Merge pull request #41 from SHADE-DP/SP3-12-SceneGraph
SP3-12 Hierarchical Active States UPDATES Scene Nodes now hold active state in hierarchy. Active states will propagate down into children.
This commit is contained in:
commit
003b1fdea1
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@ -53,7 +53,7 @@ namespace SHADE
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for (const auto* child : node->GetChildren())
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for (const auto* child : node->GetChildren())
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{
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{
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// Active states of entities should sync with scene nodes
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// Active states of entities should sync with scene nodes
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const bool IS_NODE_ACTIVE = child->isActive;
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const bool IS_NODE_ACTIVE = child->IsActive();
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#ifdef _DEBUG
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#ifdef _DEBUG
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const bool IS_ENTITY_ACTIVE = SHEntityManager::GetEntityByID(child->GetEntityID())->GetActive();
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const bool IS_ENTITY_ACTIVE = SHEntityManager::GetEntityByID(child->GetEntityID())->GetActive();
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@ -25,14 +25,14 @@ namespace SHADE
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHSceneNode::SHSceneNode(EntityID eid, SHSceneNode* parent) noexcept
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SHSceneNode::SHSceneNode(EntityID eid, SHSceneNode* parent) noexcept
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: isActive { true }
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: active { true }
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, entityID { eid }
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, entityID { eid }
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, parent { parent }
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, parent { parent }
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{}
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{}
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SHSceneNode::SHSceneNode(const SHSceneNode& rhs) noexcept
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SHSceneNode::SHSceneNode(const SHSceneNode& rhs) noexcept
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: isActive { rhs.isActive }
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: active { rhs.active }
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, entityID { rhs.entityID }
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, entityID { rhs.entityID }
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, parent { rhs.parent }
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, parent { rhs.parent }
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{
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{
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@ -40,7 +40,7 @@ namespace SHADE
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}
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}
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SHSceneNode::SHSceneNode(SHSceneNode&& rhs) noexcept
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SHSceneNode::SHSceneNode(SHSceneNode&& rhs) noexcept
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: isActive { rhs.isActive }
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: active { rhs.active }
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, entityID { rhs.entityID }
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, entityID { rhs.entityID }
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, parent { rhs.parent }
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, parent { rhs.parent }
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{
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{
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@ -52,7 +52,7 @@ namespace SHADE
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if (this == &rhs)
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if (this == &rhs)
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return *this;
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return *this;
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isActive = rhs.isActive;
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active = rhs.active;
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entityID = rhs.entityID;
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entityID = rhs.entityID;
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parent = rhs.parent;
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parent = rhs.parent;
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@ -64,7 +64,7 @@ namespace SHADE
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SHSceneNode& SHSceneNode::operator=(SHSceneNode&& rhs) noexcept
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SHSceneNode& SHSceneNode::operator=(SHSceneNode&& rhs) noexcept
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{
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{
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isActive = rhs.isActive;
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active = rhs.active;
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entityID = rhs.entityID;
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entityID = rhs.entityID;
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parent = rhs.parent;
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parent = rhs.parent;
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@ -104,6 +104,11 @@ namespace SHADE
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/* Getter Function Definitions */
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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bool SHSceneNode::IsActive() const noexcept
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{
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return active;
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}
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EntityID SHSceneNode::GetEntityID() const noexcept
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EntityID SHSceneNode::GetEntityID() const noexcept
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{
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{
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return entityID;
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return entityID;
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@ -154,7 +159,7 @@ namespace SHADE
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if (root != nullptr)
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if (root != nullptr)
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return root;
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return root;
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SHLOG_WARNING("Scene has no root object!")
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SHLOG_ERROR("Scene has no root object!")
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return nullptr;
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return nullptr;
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}
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}
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@ -171,7 +176,7 @@ namespace SHADE
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const auto NODE_ITER = entityNodeMap.find(entityID);
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const auto NODE_ITER = entityNodeMap.find(entityID);
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if (NODE_ITER == entityNodeMap.end())
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if (NODE_ITER == entityNodeMap.end())
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{
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{
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SHLOG_WARNING("Entity {} cannot be found in the scene! Unable to Get Scene node!", entityID)
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SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to Get Scene node!", entityID)
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return nullptr;
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return nullptr;
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}
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}
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////////////////////////////////////////
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////////////////////////////////////////
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@ -192,7 +197,7 @@ namespace SHADE
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const auto NODE_ITER = entityNodeMap.find(entityID);
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const auto NODE_ITER = entityNodeMap.find(entityID);
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if (NODE_ITER == entityNodeMap.end())
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if (NODE_ITER == entityNodeMap.end())
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{
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{
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SHLOG_WARNING("Entity {} cannot be found in the scene! Unable to get Parent node!", entityID)
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SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to get Parent node!", entityID)
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return nullptr;
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return nullptr;
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}
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}
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////////////////////////////////////////
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////////////////////////////////////////
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@ -213,7 +218,7 @@ namespace SHADE
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const auto NODE_ITER = entityNodeMap.find(entityID);
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const auto NODE_ITER = entityNodeMap.find(entityID);
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if (NODE_ITER == entityNodeMap.end())
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if (NODE_ITER == entityNodeMap.end())
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{
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{
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SHLOG_WARNING("Entity {} cannot be found in the scene!", entityID)
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SHLOG_ERROR("Entity {} cannot be found in the scene!", entityID)
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return nullptr;
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return nullptr;
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}
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}
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@ -248,7 +253,7 @@ namespace SHADE
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const auto NODE_ITER = entityNodeMap.find(entityID);
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const auto NODE_ITER = entityNodeMap.find(entityID);
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if (NODE_ITER == entityNodeMap.end())
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if (NODE_ITER == entityNodeMap.end())
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{
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{
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SHLOG_WARNING("Entity {} cannot be found in the scene!", entityID)
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SHLOG_ERROR("Entity {} cannot be found in the scene!", entityID)
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return nullptr;
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return nullptr;
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}
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}
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////////////////////////////////////////
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////////////////////////////////////////
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@ -269,7 +274,7 @@ namespace SHADE
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const auto NODE_ITER = entityNodeMap.find(entityID);
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const auto NODE_ITER = entityNodeMap.find(entityID);
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if (NODE_ITER == entityNodeMap.end())
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if (NODE_ITER == entityNodeMap.end())
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{
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{
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SHLOG_WARNING("Entity {} cannot be found in the scene!", entityID)
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SHLOG_ERROR("Entity {} cannot be found in the scene!", entityID)
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return root->GetChildren();
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return root->GetChildren();
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}
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}
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////////////////////////////////////////
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////////////////////////////////////////
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@ -277,6 +282,27 @@ namespace SHADE
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return NODE_ITER->second->GetChildren();
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return NODE_ITER->second->GetChildren();
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}
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}
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bool SHSceneGraph::IsActiveInHierarchy(EntityID entityID) const noexcept
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{
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////////////////////////////////////////
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// Error handling
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if (!SHEntityManager::IsValidEID(entityID))
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{
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SHLOG_ERROR("Entity {} is invalid!", entityID)
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return false;
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}
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const auto NODE_ITER = entityNodeMap.find(entityID);
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if (NODE_ITER == entityNodeMap.end())
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{
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SHLOG_ERROR("Entity {} cannot be found in the scene!", entityID)
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return false;
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}
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////////////////////////////////////////
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return NODE_ITER->second->IsActive();
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Setter Function Definitions */
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/* Setter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -289,7 +315,7 @@ namespace SHADE
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}
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}
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// Handle self assignment
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// Handle self assignment
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if (parentNode == parent)
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if (parent && parentNode->entityID == parent->entityID)
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return;
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return;
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if (parent)
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if (parent)
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@ -300,6 +326,16 @@ namespace SHADE
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parent->AddChild(this);
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parent->AddChild(this);
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}
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}
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void SHSceneNode::SetActive(bool newActiveState) noexcept
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{
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active = newActiveState;
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for (auto* child : children)
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{
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SetActive(newActiveState);
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}
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}
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void SHSceneGraph::SetParent(EntityID entityID, SHSceneNode* parent) const noexcept
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void SHSceneGraph::SetParent(EntityID entityID, SHSceneNode* parent) const noexcept
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{
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{
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////////////////////////////////////////
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////////////////////////////////////////
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@ -318,6 +354,9 @@ namespace SHADE
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}
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}
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////////////////////////////////////////
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////////////////////////////////////////
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if (parent == nullptr)
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parent = root;
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NODE_ITER->second->SetParent(parent);
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NODE_ITER->second->SetParent(parent);
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}
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}
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@ -340,14 +379,14 @@ namespace SHADE
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auto NODE_ITER = entityNodeMap.find(entityID);
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auto NODE_ITER = entityNodeMap.find(entityID);
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if (NODE_ITER == entityNodeMap.end())
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if (NODE_ITER == entityNodeMap.end())
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{
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{
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SHLOG_WARNING("Entity {} cannot be found in the scene! Unable to set parent!", entityID)
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SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to set parent!", entityID)
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return;
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return;
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}
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}
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auto PARENT_ITER = entityNodeMap.find(parent);
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auto PARENT_ITER = entityNodeMap.find(parent);
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if (PARENT_ITER == entityNodeMap.end())
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if (PARENT_ITER == entityNodeMap.end())
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{
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{
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SHLOG_WARNING("Entity {} cannot be found in the scene! Unable to parent to Entity {}", parent, entityID)
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SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to parent to Entity {}", parent, entityID)
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return;
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return;
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}
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}
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////////////////////////////////////////
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////////////////////////////////////////
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@ -476,7 +515,7 @@ namespace SHADE
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auto NODE_ITER = entityNodeMap.find(entityID);
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auto NODE_ITER = entityNodeMap.find(entityID);
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if (NODE_ITER == entityNodeMap.end())
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if (NODE_ITER == entityNodeMap.end())
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{
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{
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SHLOG_WARNING("Entity {} does not exist in the scene!", entityID)
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SHLOG_ERROR("Entity {} does not exist in the scene!", entityID)
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return false;
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return false;
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}
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}
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@ -38,12 +38,6 @@ namespace SHADE
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friend class SHSceneGraph;
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friend class SHSceneGraph;
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public:
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public:
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/*---------------------------------------------------------------------------------*/
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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bool isActive;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -60,6 +54,7 @@ namespace SHADE
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/* Getter Functions */
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] bool IsActive () const noexcept;
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[[nodiscard]] EntityID GetEntityID () const noexcept;
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[[nodiscard]] EntityID GetEntityID () const noexcept;
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[[nodiscard]] SHSceneNode* GetParent () const noexcept;
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[[nodiscard]] SHSceneNode* GetParent () const noexcept;
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[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren () const noexcept;
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[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren () const noexcept;
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@ -71,6 +66,7 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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void SetParent (SHSceneNode* parentNode) noexcept;
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void SetParent (SHSceneNode* parentNode) noexcept;
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void SetActive (bool newActiveState) noexcept;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/* Function Members */
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@ -88,6 +84,7 @@ namespace SHADE
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/* Data Members */
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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bool active;
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EntityID entityID;
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EntityID entityID;
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SHSceneNode* parent;
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SHSceneNode* parent;
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std::vector<SHSceneNode*> children;
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std::vector<SHSceneNode*> children;
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@ -128,6 +125,8 @@ namespace SHADE
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[[nodiscard]] SHSceneNode* GetChild (EntityID entityID, EntityID childEntityID) const noexcept;
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[[nodiscard]] SHSceneNode* GetChild (EntityID entityID, EntityID childEntityID) const noexcept;
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[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren (EntityID entityID) const noexcept;
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[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren (EntityID entityID) const noexcept;
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[[nodiscard]] bool IsActiveInHierarchy (EntityID entityID) const noexcept;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Setter Functions */
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/* Setter Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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