Collider Component:
Colliders:
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Friction: 0.400000006
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Position Offset: {x: 0, y: 0.5, z: 0}
IsActive: true
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Scripts: ~
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Name: Default
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IsActive: true
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Renderable Component:
Mesh: 149697411
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IsActive: true
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Scripts: ~
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Name: Default
IsActive: true
NumberOfChildren: 0
Components:
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Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
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IsActive: true
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Scripts: ~
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Name: GameManager
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Components:
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Rotate: {x: 0, y: 0, z: 0}
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IsActive: true
RigidBody Component:
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Mass: 1
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Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
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IsActive: true
Collider Component:
Colliders:
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Type: Box
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Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: -24.3999996, y: -3.0999999, z: -5.0999999}
IsActive: true
Scripts:
- Type: GameManager
itemPool: 12
totalItemCount: 0
Score: 1
- EID: 12
Name: ItemPool
IsActive: true
NumberOfChildren: 2
Components: ~
Scripts: ~
- EID: 10
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Name: item
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
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Rotate: {x: -0, y: 0, z: 0}
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IsActive: true
Renderable Component:
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Material: 123745521
IsActive: true
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Freeze Position Y: false
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Freeze Rotation Y: true
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IsActive: true
Collider Component:
Colliders:
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Bounciness: 0
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Friction: 0.400000006
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IsActive: true
Scripts:
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currCategory: 0
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Name: item
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
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Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 2, y: 2, z: 2}
IsActive: true
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Renderable Component:
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Material: 123745521
IsActive: true
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RigidBody Component:
Type: Dynamic
Mass: 1
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Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
IsActive: true
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Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
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Type: Box
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Friction: 0.400000006
Bounciness: 0
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Position Offset: {x: 0, y: 0.5, z: 0}
IsActive: true
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Scripts:
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Score: 1
currCategory: 0