Merge remote-tracking branch 'origin/main' into SP3-1-Rendering

This commit is contained in:
Brandon Mak 2022-11-18 16:37:06 +08:00
commit 03ce142137
84 changed files with 2068 additions and 748 deletions

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@ -21,141 +21,6 @@
Layer: 4294967295 Layer: 4294967295
Strength: 0 Strength: 0
Scripts: ~ Scripts: ~
- EID: 1
Name: Floor
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -1.440328, y: -4.41369677, z: -5}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 49.4798889, y: 0.5, z: 17.5}
Renderable Component:
Mesh: 149697411
Material: 126974645
RigidBody Component:
Type: Static
Mass: 1
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Scripts: ~
- EID: 10
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -4.40482807, y: 2.57871056, z: -5.21213436}
Rotate: {x: -0.361265004, y: 1.11661232, z: -0.626627684}
Scale: {x: 0.999982238, y: 0.999987125, z: 0.999981165}
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Scripts: ~
- EID: 3
Name: Empty
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -0.0094268322, y: 0, z: 0}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
Scripts: ~
- EID: 4
Name: Empty2
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Scripts: ~
- EID: 9
Name: Bag
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Renderable Component:
Mesh: 144838771
Material: 123745521
Scripts: ~
- EID: 6
Name: AI
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -8, y: -2, z: 2.5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Renderable Component:
Mesh: 149697411
Material: 126974645
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~
- EID: 7 - EID: 7
Name: BigBoi Name: BigBoi
IsActive: true IsActive: true
@ -182,45 +47,3 @@
Layer: 4294967295 Layer: 4294967295
Strength: 0.25 Strength: 0.25
Scripts: ~ Scripts: ~
- EID: 5
Name: item
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -2, z: -5}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
Renderable Component:
Mesh: 144838771
Material: 123745521
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
- Is Trigger: true
Type: Box
Half Extents: {x: 2, y: 2, z: 2}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~

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@ -0,0 +1,50 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
vec4 color;
int textureIndex;
float alpha;
vec3 beta;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} In;
// material stuff
layout(location = 3) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 position;
layout(location = 1) out uint outEntityID;
layout(location = 2) out uint lightLayerIndices;
layout(location = 3) out vec4 normals;
layout(location = 4) out vec4 albedo;
void main()
{
position = In.vertPos;
normals = In.normal;
albedo = normals * texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) * MatProp.data[In2.materialIndex].color;
outEntityID = In2.eid;
lightLayerIndices = In2.lightLayerIndex;
}

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@ -0,0 +1,3 @@
Name: Normals_FS
ID: 48689301
Type: 2

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@ -33,6 +33,7 @@
#include "Physics/System/SHPhysicsSystem.h" #include "Physics/System/SHPhysicsSystem.h"
#include "Physics/System/SHPhysicsDebugDrawSystem.h" #include "Physics/System/SHPhysicsDebugDrawSystem.h"
#include "Scripting/SHScriptEngine.h" #include "Scripting/SHScriptEngine.h"
#include "UI/SHUISystem.h"
// Components // Components
#include "Graphics/MiddleEnd/Interface/SHRenderable.h" #include "Graphics/MiddleEnd/Interface/SHRenderable.h"
@ -77,6 +78,7 @@ namespace Sandbox
SHSystemManager::CreateSystem<SHAudioSystem>(); SHSystemManager::CreateSystem<SHAudioSystem>();
SHSystemManager::CreateSystem<SHCameraSystem>(); SHSystemManager::CreateSystem<SHCameraSystem>();
SHSystemManager::CreateSystem<SHUISystem>();
std::system("FontCompiler.exe ../../Assets/Fonts/SegoeUI.ttf"); std::system("FontCompiler.exe ../../Assets/Fonts/SegoeUI.ttf");
@ -116,10 +118,13 @@ namespace Sandbox
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>(); SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>(); SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::PrepareRenderRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>(); SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>(); SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>(); //SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::AddUIComponentRoutine>();
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateUIMatrixRoutine>();
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>(); SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
#ifdef SHEDITOR #ifdef SHEDITOR

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@ -144,6 +144,28 @@ namespace SHADE
return result; return result;
} }
AssetType SHAssetManager::GetType(AssetID id) noexcept
{
if (assetCollection.contains(id))
{
return assetCollection[id].type;
}
SHLOG_WARNING("AssetID {}, does not belong to an asset", id)
return AssetType::INVALID;
}
std::optional<SHADE::SHAsset> SHAssetManager::GetAsset(AssetID id) noexcept
{
if (assetCollection.contains(id))
{
return assetCollection[id];
}
return {};
}
/**************************************************************************** /****************************************************************************
* \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM * \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM
* ASSETS CREATED BY THE ENGINE. * ASSETS CREATED BY THE ENGINE.

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@ -50,6 +50,9 @@ namespace SHADE
* \return const& to unordered_map<AssetName, AssetID> * \return const& to unordered_map<AssetName, AssetID>
****************************************************************************/ ****************************************************************************/
static std::vector<SHAsset> GetAllAssets() noexcept; static std::vector<SHAsset> GetAllAssets() noexcept;
static std::optional<SHAsset> GetAsset(AssetID id) noexcept;
static AssetType GetType(AssetID id) noexcept;
/**************************************************************************** /****************************************************************************
* \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM * \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM

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@ -7,7 +7,7 @@
#include "ECS_Base/System/SHSystem.h" #include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHSystemRoutine.h" #include "ECS_Base/System/SHSystemRoutine.h"
#include "ECS_Base/SHECSMacros.h" #include "ECS_Base/SHECSMacros.h"
#include "Math/SHMath.h" #include "Math/Vector/SHVec3.h"
#include <optional> #include <optional>
#include <FMOD/fmod_studio.hpp> #include <FMOD/fmod_studio.hpp>
#include "SH_API.h" #include "SH_API.h"

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@ -12,7 +12,7 @@ namespace SHADE
:yaw(0.0f), pitch(0.0f), roll(0.0f) :yaw(0.0f), pitch(0.0f), roll(0.0f)
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f) , width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
, perspProj(true), dirtyView(true), dirtyProj(true) , perspProj(true), dirtyView(true), dirtyProj(true)
, viewMatrix(), projMatrix() , viewMatrix(), perspProjMatrix(), orthoProjMatrix()
, position(), offset() , position(), offset()
{ {
ComponentFamily::GetID<SHCameraComponent>(); ComponentFamily::GetID<SHCameraComponent>();
@ -213,7 +213,20 @@ namespace SHADE
const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
{ {
return projMatrix; if (perspProj)
return perspProjMatrix;
else
return orthoProjMatrix;
}
const SHMatrix& SHCameraComponent::GetOrthoMatrix() const noexcept
{
return orthoProjMatrix;
}
const SHMatrix& SHCameraComponent::GetPerspectiveMatrix() const noexcept
{
return orthoProjMatrix;
} }
//void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept //void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept

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@ -29,7 +29,8 @@ namespace SHADE
SHMatrix viewMatrix; SHMatrix viewMatrix;
SHMatrix projMatrix; SHMatrix perspProjMatrix;
SHMatrix orthoProjMatrix;
SHVec3 position; SHVec3 position;
bool perspProj; bool perspProj;
@ -37,6 +38,7 @@ namespace SHADE
public: public:
friend class SHCameraSystem; friend class SHCameraSystem;
@ -78,6 +80,8 @@ namespace SHADE
const SHMatrix& GetViewMatrix() const noexcept; const SHMatrix& GetViewMatrix() const noexcept;
const SHMatrix& GetProjMatrix() const noexcept; const SHMatrix& GetProjMatrix() const noexcept;
const SHMatrix& GetOrthoMatrix() const noexcept;
const SHMatrix& GetPerspectiveMatrix() const noexcept;
//void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept; //void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;

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@ -15,27 +15,27 @@ namespace SHADE
} }
SHMatrix SHCameraDirector::GetViewMatrix() const noexcept SHMatrix const& SHCameraDirector::GetViewMatrix() const noexcept
{ {
return viewMatrix; return viewMatrix;
} }
SHMatrix SHCameraDirector::GetProjMatrix() const noexcept SHMatrix const& SHCameraDirector::GetProjMatrix() const noexcept
{ {
return projMatrix; return projMatrix;
} }
SHMatrix SHCameraDirector::GetVPMatrix() const noexcept SHMatrix const& SHCameraDirector::GetVPMatrix() const noexcept
{ {
return projMatrix * viewMatrix; return projMatrix * viewMatrix;
} }
void SHCameraDirector::UpdateMatrix() noexcept SHCameraComponent* SHCameraDirector::GetMainCameraComponent() noexcept
{ {
if (mainCameraEID == MAX_EID) if (mainCameraEID == MAX_EID)
{ {
auto& dense = SHComponentManager::GetDense<SHCameraComponent>(); auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
if (dense.size() == 0) if (dense.size() == 0)
{ {
return; return nullptr;
} }
mainCameraEID = dense[0].GetEID(); mainCameraEID = dense[0].GetEID();
} }
@ -44,7 +44,13 @@ namespace SHADE
{ {
SHLOG_WARNING("Camera Director warning: Entity does not have a camera"); SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
} }
else }
void SHCameraDirector::UpdateMatrix() noexcept
{
SHCameraComponent* camComponent = GetMainCameraComponent();
if(camComponent)
{ {
viewMatrix = camComponent->GetViewMatrix(); viewMatrix = camComponent->GetViewMatrix();
projMatrix = camComponent->GetProjMatrix(); projMatrix = camComponent->GetProjMatrix();
@ -62,6 +68,24 @@ namespace SHADE
mainCameraEID = camera.GetEID(); mainCameraEID = camera.GetEID();
} }
SHMatrix const& SHCameraDirector::GetOrthoMatrix() noexcept
{
SHCameraComponent* camComponent = GetMainCameraComponent();
if (camComponent)
return camComponent->GetOrthoMatrix();
else
return SHMatrix::Identity;
}
SHMatrix const& SHCameraDirector::GetPerspectiveMatrix() noexcept
{
SHCameraComponent* camComponent = GetMainCameraComponent();
if (camComponent)
return camComponent->GetPerspectiveMatrix();
else
return SHMatrix::Identity;
}
} }

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@ -23,20 +23,20 @@ namespace SHADE
EntityID transitionCameraEID; EntityID transitionCameraEID;
SHMatrix GetViewMatrix() const noexcept; SHMatrix const& GetViewMatrix() const noexcept;
SHMatrix GetProjMatrix() const noexcept; SHMatrix const& GetProjMatrix() const noexcept;
SHMatrix GetVPMatrix() const noexcept; SHMatrix const& GetVPMatrix() const noexcept;
void UpdateMatrix() noexcept; void UpdateMatrix() noexcept;
void SetMainCamera(SHCameraComponent& cam) noexcept; void SetMainCamera(SHCameraComponent& cam) noexcept;
SHMatrix const& GetOrthoMatrix() noexcept;
SHMatrix const& GetPerspectiveMatrix() noexcept;
private: private:
protected:
SHMatrix viewMatrix; SHMatrix viewMatrix;
SHMatrix projMatrix; SHMatrix projMatrix;
SHCameraComponent* GetMainCameraComponent() noexcept;
}; };
typedef Handle<SHCameraDirector> DirectorHandle; typedef Handle<SHCameraDirector> DirectorHandle;

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@ -107,7 +107,11 @@ namespace SHADE
editorCamera.SetPitch(0.0f); editorCamera.SetPitch(0.0f);
editorCamera.SetYaw(0.0f); editorCamera.SetYaw(0.0f);
editorCamera.SetRoll(0.0f); editorCamera.SetRoll(0.0f);
editorCamera.SetWidth(1080.0f);
editorCamera.SetHeight(720.0f);
editorCamera.SetFar(10000000.0f);
editorCamera.movementSpeed = 2.0f; editorCamera.movementSpeed = 2.0f;
editorCamera.perspProj = true;
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>(); SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>(); SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>();
@ -210,39 +214,43 @@ namespace SHADE
} }
if (camera.dirtyProj == true) if (camera.dirtyProj == true)
{ {
if (camera.perspProj == true) //Perspective projection matrix.
{
const float ASPECT_RATIO = (camera.GetAspectRatio()); const float ASPECT_RATIO = (camera.GetAspectRatio());
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f); const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
camera.projMatrix = SHMatrix::Identity; camera.perspProjMatrix = SHMatrix::Identity;
camera.projMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV); camera.perspProjMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
camera.projMatrix(1, 1) = 1.0f / TAN_HALF_FOV; camera.perspProjMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
camera.projMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear); camera.perspProjMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
camera.projMatrix(3, 3) = 0.0f; camera.perspProjMatrix(3, 3) = 0.0f;
camera.projMatrix(3, 2) = 1.0f; camera.perspProjMatrix(3, 2) = 1.0f;
camera.projMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear); camera.perspProjMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
//Orthographic projection matrix
const float right = camera.GetWidth() * 0.5f;
const float left = -right;
const float top = camera.GetHeight() * 0.5f;
const float btm = -top;
const float n = camera.GetNear();
const float f = camera.GetFar();
camera.orthoProjMatrix = SHMatrix::Identity;
camera.orthoProjMatrix(0, 0) = 2.0f / (right - left);
camera.orthoProjMatrix(1, 1) = 2.0f / (btm - top);
camera.orthoProjMatrix(2, 2) = 1.0f / (f-n);
camera.orthoProjMatrix(0, 3) = -(right + left) / (right - left);
camera.orthoProjMatrix(1, 3) = -(btm + top) / (btm - top);
camera.orthoProjMatrix(2, 3) = -n / (f-n);
camera.orthoProjMatrix(3, 3) = 1.0f;
camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
//camera.projMatrix.Transpose();
camera.dirtyProj = false; camera.dirtyProj = false;
}
else
{
//const float R = camera.width * 0.5f;
//const float L = -R;
//const float T = camera.height * 0.5f;
//const float B = -T;
//camera.projMatrix = SHMatrix::Identity;
//camera.projMatrix(0, 0) = 2.0f / (R - L);
//camera.projMatrix(1, 1) = 2.0f / (B - T);
//camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear);
//camera.projMatrix(3, 0) = -(R + L) / (R - L);
//camera.projMatrix(3, 1) = -(B + T) / (B - T);
//camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
camera.dirtyProj = false;
}
} }
} }
@ -252,8 +260,6 @@ namespace SHADE
SHVec3 up = { 0.0f,1.0f,0.0f }; SHVec3 up = { 0.0f,1.0f,0.0f };
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch)); target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw)); target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
target += camera.position; target += camera.position;
@ -287,6 +293,9 @@ namespace SHADE
if (SHSceneManager::CheckNodeAndComponentsActive<SHCameraComponent>(cam.GetEID())) if (SHSceneManager::CheckNodeAndComponentsActive<SHCameraComponent>(cam.GetEID()))
system->UpdateCameraComponent(cam); system->UpdateCameraComponent(cam);
} }
for (auto& handle : system->directorHandleList) for (auto& handle : system->directorHandleList)
{ {
handle->UpdateMatrix(); handle->UpdateMatrix();

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@ -37,8 +37,6 @@ namespace SHADE
void Exit (void); void Exit (void);
friend class EditorCameraUpdate;
class SH_API CameraSystemUpdate final: public SHSystemRoutine class SH_API CameraSystemUpdate final: public SHSystemRoutine
{ {
public: public:

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@ -218,7 +218,7 @@ namespace SHADE
EntityID result = MAX_EID; EntityID result = MAX_EID;
for (auto& entity : entityVec) for (auto& entity : entityVec)
{ {
if (entity->name == name) if (entity && entity->name == name)
result = entity->GetEID(); result = entity->GetEID();
} }
return result; return result;

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@ -5,6 +5,7 @@
namespace SHADE namespace SHADE
{ {
bool SHDragDrop::hasDragDrop = false; bool SHDragDrop::hasDragDrop = false;
SHDragDrop::DragDropTag SHDragDrop::currentDragDropTag{};
bool SHDragDrop::BeginSource(ImGuiDragDropFlags const flags) bool SHDragDrop::BeginSource(ImGuiDragDropFlags const flags)
{ return ImGui::BeginDragDropSource(flags); } { return ImGui::BeginDragDropSource(flags); }
@ -16,6 +17,10 @@ namespace SHADE
{ return ImGui::BeginDragDropTarget(); } { return ImGui::BeginDragDropTarget(); }
void SHDragDrop::EndTarget() void SHDragDrop::EndTarget()
{ ImGui::EndDragDropTarget(); hasDragDrop = false;} {
ImGui::EndDragDropTarget();
hasDragDrop = false;
currentDragDropTag = {};
}
} }

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@ -19,9 +19,13 @@ namespace SHADE
static void EndSource(); static void EndSource();
template<typename T> template<typename T>
static bool SetPayload(std::string_view const type, T* object, ImGuiCond const cond = 0) static bool SetPayload(DragDropTag const& type, T* object, ImGuiCond const cond = 0)
{ {
hasDragDrop = ImGui::SetDragDropPayload(type.data(), static_cast<void*>(object), sizeof(T), cond); ImGui::SetDragDropPayload(type.data(), static_cast<void*>(object), sizeof(T), cond);
hasDragDrop = true;
currentDragDropTag = type;
return hasDragDrop; return hasDragDrop;
} }
@ -32,13 +36,16 @@ namespace SHADE
static void EndTarget(); static void EndTarget();
template<typename T> template<typename T>
static T* AcceptPayload(std::string_view const type, ImGuiDragDropFlags const flags = 0) static T* AcceptPayload(DragDropTag const& type, ImGuiDragDropFlags const flags = 0)
{ {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(type.data(), flags)) if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(type.data(), flags))
{
return static_cast<T*>(payload->Data); return static_cast<T*>(payload->Data);
}
return nullptr; return nullptr;
} }
static bool hasDragDrop; static bool hasDragDrop;
static DragDropTag currentDragDropTag;
}; };
} }

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@ -109,7 +109,7 @@ namespace SHADE
ImVec2 vertLineEnd = vertLineStart; ImVec2 vertLineEnd = vertLineStart;
for (auto const& subFolder : subFolders) for (auto const& subFolder : subFolders)
{ {
const float horizontalLineSize = 8.0f; const float horizontalLineSize = (subFolder->subFolders.empty() && subFolder->files.empty()) ? 25.0f : 8.0f;
const ImRect childRect = RecursivelyDrawTree(subFolder); const ImRect childRect = RecursivelyDrawTree(subFolder);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f; const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1); drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
@ -117,7 +117,7 @@ namespace SHADE
} }
for (auto& file : files) for (auto& file : files)
{ {
const float horizontalLineSize = 25.0f; const float horizontalLineSize = (file.assetMeta && !file.assetMeta->subAssets.empty()) ? 8.0f : 25.0f;
const ImRect childRect = DrawFile(file); const ImRect childRect = DrawFile(file);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f; const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1); drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
@ -182,7 +182,10 @@ namespace SHADE
return nodeRect; return nodeRect;
} }
if(file.assetMeta) if(file.assetMeta)
DrawAsset(file.assetMeta, file.ext); {
const ImRect childRect = DrawAsset(file.assetMeta, file.ext);
return childRect;
}
} }
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept

View File

@ -116,12 +116,15 @@ namespace SHADE
if(ImGui::IsWindowHovered() && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left)) if(ImGui::IsWindowHovered() && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{ {
if(ImGui::IsDragDropActive()) if(ImGui::IsDragDropActive())
{
if (SHDragDrop::currentDragDropTag == SHDragDrop::DRAG_EID)
{ {
ParentSelectedEntities(MAX_EID, draggingEntities); ParentSelectedEntities(MAX_EID, draggingEntities);
draggingEntities.clear(); draggingEntities.clear();
ImGui::ClearDragDrop(); ImGui::ClearDragDrop();
} }
} }
}
ImGui::End(); ImGui::End();
} }
@ -233,8 +236,9 @@ namespace SHADE
{ {
ParentSelectedEntities(eid, draggingEntities); ParentSelectedEntities(eid, draggingEntities);
draggingEntities.clear(); draggingEntities.clear();
SHDragDrop::EndTarget(); //ImGui::ClearDragDrop();
} }
SHDragDrop::EndTarget();
} }
//Context menu //Context menu
@ -342,17 +346,12 @@ namespace SHADE
SHEntityManager::CreateEntity(MAX_EID, "DefaultChild", parentEID); SHEntityManager::CreateEntity(MAX_EID, "DefaultChild", parentEID);
} }
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept
{ {
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph(); auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToParent{}; std::vector<EntityID> entitiesToParent = CleanUpEIDList(entities);
std::ranges::copy_if(entities, std::back_inserter(entitiesToParent), [&sceneGraph](EntityID const& eid)
{
if (sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
return true;
return false;
});
//auto const editor = SHSystemManager::GetSystem<SHEditor>(); //auto const editor = SHSystemManager::GetSystem<SHEditor>();
SHEntityParentCommand::EntityParentData entityParentData; SHEntityParentCommand::EntityParentData entityParentData;
std::vector<EntityID> parentedEIDS; std::vector<EntityID> parentedEIDS;
@ -419,14 +418,7 @@ namespace SHADE
void SHHierarchyPanel::CopySelectedEntities() void SHHierarchyPanel::CopySelectedEntities()
{ {
const auto editor = SHSystemManager::GetSystem<SHEditor>(); const auto editor = SHSystemManager::GetSystem<SHEditor>();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph(); std::vector<EntityID> entitiesToCopy = CleanUpEIDList(editor->selectedEntities);
std::vector<EntityID> entitiesToCopy{};
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToCopy), [&sceneGraph](EntityID const& eid)
{
if(sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
return true;
return false;
});
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy)); SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
} }
@ -439,19 +431,25 @@ namespace SHADE
void SHHierarchyPanel::DeleteSelectedEntities() void SHHierarchyPanel::DeleteSelectedEntities()
{ {
const auto editor = SHSystemManager::GetSystem<SHEditor>(); const auto editor = SHSystemManager::GetSystem<SHEditor>();
std::vector<EntityID> entitiesToDelete = CleanUpEIDList(editor->selectedEntities);
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
}
std::vector<EntityID> SHHierarchyPanel::CleanUpEIDList(std::vector<EntityID> const& entities)
{
std::vector<EntityID> result;
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph(); auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToDelete{}; std::ranges::copy_if(entities, std::back_inserter(result), [&sceneGraph, &entities](EntityID const& eid)
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToDelete), [&sceneGraph, &selectedEntities = editor->selectedEntities](EntityID const& eid)
{ {
EntityID parentEID = sceneGraph.GetParent(eid)->GetEntityID(); EntityID parentEID = sceneGraph.GetParent(eid)->GetEntityID();
if (parentEID == MAX_EID) if (parentEID == MAX_EID)
return true; return true;
else if(std::ranges::find(selectedEntities, parentEID) == selectedEntities.end()) if (std::ranges::find(entities, parentEID) == entities.end())
return true; return true;
return false; return false;
}); });
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete)); return result;
} }
}//namespace SHADE }//namespace SHADE

View File

@ -27,12 +27,13 @@ namespace SHADE
void DrawMenuBar() const noexcept; void DrawMenuBar() const noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode* const); ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
void CreateChildEntity(EntityID parentEID) const noexcept; void CreateChildEntity(EntityID parentEID) const noexcept;
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept; void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept;
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID); void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
void SelectAllEntities(); void SelectAllEntities();
void CopySelectedEntities(); void CopySelectedEntities();
void PasteEntities(EntityID parentEID = MAX_EID); void PasteEntities(EntityID parentEID = MAX_EID);
void DeleteSelectedEntities(); void DeleteSelectedEntities();
std::vector<EntityID> CleanUpEIDList(std::vector<EntityID> const& entities);
bool skipFrame = false; bool skipFrame = false;
std::string filter; std::string filter;
bool isAnyNodeSelected = false; bool isAnyNodeSelected = false;

View File

@ -220,6 +220,88 @@ namespace SHADE
} }
template<>
static void DrawComponent(SHRigidBodyComponent* component)
{
if(!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRigidBodyComponent>());
const auto componentType = rttr::type::get<SHRigidBodyComponent>();
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
DrawContextMenu(component);
SHRigidBodyComponent::Type rbType = component->GetType();
auto enumAlign = rttr::type::get<SHRigidBodyComponent::Type>().get_enumeration();
auto names = enumAlign.get_names();
std::vector<const char*> list;
for (auto const& name : names)
list.push_back(name.data());
SHEditorWidgets::ComboBox("Type", list, [component] {return static_cast<int>(component->GetType()); }, [component, enumAlign](int const& idx)
{
auto values = enumAlign.get_values();
auto it = std::next(values.begin(), idx);
component->SetType((*it).convert<SHRigidBodyComponent::Type>());
}, "RigidBody Type");
if(rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
{
SHEditorWidgets::CheckBox("Use Gravity", [component]{return component->IsGravityEnabled();}, [component](bool const& value){component->SetGravityEnabled(value);}, "Gravity");
SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
}
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
{
SHEditorWidgets::DragFloat("Drag", [component] {return component->GetDrag(); }, [component](float const& value) {component->SetDrag(value); }, "Drag");
SHEditorWidgets::DragFloat("Angular Drag", [component] {return component->GetAngularDrag(); }, [component](float const& value) {component->SetAngularDrag(value); }, "Angular Drag");
SHEditorWidgets::CheckBox("Interpolate", [component] {return component->IsInterpolating(); }, [component](bool const& value) {component->SetInterpolate(value); }, "Interpolate");
SHEditorWidgets::BeginPanel(std::format("{} Constraints", ICON_FA_LOCK).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
SHEditorWidgets::TextLabel("Freeze Position");
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezePositionX(); }, [component](bool const& value) {component->SetFreezePositionX(value); }, "Freeze Position - X"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezePositionY(); }, [component](bool const& value) {component->SetFreezePositionY(value); }, "Freeze Position - Y"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezePositionZ(); }, [component](bool const& value) {component->SetFreezePositionZ(value); }, "Freeze Position - Z");
SHEditorWidgets::TextLabel("Freeze Rotation");
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezeRotationX(); }, [component](bool const& value) {component->SetFreezeRotationX(value); }, "Freeze Rotation - X"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezeRotationY(); }, [component](bool const& value) {component->SetFreezeRotationY(value); }, "Freeze Rotation - Y"); ImGui::SameLine();
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezeRotationZ(); }, [component](bool const& value) {component->SetFreezeRotationZ(value); }, "Freeze Rotation - Z");
SHEditorWidgets::EndPanel();
}
//Debug Info (Read-Only)
if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
{
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component] {return component->GetRotation(); }, [](SHVec3 const& value) {}, false, "Rotation", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
{
SHEditorWidgets::DragVec3("Velocity", { "X", "Y", "Z" }, [component] {return component->GetLinearVelocity(); }, [](SHVec3 const& value) {}, false, "Linear Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::DragVec3("Angular\nVelocity", { "X", "Y", "Z" }, [component] {return component->GetAngularVelocity(); }, [](SHVec3 const& value) {}, false, "Angular Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
}
if (rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
{
SHEditorWidgets::DragVec3("Force", { "X", "Y", "Z" }, [component] {return component->GetForce(); }, [](SHVec3 const& value) {}, false, "Force", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::DragVec3("Torque", { "X", "Y", "Z" }, [component] {return component->GetTorque(); }, [](SHVec3 const& value) {}, false, "Torque", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
SHEditorWidgets::CheckBox("Is Asleep", [component] {return component->GetIsSleeping(); }, [](bool value) {}, "If the Rigid Body is asleep");
}
}
}
else
{
DrawContextMenu(component);
}
ImGui::PopID();
}
template<> template<>
static void DrawComponent(SHColliderComponent* component) static void DrawComponent(SHColliderComponent* component)
{ {
@ -278,21 +360,12 @@ namespace SHADE
[&collider] [&collider]
{ {
auto offset = collider->GetRotationOffset(); auto offset = collider->GetRotationOffset();
offset.x = SHMath::RadiansToDegrees(offset.x);
offset.y = SHMath::RadiansToDegrees(offset.y);
offset.z = SHMath::RadiansToDegrees(offset.z);
return offset; return offset;
}, },
[&collider](SHVec3 const& vec) [&collider](SHVec3 const& vec)
{ {
const SHVec3 vecInRad collider->SetRotationOffset(vec);
{ }, true);
SHMath::DegreesToRadians(vec.x)
, SHMath::DegreesToRadians(vec.y)
, SHMath::DegreesToRadians(vec.z)
};
collider->SetRotationOffset(vecInRad);
});
SHEditorWidgets::EndPanel(); SHEditorWidgets::EndPanel();
} }
@ -374,27 +447,39 @@ namespace SHADE
DrawContextMenu(component); DrawContextMenu(component);
Handle<SHMesh> const& mesh = component->GetMesh(); Handle<SHMesh> const& mesh = component->GetMesh();
Handle<SHMaterialInstance> const& mat = component->GetMaterial(); Handle<SHMaterialInstance> const& mat = component->GetMaterial();
const auto MESH_NAME = SHResourceManager::GetAssetName<SHMesh>(mesh).value_or("");
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", std::to_string(SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0)).data(), [component]() SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", MESH_NAME, [component]()
{ {
Handle<SHMesh> const& mesh = component->GetMesh(); Handle<SHMesh> const& mesh = component->GetMesh();
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0); return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
}, },
[component](AssetID const& id) [component](AssetID const& id)
{ {
if(SHAssetManager::GetType(id) != AssetType::MESH)
{
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
return;
}
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id)); component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
SHResourceManager::FinaliseChanges(); SHResourceManager::FinaliseChanges();
}, SHDragDrop::DRAG_RESOURCE); }, SHDragDrop::DRAG_RESOURCE);
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", mat ? std::to_string(SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0)).data() : "", [component]() const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
[component]()
{ {
Handle<SHMaterialInstance> const& mat = component->GetMaterial(); Handle<SHMaterialInstance> const& mat = component->GetMaterial();
if(!mat) if (!mat)
return static_cast<AssetID>(0); return static_cast<AssetID>(0);
return SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0); return SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
}, },
[component](AssetID const& id) [component](AssetID const& id)
{ {
if (SHAssetManager::GetType(id) != AssetType::MATERIAL)
{
SHLOG_WARNING("Attempted to assign non material asset to Renderable Mesh property!")
return;
}
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>(); auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id))); component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
}, SHDragDrop::DRAG_RESOURCE); }, SHDragDrop::DRAG_RESOURCE);

View File

@ -78,7 +78,26 @@ namespace SHADE
ImGui::BeginDisabled(!isDirty); ImGui::BeginDisabled(!isDirty);
if(ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data())) if(ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data()))
{ {
//save auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
// Replace Material if it's been instantiated
auto matHandle = SHResourceManager::Get<SHMaterial>(currentViewedMaterial);
if (matHandle)
{
// - Get Shader Modules
auto vertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->vertexShader);
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
if (vertShader && fragShader && gfxSystem)
{
// - Retrieve pipeline from pipeline library
auto renderPass = gfxSystem->GetPrimaryRenderpass();
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
// - Set Pipeline
matHandle->SetPipeline(pipeline);
}
}
// Save Properties
if(auto matAsset = SHAssetManager::GetData<SHMaterialAsset>(currentViewedMaterial)) if(auto matAsset = SHAssetManager::GetData<SHMaterialAsset>(currentViewedMaterial))
{ {
YAML::Emitter out; YAML::Emitter out;
@ -102,7 +121,20 @@ namespace SHADE
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<float>()); currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
break; break;
case SHADE::SHShaderBlockInterface::Variable::Type::INT: case SHADE::SHShaderBlockInterface::Variable::Type::INT:
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<int>()); {
Handle<SHTexture> texture = SHResourceManager::LoadOrGet<SHTexture>(PROP_NODE.as<int>());
// HACK: Need to split this out to a separate pass before loading the materials and subsequently, the scenes
gfxSystem->BuildTextures();
if (texture)
{
matHandle->SetProperty(VARIABLE->offset, texture->TextureArrayIndex);
}
else
{
SHLOG_WARNING("[] Attempted to load invalid texture! Setting to 0.");
matHandle->SetProperty(VARIABLE->offset, 0);
}
}
break; break;
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2: case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>()); currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
@ -136,12 +168,38 @@ namespace SHADE
{ {
/*if(!shaderModule) /*if(!shaderModule)
return;*/ return;*/
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
auto interface = gfxSystem->GetDefaultMaterialInstance()->GetBaseMaterial()->GetShaderBlockInterface();
//auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA); //auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
int const varCount = static_cast<int>(interface->GetVariableCount()); // Shader
bool shaderChanged = false;
const auto* SHADER_INFO = SHAssetManager::GetData<SHShaderAsset>(currentMatSpec->fragShader);
const std::string SHADER_NAME = SHADER_INFO ? SHADER_INFO->name : "Unknown Shader";
ImGui::BeginDisabled();
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
(
"Fragment Shader", SHADER_NAME.data(),
[this]() { return currentMatSpec->fragShader; },
[this](const AssetID& id) { currentMatSpec->fragShader = id; },
SHDragDrop::DRAG_RESOURCE
);
ImGui::EndDisabled();
// Load the shader to access it's data
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
if (!fragShader)
return;
// Get interface for the shader combination
auto interface = fragShader->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface
(
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
);
if (!interface)
return;
// Properties
int const varCount = static_cast<int>(interface->GetVariableCount());
for (int i = 0; i < varCount; ++i) for (int i = 0; i < varCount; ++i)
{ {
auto variable = interface->GetVariable(i); auto variable = interface->GetVariable(i);

View File

@ -14,6 +14,7 @@
#include "Camera/SHCameraSystem.h" #include "Camera/SHCameraSystem.h"
#include "FRC/SHFramerateController.h" #include "FRC/SHFramerateController.h"
#include "../../SHEditorWidgets.hpp"
constexpr std::string_view windowName = "\xef\x80\x95 Viewport"; constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
@ -193,6 +194,13 @@ namespace SHADE
if (isScale) if (isScale)
ImGui::PopStyleColor(); ImGui::PopStyleColor();
ImGui::EndDisabled(); ImGui::EndDisabled();
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto editorCamera = camSystem->GetEditorCamera();
//ImGui::SetNextItemWidth(10.0f);
SHEditorWidgets::SliderFloat("CamSpeed", 0.0f, 5.0f, [editorCamera] {return editorCamera->movementSpeed; }, [editorCamera](float const& value) {editorCamera->movementSpeed = value; });
SHEditorWidgets::DragVec3("TurnSpeed", { "X", "Y", "Z" }, [editorCamera] {return editorCamera->turnSpeed; }, [editorCamera](SHVec3 const& value) {editorCamera->turnSpeed = value; });
ImGui::EndMenuBar(); ImGui::EndMenuBar();
} }
} }

View File

@ -166,14 +166,14 @@ namespace SHADE
const ImGuiWindow* const window = ImGui::GetCurrentWindow(); const ImGuiWindow* const window = ImGui::GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
return false; return false;
static constexpr float defaultLabelColWidth = 80.0f;
const ImGuiContext& g = *GImGui; const ImGuiContext& g = *GImGui;
bool valueChanged = false; bool valueChanged = false;
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.c_str()); ImGui::PushID(label.c_str());
PushMultiItemsWidthsAndLabels(componentLabels, 0.0f); PushMultiItemsWidthsAndLabels(componentLabels, 0.0f);
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize); ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
ImGui::SetColumnWidth(-1, 80.0f); ImGui::SetColumnWidth(-1, defaultLabelColWidth);
ImGui::Text(label.c_str()); ImGui::Text(label.c_str());
if (isHovered) if (isHovered)
*isHovered |= ImGui::IsItemHovered(); *isHovered |= ImGui::IsItemHovered();
@ -219,7 +219,7 @@ namespace SHADE
} }
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags); bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
static bool startRecording = false; static bool startRecording = false;
if (changed) if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
{ {
if(isAnAngleInRad) if(isAnAngleInRad)
{ {
@ -255,7 +255,7 @@ namespace SHADE
bool isHovered = false; bool isHovered = false;
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered); bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered);
static bool startRecording = false; static bool startRecording = false;
if (changed) if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
{ {
SHVec3 old = get(); SHVec3 old = get();
if(isAnAngleInRad) if(isAnAngleInRad)
@ -293,7 +293,7 @@ namespace SHADE
} }
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags); bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
static bool startRecording = false; static bool startRecording = false;
if (changed) if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
{ {
if(isAnAngleInRad) if(isAnAngleInRad)
{ {
@ -422,7 +422,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
bool changed = ImGui::InputText("##", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr); bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
if(SHDragDrop::BeginTarget()) if(SHDragDrop::BeginTarget())
{ {
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag)) if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
@ -454,7 +454,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
const bool hasChange = ImGui::DragScalar("##", data_type, &value, speed, &p_min, &p_max, displayFormat, flags); const bool hasChange = ImGui::DragScalar("##dragScalar", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {
@ -487,7 +487,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
const bool hasChange = ImGui::DragFloat("##", &value, speed, p_min, p_max, displayFormat, flags); const bool hasChange = ImGui::DragFloat("##dragFloat", &value, speed, p_min, p_max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {
@ -520,7 +520,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
const bool hasChange = ImGui::DragInt("##", &value, speed, p_min, p_max, displayFormat, flags); const bool hasChange = ImGui::DragInt("##dragInt", &value, speed, p_min, p_max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {
@ -553,7 +553,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
bool const hasChange = ImGui::SliderScalar("##", data_type, &value, &min, &max, displayFormat, flags); bool const hasChange = ImGui::SliderScalar("##sliderScalar", data_type, &value, &min, &max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {
@ -587,7 +587,8 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
bool const hasChange = ImGui::SliderFloat("##", &value, min, max, displayFormat, flags); ImGui::SetNextItemWidth(ImGui::CalcTextSize(displayFormat).x + ImGui::GetStyle().ItemInnerSpacing.x * 2.0f);
bool const hasChange = ImGui::SliderFloat("##sliderFloat", &value, min, max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {
@ -621,7 +622,7 @@ namespace SHADE
ImGui::BeginGroup(); ImGui::BeginGroup();
ImGui::PushID(label.data()); ImGui::PushID(label.data());
TextLabel(label); TextLabel(label);
bool const hasChange = ImGui::SliderInt("##", &value, min, max, displayFormat, flags); bool const hasChange = ImGui::SliderInt("##sliderInt", &value, min, max, displayFormat, flags);
static bool startRecording = false; static bool startRecording = false;
if (hasChange) if (hasChange)
{ {

View File

@ -38,11 +38,11 @@ namespace SHADE
/// </summary> /// </summary>
std::vector<vk::DescriptorPoolSize> Limits = std::vector<vk::DescriptorPoolSize> Limits =
{ {
{ vk::DescriptorType::eCombinedImageSampler, 100 }, { vk::DescriptorType::eCombinedImageSampler, 1000 },
{ vk::DescriptorType::eUniformBuffer, 100 }, { vk::DescriptorType::eUniformBuffer, 1000 },
{ vk::DescriptorType::eUniformBufferDynamic, 100 }, { vk::DescriptorType::eUniformBufferDynamic, 1000 },
{ vk::DescriptorType::eStorageImage, 100}, { vk::DescriptorType::eStorageImage, 1000 },
{ vk::DescriptorType::eStorageBufferDynamic, 100 } { vk::DescriptorType::eStorageBufferDynamic, 1000 }
}; };
/// <summary> /// <summary>
/// Maximum number of descriptor sets allowed /// Maximum number of descriptor sets allowed

View File

@ -43,6 +43,85 @@ namespace SHADE
setAllDirtyFlags(); setAllDirtyFlags();
} }
SHBatch::SHBatch(SHBatch&& rhs)
: device { rhs.device }
, pipeline { rhs.pipeline }
, referencedMatInstances { std::move(rhs.referencedMatInstances) }
, matBufferDirty { std::move(rhs.matBufferDirty) }
, subBatches { std::move(rhs.subBatches) }
, drawData { std::move(drawData) }
, transformData { std::move(rhs.transformData) }
, instancedIntegerData { std::move(rhs.instancedIntegerData) }
, matPropsData { std::move(rhs.matPropsData) }
, matPropsDataSize { rhs.matPropsDataSize }
, singleMatPropAlignedSize { rhs.singleMatPropAlignedSize }
, singleMatPropSize { rhs.singleMatPropSize }
, isCPUBuffersDirty { rhs.isCPUBuffersDirty }
, drawDataBuffer { rhs.drawDataBuffer }
, transformDataBuffer { rhs.transformDataBuffer }
, instancedIntegerBuffer { rhs.instancedIntegerBuffer }
, matPropsBuffer { rhs.matPropsBuffer }
, matPropsDescSet { rhs.matPropsDescSet }
{
rhs.drawDataBuffer = {};
rhs.transformDataBuffer = {};
rhs.instancedIntegerBuffer = {};
rhs.matPropsBuffer = {};
rhs.matPropsDescSet = {};
}
SHBatch& SHBatch::operator=(SHBatch&& rhs)
{
if (this == &rhs)
return *this;
device = rhs.device ;
pipeline = rhs.pipeline ;
referencedMatInstances = std::move(rhs.referencedMatInstances);
matBufferDirty = std::move(rhs.matBufferDirty) ;
subBatches = std::move(rhs.subBatches) ;
drawData = std::move(drawData) ;
transformData = std::move(rhs.transformData) ;
instancedIntegerData = std::move(rhs.instancedIntegerData) ;
matPropsData = std::move(rhs.matPropsData) ;
matPropsDataSize = rhs.matPropsDataSize ;
singleMatPropAlignedSize = rhs.singleMatPropAlignedSize ;
singleMatPropSize = rhs.singleMatPropSize ;
isCPUBuffersDirty = rhs.isCPUBuffersDirty ;
drawDataBuffer = rhs.drawDataBuffer ;
transformDataBuffer = rhs.transformDataBuffer ;
instancedIntegerBuffer = rhs.instancedIntegerBuffer ;
matPropsBuffer = rhs.matPropsBuffer ;
matPropsDescSet = rhs.matPropsDescSet ;
// Unset values
rhs.drawDataBuffer = {};
rhs.transformDataBuffer = {};
rhs.instancedIntegerBuffer = {};
rhs.matPropsBuffer = {};
rhs.matPropsDescSet = {};
return *this;
}
SHBatch::~SHBatch()
{
// Free GPU buffers
for (int i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
{
if (drawDataBuffer[i])
drawDataBuffer[i].Free();
if (transformDataBuffer[i])
transformDataBuffer[i].Free();
if (instancedIntegerBuffer[i])
instancedIntegerBuffer[i].Free();
if (matPropsBuffer[i])
matPropsBuffer[i].Free();
if (matPropsDescSet[i])
matPropsDescSet[i].Free();
}
}
void SHBatch::Add(const SHRenderable* renderable) void SHBatch::Add(const SHRenderable* renderable)
{ {
// Ignore if null // Ignore if null

View File

@ -71,6 +71,11 @@ namespace SHADE
/* Constructor/Destructors */ /* Constructor/Destructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
SHBatch(Handle<SHVkPipeline> pipeline); SHBatch(Handle<SHVkPipeline> pipeline);
SHBatch(const SHBatch&) = delete;
SHBatch(SHBatch&& rhs);
SHBatch& operator=(const SHBatch&) = delete;
SHBatch& operator=(SHBatch&& rhs);
~SHBatch();
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Usage Functions */ /* Usage Functions */

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@ -69,9 +69,9 @@ namespace SHADE
batch->Remove(renderable); batch->Remove(renderable);
// If batch is empty, remove batch // TODO: If the pipeline is unloaded, we remove the batch
if (batch->IsEmpty()) /*if (batch->IsEmpty() && !batch->GetPipeline())
batches.erase(batch); batches.erase(batch);*/
} }
void SHSuperBatch::Clear() noexcept void SHSuperBatch::Clear() noexcept

View File

@ -631,13 +631,6 @@ namespace SHADE
return; return;
} }
// Finalise all batches
for (auto vp : viewports)
for (auto renderer : vp->GetRenderers())
{
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
}
// Resize // Resize
auto windowDims = window->GetWindowSize(); auto windowDims = window->GetWindowSize();
if (renderContext.GetResizeAndReset()) if (renderContext.GetResizeAndReset())
@ -652,6 +645,13 @@ namespace SHADE
// #BackEndTest: For for the fence initialized by queue submit // #BackEndTest: For for the fence initialized by queue submit
renderContext.WaitForFence(); renderContext.WaitForFence();
// Finalise all batches
for (auto vp : viewports)
for (auto renderer : vp->GetRenderers())
{
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
}
// #BackEndTest: Acquire the next image in the swapchain available // #BackEndTest: Acquire the next image in the swapchain available
renderContext.AcquireNextIamge(); renderContext.AcquireNextIamge();
const uint32_t CURR_FRAME_IDX_2 = renderContext.GetCurrentFrame(); const uint32_t CURR_FRAME_IDX_2 = renderContext.GetCurrentFrame();
@ -663,8 +663,6 @@ namespace SHADE
if (currFrameData.cmdPoolHdls.empty()) if (currFrameData.cmdPoolHdls.empty())
throw std::runtime_error("No command pools available!"); throw std::runtime_error("No command pools available!");
currFrameData.cmdPoolHdls[0]->Reset(); currFrameData.cmdPoolHdls[0]->Reset();
} }
/***************************************************************************/ /***************************************************************************/
@ -771,6 +769,11 @@ namespace SHADE
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial()); return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
} }
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> SHGraphicsSystem::GetAllMaterialInstances()
{
return resourceManager.GetDenseAccess<SHMaterialInstance>();
}
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance) void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)
{ {
resourceManager.Free(materialInstance); resourceManager.Free(materialInstance);
@ -881,7 +884,7 @@ namespace SHADE
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
{ {
SHResourceManager::FinaliseChanges(); // Begin rendering
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender(); reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
} }
@ -907,6 +910,36 @@ namespace SHADE
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
{ {
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender(); reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
// Reset all material isDirty
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
auto [matBegin, matEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterial>();
for (auto iter = matBegin; iter != matEnd; ++iter)
{
iter->ClearChangeFlag();
}
}
SHGraphicsSystem::PrepareRenderRoutine::PrepareRenderRoutine()
: SHSystemRoutine("Graphics System Pre-Render", true)
{}
void SHGraphicsSystem::PrepareRenderRoutine::Execute(double) noexcept
{
// Finish up, loading, unloading any resources
SHResourceManager::FinaliseChanges();
// Clean up and update all materials
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
auto [matInstBegin, matInstEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterialInstance>();
for (auto iter = matInstBegin; iter != matInstEnd; ++iter)
{
auto baseMat = iter->GetBaseMaterial();
if (baseMat && baseMat->HasPipelineChanged())
{
iter->ResetProperties();
}
}
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -921,6 +954,9 @@ namespace SHADE
auto& renderables = SHComponentManager::GetDense<SHRenderable>(); auto& renderables = SHComponentManager::GetDense<SHRenderable>();
for (auto& renderable : renderables) for (auto& renderable : renderables)
{ {
// Check if the material instance is now unused
renderable.CleanUpMaterials();
if (!renderable.HasChanged()) if (!renderable.HasChanged())
continue; continue;
@ -932,7 +968,6 @@ namespace SHADE
oldSuperBatch->Remove(&renderable); oldSuperBatch->Remove(&renderable);
} }
// Add to new SuperBatch if there is a material
// Add to new SuperBatch if there is a material and a mesh to render // Add to new SuperBatch if there is a material and a mesh to render
Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial(); Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial();
if (newMatInstance && renderable.GetMesh()) if (newMatInstance && renderable.GetMesh())

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@ -113,6 +113,12 @@ namespace SHADE
EndRoutine(); EndRoutine();
virtual void Execute(double dt) noexcept override final; virtual void Execute(double dt) noexcept override final;
}; };
class SH_API PrepareRenderRoutine final : public SHSystemRoutine
{
public:
PrepareRenderRoutine();
virtual void Execute(double dt) noexcept override final;
};
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
{ {
public: public:
@ -159,6 +165,7 @@ namespace SHADE
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(); Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material); Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst); Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> GetAllMaterialInstances();
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance); void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; } Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); } Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); }

View File

@ -6,24 +6,26 @@
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h" #include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
#include "Math/Vector/SHVec3.h" #include "Math/Vector/SHVec3.h"
#include "Math/Vector/SHVec4.h" #include "Math/Vector/SHVec4.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "SHGraphicsSystem.h"
#include "SHMaterialInstance.h"
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Pipeline Functions */ /* Pipeline Functions */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline) void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline)
{ {
// Reassignment, we ignore
if (_pipeline == pipeline)
return;
pipeline = _pipeline; pipeline = _pipeline;
// Set up properties based on the pipeline // Set up properties based on the pipeline
if (!pipeline) if (pipeline)
{ {
// Clear memory and all that
propMemory.reset();
return;
}
// Allocate memory for properties // Allocate memory for properties
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface(); const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0; propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
@ -35,7 +37,13 @@ namespace SHADE
{ {
propMemory.reset(new char[propMemorySize]); propMemory.reset(new char[propMemorySize]);
} }
}
// Reset since pipeline changed
ResetProperties(); ResetProperties();
// Mark changed so that we know to update dependent material instances
propertiesChanged = true;
} }
Handle<SHVkPipeline> SHMaterial::GetPipeline() const Handle<SHVkPipeline> SHMaterial::GetPipeline() const
@ -43,9 +51,9 @@ namespace SHADE
return pipeline; return pipeline;
} }
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Property Functions */ /* Property Functions */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHMaterial::ResetProperties() void SHMaterial::ResetProperties()
{ {
// Reset all the properties to default values // Reset all the properties to default values
@ -67,6 +75,8 @@ namespace SHADE
break; break;
} }
} }
propertiesChanged = true;
} }
void SHMaterial::ExportProperties(void* dest) const noexcept void SHMaterial::ExportProperties(void* dest) const noexcept
@ -81,9 +91,9 @@ namespace SHADE
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0; return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
} }
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
{ {
return pipeline->GetPipelineLayout()->GetShaderBlockInterface return pipeline->GetPipelineLayout()->GetShaderBlockInterface
@ -93,4 +103,12 @@ namespace SHADE
vk::ShaderStageFlagBits::eFragment vk::ShaderStageFlagBits::eFragment
); );
} }
/*-----------------------------------------------------------------------------------*/
/* Query Functions */
/*-----------------------------------------------------------------------------------*/
void SHMaterial::ClearChangeFlag() noexcept
{
propertiesChanged = false;
}
} }

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@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
// Project Includes // Project Includes
#include "Resource/SHHandle.h" #include "Resource/SHHandle.h"
#include "SHCommonTypes.h" #include "SHCommonTypes.h"
#include "SH_API.h"
namespace SHADE namespace SHADE
{ {
@ -35,7 +36,7 @@ namespace SHADE
Describes a Pipeline along with it's associated properties for this instance. Describes a Pipeline along with it's associated properties for this instance.
*/ */
/***********************************************************************************/ /***********************************************************************************/
class SHMaterial class SH_API SHMaterial : public ISelfHandle<SHMaterial>
{ {
public: public:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -67,6 +68,10 @@ namespace SHADE
/* Query Functions */ /* Query Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept; Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept;
bool HasPipelineChanged() const noexcept { return pipelineChanged; }
bool HasPropertiesChanged() const noexcept { return propertiesChanged; }
bool HasChanged() const noexcept { return pipelineChanged || propertiesChanged; }
void ClearChangeFlag() noexcept;
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -75,6 +80,8 @@ namespace SHADE
Handle<SHVkPipeline> pipeline; Handle<SHVkPipeline> pipeline;
std::unique_ptr<char> propMemory; std::unique_ptr<char> propMemory;
Byte propMemorySize = 0; Byte propMemorySize = 0;
bool propertiesChanged = true;
bool pipelineChanged = true;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */

View File

@ -33,8 +33,7 @@ namespace SHADE
} }
// Get offset and modify the memory directly // Get offset and modify the memory directly
T* dataPtr = reinterpret_cast<T*>(propMemory.get() + PROP_INFO->offset); setPropertyUnsafe(PROP_INFO->offset, value);
*dataPtr = value;
} }
template<typename T> template<typename T>
@ -85,6 +84,12 @@ namespace SHADE
template<typename T> template<typename T>
void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value) void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value)
{ {
// Size check
if (memOffset + sizeof(T) > propMemorySize)
{
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
}
(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value; (*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
propertiesChanged = true;
} }
} }

View File

@ -31,11 +31,11 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHMaterialInstance::ResetProperties() noexcept void SHMaterialInstance::ResetProperties() noexcept
{ {
// Reset all the properties to default values // Reset all the properties to default values
memset(dataStore.get(), 0, dataStoreSize); memset(dataStore.get(), 0, dataStoreSize);
overrideData.clear(); overrideData.clear();
dataStore.reset(); dataStore.reset();
dataWasChanged = true;
} }
void SHMaterialInstance::ExportProperties(void* dest) void SHMaterialInstance::ExportProperties(void* dest)
@ -65,9 +65,17 @@ namespace SHADE
dataWasChanged = false; dataWasChanged = false;
} }
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Query Functions */
/*-----------------------------------------------------------------------------------*/
bool SHMaterialInstance::HasChanged() const noexcept
{
return dataWasChanged || (baseMaterial && baseMaterial->HasChanged());
}
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */
/*---------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
Handle<SHShaderBlockInterface> SHMaterialInstance::getShaderBlockInterface() const noexcept Handle<SHShaderBlockInterface> SHMaterialInstance::getShaderBlockInterface() const noexcept
{ {
return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface

View File

@ -43,9 +43,9 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
struct OverrideData struct OverrideData
{ {
size_t Index; uint32_t Index;
size_t DataSize; uint32_t DataSize;
size_t StoredDataOffset; uint32_t StoredDataOffset;
}; };
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -69,7 +69,8 @@ namespace SHADE
/* Getter Functions */ /* Getter Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; } Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
bool HasChanged() const noexcept { return dataWasChanged; } bool HasChanged() const noexcept;
bool IsBlank() const noexcept { return overrideData.empty(); } // No overrides
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/

View File

@ -11,6 +11,7 @@ of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/ *//*************************************************************************************/
#pragma once #pragma once
#include "SHMaterialInstance.h" #include "SHMaterialInstance.h"
#include "SHMaterial.h"
namespace SHADE namespace SHADE
{ {
@ -34,9 +35,20 @@ namespace SHADE
dataStore.reset(new char[dataStoreSize]); dataStore.reset(new char[dataStoreSize]);
} }
// Check if this was stored before
const uint32_t VAR_IDX = SHADER_INFO->GetVariableIndex(key);
auto existingOverride = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& od)
{
return od.Index == VAR_IDX;
});
// Otherwise, create it
if (existingOverride == overrideData.end())
{
OverrideData od; OverrideData od;
od.Index = SHADER_INFO->GetVariableIndex(key); od.Index = VAR_IDX;
od.DataSize = sizeof(T); od.DataSize = sizeof(T);
if (overrideData.empty()) if (overrideData.empty())
{ {
od.StoredDataOffset = 0; od.StoredDataOffset = 0;
@ -47,12 +59,20 @@ namespace SHADE
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize; od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
} }
// Get offset and modify the memory directly // Size check
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + od.StoredDataOffset); if (od.StoredDataOffset + sizeof(T) > dataStoreSize)
*dataPtr = value; {
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
}
// Save the override data information // Save the override data information
overrideData.emplace_back(std::move(od)); overrideData.emplace_back(std::move(od));
existingOverride = overrideData.end() - 1;
}
// Get offset and modify the memory directly
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + existingOverride->StoredDataOffset);
*dataPtr = value;
// Flag // Flag
dataWasChanged = true; dataWasChanged = true;
@ -73,8 +93,19 @@ namespace SHADE
{ {
return PROP_IDX == data.Index; return PROP_IDX == data.Index;
}); });
// No overrides, we get from the base material instead
if (prop == overrideData.end()) if (prop == overrideData.end())
{
if (baseMaterial)
{
return baseMaterial->GetProperty<T>(key);
}
else
{
throw std::invalid_argument("Attempted to get an property that was not set previously!"); throw std::invalid_argument("Attempted to get an property that was not set previously!");
}
}
// Get offset and return the memory directly // Get offset and return the memory directly
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset); T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset);

View File

@ -91,11 +91,20 @@ namespace SHADE
{ {
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>(); SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial); material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
matChanged = true;
} }
return material; return material;
} }
void SHRenderable::CleanUpMaterials() noexcept
{
if (material && material->IsBlank())
{
SetMaterial(sharedMaterial);
}
}
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Mesh Functions */ /* Mesh Functions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -114,6 +123,20 @@ namespace SHADE
return lightLayer; return lightLayer;
} }
bool SHRenderable::HasChanged() const noexcept
{
if (matChanged || meshChanged)
return true;
// If the underlying material has changed
auto mat = GetMaterial();
if (mat)
{
return mat->HasChanged();
}
return false;
}
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Batcher Dispatcher Functions */ /* Batcher Dispatcher Functions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/

View File

@ -53,6 +53,10 @@ namespace SHADE
Handle<SHMaterialInstance> GetModifiableMaterial(); Handle<SHMaterialInstance> GetModifiableMaterial();
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; } Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
bool HasMaterialChanged() const noexcept { return matChanged; } bool HasMaterialChanged() const noexcept { return matChanged; }
/// <summary>
/// Clears the modifiable material if it is unused.
/// </summary>
void CleanUpMaterials() noexcept;
/*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/
/* Mesh Functions */ /* Mesh Functions */
@ -70,7 +74,7 @@ namespace SHADE
/*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/
/* Batcher Dispatcher Functions */ /* Batcher Dispatcher Functions */
/*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/
bool HasChanged() const noexcept { return matChanged || meshChanged; } // Whether or not the mesh or material has changed bool HasChanged() const noexcept; // Whether or not the mesh or material has changed
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
private: private:

View File

@ -34,7 +34,7 @@ namespace SHADE
{ {
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
{ {
.blendEnable = SHVkUtil::IsBlendCompatible (subpass->GetFormatFromAttachmentReference(att.attachment)) ? true : false, .blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha, .srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha, .dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
.colorBlendOp = vk::BlendOp::eAdd, .colorBlendOp = vk::BlendOp::eAdd,

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@ -190,11 +190,11 @@ namespace SHADE
for (auto& predResource : prereq->attResources) for (auto& predResource : prereq->attResources)
{ {
// if a predecessor's resource is used by this node, we want to copy the final layout from the pred to the initial of this node // if a predecessor's resource is used by this node, we want to copy the final layout from the pred to the initial of this node
if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping.contains(resourceID)) if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping->contains(resourceID))
{ {
// Get the resource's attachment index in BOTH the predecessor and the current node // Get the resource's attachment index in BOTH the predecessor and the current node
uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping[resourceID]; uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping->at(resourceID);
uint32_t resourceAttIndex = node->resourceAttachmentMapping[resourceID]; uint32_t resourceAttIndex = node->resourceAttachmentMapping->at(resourceID);
// Use the resource attachment index to get the attachment description in the renderpass // Use the resource attachment index to get the attachment description in the renderpass
auto& attDesc = node->attachmentDescriptions[resourceAttIndex]; auto& attDesc = node->attachmentDescriptions[resourceAttIndex];

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@ -124,7 +124,7 @@ namespace SHADE
, framebuffers{} , framebuffers{}
, prereqNodes{ std::move(predecessors) } , prereqNodes{ std::move(predecessors) }
, attachmentDescriptions{} , attachmentDescriptions{}
, resourceAttachmentMapping{} , resourceAttachmentMapping { new std::unordered_map<uint64_t, uint32_t> }
, attResources{ } , attResources{ }
, subpasses{} , subpasses{}
, executed{ false } , executed{ false }
@ -163,7 +163,7 @@ namespace SHADE
if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR_PRESENT)) if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR_PRESENT))
containsSwapchainImage = true; containsSwapchainImage = true;
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i); resourceAttachmentMapping->try_emplace(attResources[i].GetId().Raw, i);
} }
if (!containsSwapchainImage) if (!containsSwapchainImage)
@ -254,7 +254,7 @@ namespace SHADE
( (
subpassName, subpassName,
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()), graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
&resourceAttachmentMapping resourceAttachmentMapping.get()
) )
); );
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u); subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);

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@ -60,7 +60,7 @@ namespace SHADE
std::vector<vk::SubpassDependency> spDeps; std::vector<vk::SubpassDependency> spDeps;
//! For indexing resources fast //! For indexing resources fast
std::unordered_map<uint64_t, uint32_t> resourceAttachmentMapping; std::unique_ptr<std::unordered_map<uint64_t, uint32_t>> resourceAttachmentMapping;
//! For indexing subpasses //! For indexing subpasses
std::map<std::string, uint32_t> subpassIndexing; std::map<std::string, uint32_t> subpassIndexing;

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@ -97,7 +97,7 @@ namespace SHADE
colorReferences = std::move(rhs.colorReferences); colorReferences = std::move(rhs.colorReferences);
depthReferences = std::move(rhs.depthReferences); depthReferences = std::move(rhs.depthReferences);
inputReferences = std::move(rhs.inputReferences); inputReferences = std::move(rhs.inputReferences);
resourceAttachmentMapping = rhs.resourceAttachmentMapping; resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
descriptorSetLayout = rhs.descriptorSetLayout; descriptorSetLayout = rhs.descriptorSetLayout;
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls); exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
graphStorage = rhs.graphStorage; graphStorage = rhs.graphStorage;

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@ -86,9 +86,17 @@ namespace SHADE
{ {
if (bufferHandle) if (bufferHandle)
{ {
// Resize // Resize if we need to resize
if (bufferHandle->GetSizeStored() < size)
{
bufferHandle->ResizeReplace(size, src, size); bufferHandle->ResizeReplace(size, src, size);
} }
// Otherwise just copy the data over
else
{
bufferHandle->MapWriteUnmap(src, size, 0, 0);
}
}
else else
{ {
// Create new // Create new
@ -113,8 +121,16 @@ namespace SHADE
{ {
if (bufferHandle) if (bufferHandle)
{ {
// Resize // Resize if we need to resize
bufferHandle->ResizeReplace(size, src, size); // TODO: Set to host visible method? if (bufferHandle->GetSizeStored() < size)
{
bufferHandle->ResizeReplace(size, src, size);
}
// Otherwise just copy the data over
else
{
bufferHandle->MapWriteUnmap(src, size, 0, 0);
}
} }
else else
{ {

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@ -1,5 +1,5 @@
/**************************************************************************************** /****************************************************************************************
* \file SHBoundingBox.cpp * \file SHBox.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520 * \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box * \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box
* *

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@ -1,5 +1,5 @@
/**************************************************************************************** /****************************************************************************************
* \file SHBoundingBox.h * \file SHBox.h
* \author Diren D Bharwani, diren.dbharwani, 390002520 * \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for a 3-Dimensional Axis Aligned Bounding Box * \brief Interface for a 3-Dimensional Axis Aligned Bounding Box
* *

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@ -483,6 +483,16 @@ namespace SHADE
return result; return result;
} }
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept
{
return Scale(scale) * Rotate(eulerAngles) * Translate(pos);
}
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept
{
return Scale(scale) * Rotate(rot) * Translate(pos);
}
SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept
{ {
SHMatrix result; SHMatrix result;

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@ -149,6 +149,9 @@ namespace SHADE
[[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept; [[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept;
[[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept; [[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept;
[[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept; [[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept; [[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
[[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept; [[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;

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@ -16,6 +16,7 @@
// Project Headers // Project Headers
#include "Physics/PhysicsObject/SHPhysicsObject.h" #include "Physics/PhysicsObject/SHPhysicsObject.h"
#include "Physics/System/SHPhysicsSystem.h" #include "Physics/System/SHPhysicsSystem.h"
#include "Scene/SHSceneManager.h"
/*-------------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------------*/
/* Local Helper Functions */ /* Local Helper Functions */
@ -80,10 +81,15 @@ namespace SHADE
{ {
for (auto eventIter = container.begin(); eventIter != container.end();) for (auto eventIter = container.begin(); eventIter != container.end();)
{ {
const bool CLEAR_EVENT = eventIter->GetCollisionState() == SHCollisionInfo::State::EXIT const SHCollisionInfo& C_INFO = *eventIter;
|| eventIter->GetCollisionState() == SHCollisionInfo::State::INVALID;
if (CLEAR_EVENT) const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT
|| C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID;
const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityA())
|| !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityB());
if (CLEAR_EVENT || INACTIVE_OBJECT)
eventIter = container.erase(eventIter); eventIter = container.erase(eventIter);
else else
++eventIter; ++eventIter;

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@ -304,6 +304,9 @@ namespace SHADE
const auto* RHS_BOX = reinterpret_cast<const SHBox*>(rhs); const auto* RHS_BOX = reinterpret_cast<const SHBox*>(rhs);
shape = new SHBox{ positionOffset, RHS_BOX->GetWorldExtents() }; shape = new SHBox{ positionOffset, RHS_BOX->GetWorldExtents() };
auto* lhsBox = reinterpret_cast<SHBox*>(shape);
lhsBox->SetRelativeExtents(RHS_BOX->GetRelativeExtents());
break; break;
} }
case Type::SPHERE: case Type::SPHERE:
@ -311,6 +314,9 @@ namespace SHADE
const auto* RHS_SPHERE = reinterpret_cast<const SHSphere*>(rhs); const auto* RHS_SPHERE = reinterpret_cast<const SHSphere*>(rhs);
shape = new SHSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() }; shape = new SHSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() };
auto* lhsSphere = reinterpret_cast<SHSphere*>(shape);
lhsSphere->SetRelativeRadius(RHS_SPHERE->GetRelativeRadius());
break; break;
} }
default: break; default: break;

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@ -29,7 +29,6 @@ namespace SHADE
SHRigidBodyComponent::SHRigidBodyComponent() noexcept SHRigidBodyComponent::SHRigidBodyComponent() noexcept
: type { Type::DYNAMIC } : type { Type::DYNAMIC }
, interpolate { true }
, flags { 0 } , flags { 0 }
, dirtyFlags { std::numeric_limits<uint16_t>::max() } , dirtyFlags { std::numeric_limits<uint16_t>::max() }
, mass { 1.0f } , mass { 1.0f }
@ -40,6 +39,7 @@ namespace SHADE
// Initialise default flags // Initialise default flags
flags |= 1U << 0; // Gravity set to true flags |= 1U << 0; // Gravity set to true
flags |= 1U << 1; // Sleeping allowed flags |= 1U << 1; // Sleeping allowed
flags |= 1U << 8; // Interpolate by default
} }
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -60,7 +60,16 @@ namespace SHADE
bool SHRigidBodyComponent::IsInterpolating() const noexcept bool SHRigidBodyComponent::IsInterpolating() const noexcept
{ {
return interpolate; static constexpr int FLAG_POS = 8;
return flags & (1U << FLAG_POS);
}
bool SHRigidBodyComponent::GetIsSleeping() const noexcept
{
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
return physicsObject->GetRigidBody()->isSleeping();
return false;
} }
SHRigidBodyComponent::Type SHRigidBodyComponent::GetType() const noexcept SHRigidBodyComponent::Type SHRigidBodyComponent::GetType() const noexcept
@ -68,21 +77,6 @@ namespace SHADE
return type; return type;
} }
float SHRigidBodyComponent::GetMass() const noexcept
{
return mass;
}
float SHRigidBodyComponent::GetDrag() const noexcept
{
return drag;
}
float SHRigidBodyComponent::GetAngularDrag() const noexcept
{
return angularDrag;
}
bool SHRigidBodyComponent::GetFreezePositionX() const noexcept bool SHRigidBodyComponent::GetFreezePositionX() const noexcept
{ {
static constexpr int FLAG_POS = 2; static constexpr int FLAG_POS = 2;
@ -119,6 +113,27 @@ namespace SHADE
return flags & (1U << FLAG_POS); return flags & (1U << FLAG_POS);
} }
//bool SHRigidBodyComponent::GetAutoMass() const noexcept
//{
// static constexpr int FLAG_POS = 9;
// return flags & (1U << FLAG_POS);
//}
float SHRigidBodyComponent::GetMass() const noexcept
{
return mass;
}
float SHRigidBodyComponent::GetDrag() const noexcept
{
return drag;
}
float SHRigidBodyComponent::GetAngularDrag() const noexcept
{
return angularDrag;
}
SHVec3 SHRigidBodyComponent::GetForce() const noexcept SHVec3 SHRigidBodyComponent::GetForce() const noexcept
{ {
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject) if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
@ -295,9 +310,18 @@ namespace SHADE
void SHRigidBodyComponent::SetInterpolate(bool allowInterpolation) noexcept void SHRigidBodyComponent::SetInterpolate(bool allowInterpolation) noexcept
{ {
interpolate = allowInterpolation; static constexpr int FLAG_POS = 8;
allowInterpolation ? flags |= 1U << FLAG_POS : flags &= ~(1U << FLAG_POS);
} }
//void SHRigidBodyComponent::SetAutoMass(bool autoMass) noexcept
//{
// static constexpr int FLAG_POS = 9;
// autoMass ? flags |= 1U << FLAG_POS : flags &= ~(1U << FLAG_POS);
// dirtyFlags |= 1U << FLAG_POS;
//}
void SHRigidBodyComponent::SetMass(float newMass) noexcept void SHRigidBodyComponent::SetMass(float newMass) noexcept
{ {
static constexpr int FLAG_POS = 9; static constexpr int FLAG_POS = 9;
@ -313,6 +337,9 @@ namespace SHADE
dirtyFlags |= 1U << FLAG_POS; dirtyFlags |= 1U << FLAG_POS;
mass = newMass; mass = newMass;
// Turn off automass
flags &= ~(1U << FLAG_POS);
} }
void SHRigidBodyComponent::SetDrag(float newDrag) noexcept void SHRigidBodyComponent::SetDrag(float newDrag) noexcept
@ -467,6 +494,8 @@ RTTR_REGISTRATION
.property("Angular Drag" , &SHRigidBodyComponent::GetAngularDrag , &SHRigidBodyComponent::SetAngularDrag ) .property("Angular Drag" , &SHRigidBodyComponent::GetAngularDrag , &SHRigidBodyComponent::SetAngularDrag )
.property("Use Gravity" , &SHRigidBodyComponent::IsGravityEnabled , &SHRigidBodyComponent::SetGravityEnabled ) .property("Use Gravity" , &SHRigidBodyComponent::IsGravityEnabled , &SHRigidBodyComponent::SetGravityEnabled )
.property("Interpolate" , &SHRigidBodyComponent::IsInterpolating , &SHRigidBodyComponent::SetInterpolate ) .property("Interpolate" , &SHRigidBodyComponent::IsInterpolating , &SHRigidBodyComponent::SetInterpolate )
.property("Sleeping Enabled" , &SHRigidBodyComponent::IsAllowedToSleep , &SHRigidBodyComponent::SetIsAllowedToSleep)
//.property("Auto Mass" , &SHRigidBodyComponent::GetAutoMass , &SHRigidBodyComponent::SetAutoMass )
.property("Freeze Position X" , &SHRigidBodyComponent::GetFreezePositionX , &SHRigidBodyComponent::SetFreezePositionX ) .property("Freeze Position X" , &SHRigidBodyComponent::GetFreezePositionX , &SHRigidBodyComponent::SetFreezePositionX )
.property("Freeze Position Y" , &SHRigidBodyComponent::GetFreezePositionY , &SHRigidBodyComponent::SetFreezePositionY ) .property("Freeze Position Y" , &SHRigidBodyComponent::GetFreezePositionY , &SHRigidBodyComponent::SetFreezePositionY )
.property("Freeze Position Z" , &SHRigidBodyComponent::GetFreezePositionZ , &SHRigidBodyComponent::SetFreezePositionZ ) .property("Freeze Position Z" , &SHRigidBodyComponent::GetFreezePositionZ , &SHRigidBodyComponent::SetFreezePositionZ )

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@ -71,19 +71,23 @@ namespace SHADE
[[nodiscard]] bool IsAllowedToSleep () const noexcept; [[nodiscard]] bool IsAllowedToSleep () const noexcept;
[[nodiscard]] bool IsInterpolating () const noexcept; [[nodiscard]] bool IsInterpolating () const noexcept;
[[nodiscard]] bool GetIsSleeping () const noexcept;
[[nodiscard]] Type GetType () const noexcept; [[nodiscard]] Type GetType () const noexcept;
[[nodiscard]] float GetMass () const noexcept;
[[nodiscard]] float GetDrag () const noexcept;
[[nodiscard]] float GetAngularDrag () const noexcept;
[[nodiscard]] bool GetFreezePositionX () const noexcept; [[nodiscard]] bool GetFreezePositionX () const noexcept;
[[nodiscard]] bool GetFreezePositionY () const noexcept; [[nodiscard]] bool GetFreezePositionY () const noexcept;
[[nodiscard]] bool GetFreezePositionZ () const noexcept; [[nodiscard]] bool GetFreezePositionZ () const noexcept;
[[nodiscard]] bool GetFreezeRotationX () const noexcept; [[nodiscard]] bool GetFreezeRotationX () const noexcept;
[[nodiscard]] bool GetFreezeRotationY () const noexcept; [[nodiscard]] bool GetFreezeRotationY () const noexcept;
[[nodiscard]] bool GetFreezeRotationZ () const noexcept; [[nodiscard]] bool GetFreezeRotationZ () const noexcept;
//[[nodiscard]] bool GetAutoMass () const noexcept;
[[nodiscard]] float GetMass () const noexcept;
[[nodiscard]] float GetDrag () const noexcept;
[[nodiscard]] float GetAngularDrag () const noexcept;
[[nodiscard]] SHVec3 GetForce () const noexcept; [[nodiscard]] SHVec3 GetForce () const noexcept;
[[nodiscard]] SHVec3 GetTorque () const noexcept; [[nodiscard]] SHVec3 GetTorque () const noexcept;
[[nodiscard]] SHVec3 GetLinearVelocity () const noexcept; [[nodiscard]] SHVec3 GetLinearVelocity () const noexcept;
@ -108,6 +112,7 @@ namespace SHADE
void SetFreezeRotationY (bool freezeRotationY) noexcept; void SetFreezeRotationY (bool freezeRotationY) noexcept;
void SetFreezeRotationZ (bool freezeRotationZ) noexcept; void SetFreezeRotationZ (bool freezeRotationZ) noexcept;
void SetInterpolate (bool allowInterpolation) noexcept; void SetInterpolate (bool allowInterpolation) noexcept;
//void SetAutoMass (bool autoMass) noexcept;
void SetMass (float newMass) noexcept; void SetMass (float newMass) noexcept;
void SetDrag (float newDrag) noexcept; void SetDrag (float newDrag) noexcept;
@ -144,8 +149,7 @@ namespace SHADE
Type type; Type type;
bool interpolate; uint16_t flags; // 0 0 0 0 0 0 am ip aZ aY aX lZ lY lX slp g
uint8_t flags; // aZ aY aX lZ lY lX slp g
uint16_t dirtyFlags; // 0 0 0 0 aD d m t aZ aY aX lZ lY lX slp g uint16_t dirtyFlags; // 0 0 0 0 aD d m t aZ aY aX lZ lY lX slp g
float mass; float mass;

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@ -109,8 +109,17 @@ namespace SHADE
{ {
// TODO(Diren): Add more collider shapes // TODO(Diren): Add more collider shapes
case SHCollisionShape::Type::BOX: addBoxShape(collisionShape); break; case SHCollisionShape::Type::BOX:
case SHCollisionShape::Type::SPHERE: addSphereShape(collisionShape); break; {
addBoxShape(collisionShape);
break;
}
case SHCollisionShape::Type::SPHERE:
{
addSphereShape(collisionShape);
break;
}
default: break; default: break;
} }
@ -245,9 +254,17 @@ namespace SHADE
} }
case 9: // Mass case 9: // Mass
{ {
//if (component.GetAutoMass())
//{
// rp3dBody->updateMassPropertiesFromColliders();
// component.mass = rp3dBody->getMass();
//}
//else
//{
rp3dBody->setMass(component.mass); rp3dBody->setMass(component.mass);
rp3dBody->updateLocalCenterOfMassFromColliders(); rp3dBody->updateLocalCenterOfMassFromColliders();
rp3dBody->updateLocalInertiaTensorFromColliders(); rp3dBody->updateLocalInertiaTensorFromColliders();
//}
break; break;
} }

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@ -38,8 +38,8 @@ namespace SHADE
/*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/
SHVec3 gravity = SHVec3{ 0.0f, -9.81f, 0.0f }; SHVec3 gravity = SHVec3{ 0.0f, -9.81f, 0.0f };
uint16_t numVelocitySolverIterations = 15; uint16_t numVelocitySolverIterations = 10;
uint16_t numPositionSolverIterations = 8; uint16_t numPositionSolverIterations = 5;
bool sleepingEnabled = true; bool sleepingEnabled = true;
}; };

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@ -24,7 +24,7 @@ namespace SHADE
/* Static Data Member Definitions */ /* Static Data Member Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
const SHPhysicsDebugDrawSystem::DebugDrawFunction SHPhysicsDebugDrawSystem::drawFunctions[SHPhysicsDebugDrawSystem::NUM_FLAGS] = const SHPhysicsDebugDrawSystem::DebugDrawFunction SHPhysicsDebugDrawSystem::drawFunctions[NUM_FLAGS] =
{ {
SHPhysicsDebugDrawSystem::drawColliders SHPhysicsDebugDrawSystem::drawColliders
, SHPhysicsDebugDrawSystem::drawColliderAABBs , SHPhysicsDebugDrawSystem::drawColliderAABBs
@ -33,6 +33,8 @@ namespace SHADE
, SHPhysicsDebugDrawSystem::drawContactNormals , SHPhysicsDebugDrawSystem::drawContactNormals
}; };
SHVec3 SHPhysicsDebugDrawSystem::boxVertices[NUM_BOX_VERTICES];
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */ /* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
@ -42,7 +44,7 @@ namespace SHADE
, physicsSystem { nullptr } , physicsSystem { nullptr }
, rp3dDebugRenderer { nullptr } , rp3dDebugRenderer { nullptr }
{ {
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER)] = debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER)] = SHColour::GREEN;
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB)] = SHColour::YELLOW; debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB)] = SHColour::YELLOW;
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB)] = SHColour::CYAN; debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB)] = SHColour::CYAN;
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS)] = SHColour::RED; debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS)] = SHColour::RED;
@ -95,6 +97,9 @@ namespace SHADE
SHASSERT(physicsSystem == nullptr, "Non-existent physics system attached to the physics debug draw system!") SHASSERT(physicsSystem == nullptr, "Non-existent physics system attached to the physics debug draw system!")
physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>(); physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
// Generate shapes
generateBox();
} }
void SHPhysicsDebugDrawSystem::Exit() void SHPhysicsDebugDrawSystem::Exit()
@ -159,21 +164,20 @@ namespace SHADE
} }
void SHPhysicsDebugDrawSystem::generateBox() noexcept
{
boxVertices[0] = { 0.5f, 0.5f, -0.5f }; // TOP_RIGHT_BACK
boxVertices[1] = { -0.5f, 0.5f, -0.5f }; // TOP_LEFT_BACK
boxVertices[2] = { 0.5f, -0.5f, -0.5f }; // BTM_RIGHT_BACK
boxVertices[3] = { -0.5f, -0.5f, -0.5f }; // BTM_LEFT_BACK
boxVertices[4] = { 0.5f, 0.5f, 0.5f }; // TOP_RIGHT_FRONT
boxVertices[5] = { -0.5f, 0.5f, 0.5f }; // TOP_LEFT_FRONT
boxVertices[6] = { 0.5f, -0.5f, 0.5f }; // BTM_RIGHT_FRONT
boxVertices[7] = { -0.5f, -0.5f, 0.5f }; // BTM_LEFT_FRONT
}
void SHPhysicsDebugDrawSystem::debugDrawBox(const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept void SHPhysicsDebugDrawSystem::debugDrawBox(const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept
{ {
static constexpr uint32_t NUM_BOX_VERTICES = 8;
static const SHVec3 boxVertices[NUM_BOX_VERTICES]
{
{ 0.5f, 0.5f, -0.5f } // TOP_RIGHT_BACK
, { -0.5f, 0.5f, -0.5f } // TOP_LEFT_BACK
, { 0.5f, -0.5f, -0.5f } // BTM_RIGHT_BACK
, { -0.5f, -0.5f, -0.5f } // BTM_LEFT_BACK
, { 0.5f, 0.5f, 0.5f } // TOP_RIGHT_FRONT
, { -0.5f, 0.5f, 0.5f } // TOP_LEFT_FRONT
, { 0.5f, -0.5f, 0.5f } // BTM_RIGHT_FRONT
, { -0.5f, -0.5f, 0.5f } // BTM_LEFT_FRONT
};
auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>(); auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
if (debugDrawSystem == nullptr) if (debugDrawSystem == nullptr)
{ {
@ -184,10 +188,16 @@ namespace SHADE
auto* BOX = reinterpret_cast<const SHBox*>(collisionShape.GetShape()); auto* BOX = reinterpret_cast<const SHBox*>(collisionShape.GetShape());
// Calculate final position & orientation // Calculate final position & orientation
const SHVec3 FINAL_POS = colliderComponent.GetPosition() + collisionShape.GetPositionOffset(); const SHVec3 COLLIDER_POS = colliderComponent.GetPosition();
const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset()); const SHVec3 BOX_POS = collisionShape.GetPositionOffset();
const SHQuaternion COLLIDER_ROT = colliderComponent.GetOrientation();
const SHQuaternion BOX_ROT = SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
const SHMatrix BOX_TRS = SHMatrix::Scale(BOX->GetWorldExtents() * 2.0f) * SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(FINAL_POS);
const SHMatrix COLLIDER_TR = SHMatrix::Rotate(COLLIDER_ROT) * SHMatrix::Translate(COLLIDER_POS);
const SHMatrix BOX_TRS = SHMatrix::Scale(BOX->GetWorldExtents() * 2.0f) * SHMatrix::Rotate(BOX_ROT) * SHMatrix::Translate(BOX_POS);
const SHMatrix FINAL_TRS = BOX_TRS * COLLIDER_TR;
const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN; const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN;
@ -197,8 +207,8 @@ namespace SHADE
const uint32_t IDX1 = i; const uint32_t IDX1 = i;
const uint32_t IDX2 = i + NUM_BOX_VERTICES / 2; const uint32_t IDX2 = i + NUM_BOX_VERTICES / 2;
transformedVertices[IDX1] = SHVec3::Transform(boxVertices[IDX1], BOX_TRS); transformedVertices[IDX1] = SHVec3::Transform(boxVertices[IDX1], FINAL_TRS);
transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], BOX_TRS); transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], FINAL_TRS);
// Draw 4 line to connect the quads // Draw 4 line to connect the quads
debugDrawSystem->DrawLine(COLLIDER_COLOUR, transformedVertices[IDX1], transformedVertices[IDX2]); debugDrawSystem->DrawLine(COLLIDER_COLOUR, transformedVertices[IDX1], transformedVertices[IDX2]);
@ -207,6 +217,7 @@ namespace SHADE
// A, B, C, D // A, B, C, D
std::array backQuad { transformedVertices[0], transformedVertices[1], transformedVertices[3], transformedVertices[2] }; std::array backQuad { transformedVertices[0], transformedVertices[1], transformedVertices[3], transformedVertices[2] };
debugDrawSystem->DrawPoly(COLLIDER_COLOUR, backQuad.begin(), backQuad.end()); debugDrawSystem->DrawPoly(COLLIDER_COLOUR, backQuad.begin(), backQuad.end());
// E, F, G, H // E, F, G, H
std::array frontQuad { transformedVertices[4], transformedVertices[5], transformedVertices[7], transformedVertices[6] }; std::array frontQuad { transformedVertices[4], transformedVertices[5], transformedVertices[7], transformedVertices[6] };
debugDrawSystem->DrawPoly(COLLIDER_COLOUR, frontQuad.begin(), frontQuad.end()); debugDrawSystem->DrawPoly(COLLIDER_COLOUR, frontQuad.begin(), frontQuad.end());
@ -226,8 +237,10 @@ namespace SHADE
const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN; const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN;
// Calculate final position & orientation // Calculate final position & orientation
const SHVec3 FINAL_POS = colliderComponent.GetPosition() + collisionShape.GetPositionOffset(); const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
debugDrawSystem->DrawSphere(COLLIDER_COLOUR, FINAL_POS, SPHERE->GetWorldRadius()); const SHMatrix TR = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(colliderComponent.GetPosition());
debugDrawSystem->DrawSphere(COLLIDER_COLOUR, SHVec3::Transform(collisionShape.GetPositionOffset(), TR), SPHERE->GetWorldRadius());
} }
} // namespace SHADE } // namespace SHADE

View File

@ -98,9 +98,14 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
static constexpr int NUM_FLAGS = SHUtilities::ConvertEnum(DebugDrawFlags::NUM_FLAGS); static constexpr int NUM_FLAGS = SHUtilities::ConvertEnum(DebugDrawFlags::NUM_FLAGS);
static const DebugDrawFunction drawFunctions[NUM_FLAGS]; static const DebugDrawFunction drawFunctions[NUM_FLAGS];
// SHAPES INFO
static constexpr size_t NUM_BOX_VERTICES = 8;
static SHVec3 boxVertices[NUM_BOX_VERTICES];
uint8_t debugDrawFlags; uint8_t debugDrawFlags;
SHPhysicsSystem* physicsSystem; SHPhysicsSystem* physicsSystem;
rp3d::DebugRenderer* rp3dDebugRenderer; rp3d::DebugRenderer* rp3dDebugRenderer;
@ -110,12 +115,20 @@ namespace SHADE
/* Function Members */ /* Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
// Generic Draw Functions
static void drawColliders (rp3d::DebugRenderer* debugRenderer) noexcept; static void drawColliders (rp3d::DebugRenderer* debugRenderer) noexcept;
static void drawColliderAABBs (rp3d::DebugRenderer* debugRenderer) noexcept; static void drawColliderAABBs (rp3d::DebugRenderer* debugRenderer) noexcept;
static void drawBroadPhaseAABBs (rp3d::DebugRenderer* debugRenderer) noexcept; static void drawBroadPhaseAABBs (rp3d::DebugRenderer* debugRenderer) noexcept;
static void drawContactPoints (rp3d::DebugRenderer* debugRenderer) noexcept; static void drawContactPoints (rp3d::DebugRenderer* debugRenderer) noexcept;
static void drawContactNormals (rp3d::DebugRenderer* debugRenderer) noexcept; static void drawContactNormals (rp3d::DebugRenderer* debugRenderer) noexcept;
// Shape Generation Functions
static void generateBox () noexcept;
// Shape Draw Functions
static void debugDrawBox (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept; static void debugDrawBox (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept;
static void debugDrawSphere (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept; static void debugDrawSphere (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept;
}; };

View File

@ -154,14 +154,32 @@ namespace SHADE
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID); auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID); auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
postUpdateSyncTransforms const auto& CURRENT_TF = physicsObject.GetRigidBody()->getTransform();
( const auto& RENDER_POS = CURRENT_TF.getPosition();
physicsObject const auto& RENDER_ROT = CURRENT_TF.getOrientation();
, transformComponent
, rigidBodyComponent // Cache transform
, colliderComponent physicsObject.prevTransform = CURRENT_TF;
, 1.0 // We use 1.0 here to avoid any interpolation
); // Sync with physics components
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(entityID))
{
rigidBodyComponent->position = RENDER_POS;
rigidBodyComponent->orientation = RENDER_ROT;
}
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(entityID))
{
colliderComponent->position = RENDER_POS;
colliderComponent->orientation = RENDER_ROT;
}
// Set transform for rendering
if (transformComponent)
{
transformComponent->SetWorldPosition(RENDER_POS);
transformComponent->SetWorldOrientation(RENDER_ROT);
}
} }
} }
@ -337,93 +355,4 @@ namespace SHADE
return onStopEvent->handle; return onStopEvent->handle;
} }
void SHPhysicsSystem::preUpdateSyncTransform
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
) noexcept
{
if (!transformComponent)
return;
const SHVec3& WORLD_POS = transformComponent->GetWorldPosition();
const SHQuaternion& WORLD_ROT = transformComponent->GetWorldOrientation();
const SHVec3& WORLD_SCL = transformComponent->GetWorldScale();
const rp3d::Transform RP3D_TRANSFORM { WORLD_POS, WORLD_ROT };
physicsObject.GetRigidBody()->setTransform(RP3D_TRANSFORM);
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
{
rigidBodyComponent->position = WORLD_POS;
rigidBodyComponent->orientation = WORLD_ROT;
}
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
{
colliderComponent->position = WORLD_POS;
colliderComponent->orientation = WORLD_ROT;
colliderComponent->scale = WORLD_SCL;
colliderComponent->RecomputeCollisionShapes();
}
}
void SHPhysicsSystem::postUpdateSyncTransforms
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
, double interpolationFactor
) noexcept
{
const rp3d::Transform& CURRENT_TF = physicsObject.GetRigidBody()->getTransform();
auto renderPos = CURRENT_TF.getPosition();
auto renderRot = CURRENT_TF.getOrientation();
// Cache transforms
if (physicsObject.GetRigidBody()->isActive())
physicsObject.prevTransform = CURRENT_TF;
// Sync with rigid bodies
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
{
// Skip static bodies
if (rigidBodyComponent->GetType() == SHRigidBodyComponent::Type::STATIC)
return;
// Check if transform should be interpolated
if (rigidBodyComponent->IsInterpolating())
{
// Interpolate transforms between current and predicted next transform
const rp3d::Transform PREV_TF = physicsObject.prevTransform;
const rp3d::Transform INTERPOLATED_TF = rp3d::Transform::interpolateTransforms(PREV_TF, CURRENT_TF, static_cast<rp3d::decimal>(interpolationFactor));
renderPos = INTERPOLATED_TF.getPosition();
renderRot = INTERPOLATED_TF.getOrientation();
}
rigidBodyComponent->position = CURRENT_TF.getPosition();
rigidBodyComponent->orientation = CURRENT_TF.getOrientation();
}
// Sync with colliders
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
{
colliderComponent->position = CURRENT_TF.getPosition();
colliderComponent->orientation = CURRENT_TF.getOrientation();
}
// Set transform for rendering
if (transformComponent)
{
transformComponent->SetWorldPosition(renderPos);
transformComponent->SetWorldOrientation(renderRot);
}
}
} // namespace SHADE } // namespace SHADE

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@ -113,6 +113,14 @@ namespace SHADE
void syncRigidBodyActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept; void syncRigidBodyActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept;
void syncColliderActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept; void syncColliderActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept;
static void syncOnPlay (EntityID eid, SHPhysicsObject& physicsObject) noexcept; static void syncOnPlay (EntityID eid, SHPhysicsObject& physicsObject) noexcept;
static void preUpdateSyncTransform
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
) noexcept;
}; };
class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine
@ -145,6 +153,21 @@ namespace SHADE
/*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/
void Execute(double dt) noexcept override; void Execute(double dt) noexcept override;
private:
/*-------------------------------------------------------------------------------*/
/* Function Members */
/*-------------------------------------------------------------------------------*/
static void postUpdateSyncTransforms
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
, double interpolationFactor
) noexcept;
}; };
private: private:
@ -178,24 +201,5 @@ namespace SHADE
SHEventHandle onPlay (SHEventPtr onPlayEvent); SHEventHandle onPlay (SHEventPtr onPlayEvent);
SHEventHandle onStop (SHEventPtr onStopEvent); SHEventHandle onStop (SHEventPtr onStopEvent);
static void preUpdateSyncTransform
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
) noexcept;
static void postUpdateSyncTransforms
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
, double interpolationFactor
) noexcept;
}; };
} // namespace SHADE } // namespace SHADE

View File

@ -262,4 +262,94 @@ namespace SHADE
if (colliderComponent) if (colliderComponent)
physicsObject.SyncColliders(*colliderComponent); physicsObject.SyncColliders(*colliderComponent);
} }
void SHPhysicsSystem::PhysicsPreUpdate::preUpdateSyncTransform
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
) noexcept
{
if (!transformComponent)
return;
const SHVec3& WORLD_POS = transformComponent->GetWorldPosition();
const SHQuaternion& WORLD_ROT = transformComponent->GetWorldOrientation();
const SHVec3& WORLD_SCL = transformComponent->GetWorldScale();
const rp3d::Transform RP3D_TRANSFORM { WORLD_POS, WORLD_ROT };
physicsObject.GetRigidBody()->setTransform(RP3D_TRANSFORM);
physicsObject.prevTransform = RP3D_TRANSFORM;
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
{
rigidBodyComponent->position = WORLD_POS;
rigidBodyComponent->orientation = WORLD_ROT;
}
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
{
colliderComponent->position = WORLD_POS;
colliderComponent->orientation = WORLD_ROT;
colliderComponent->scale = WORLD_SCL;
colliderComponent->RecomputeCollisionShapes();
}
}
void SHPhysicsSystem::PhysicsPostUpdate::postUpdateSyncTransforms
(
SHPhysicsObject& physicsObject
, SHTransformComponent* transformComponent
, SHRigidBodyComponent* rigidBodyComponent
, SHColliderComponent* colliderComponent
, double interpolationFactor
) noexcept
{
const rp3d::Transform& CURRENT_TF = physicsObject.GetRigidBody()->getTransform();
auto renderPos = CURRENT_TF.getPosition();
auto renderRot = CURRENT_TF.getOrientation();
// Cache transforms
if (physicsObject.GetRigidBody()->isActive())
physicsObject.prevTransform = CURRENT_TF;
// Sync with rigid bodies
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
{
// Skip static bodies
if (rigidBodyComponent->GetType() == SHRigidBodyComponent::Type::STATIC)
return;
// Check if transform should be interpolated
if (rigidBodyComponent->IsInterpolating())
{
// Interpolate transforms between current and predicted next transform
const rp3d::Transform PREV_TF = physicsObject.prevTransform;
const rp3d::Transform INTERPOLATED_TF = rp3d::Transform::interpolateTransforms(PREV_TF, CURRENT_TF, static_cast<rp3d::decimal>(interpolationFactor));
renderPos = INTERPOLATED_TF.getPosition();
renderRot = INTERPOLATED_TF.getOrientation();
}
rigidBodyComponent->position = CURRENT_TF.getPosition();
rigidBodyComponent->orientation = CURRENT_TF.getOrientation();
}
// Sync with colliders
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
{
colliderComponent->position = CURRENT_TF.getPosition();
colliderComponent->orientation = CURRENT_TF.getOrientation();
}
// Set transform for rendering
if (transformComponent)
{
transformComponent->SetWorldPosition(renderPos);
transformComponent->SetWorldOrientation(renderRot);
}
}
} // namespace SHADE } // namespace SHADE

View File

@ -38,6 +38,11 @@ namespace SHADE
class SHResourceLibrary : public SHResourceLibraryBase class SHResourceLibrary : public SHResourceLibraryBase
{ {
public: public:
/*-----------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------*/
using dense_iterator = typename SparseSet<T>::dense_iterator;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructor */ /* Constructor */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -74,6 +79,16 @@ namespace SHADE
/// <returns>Read-only reference to the resource object.</returns> /// <returns>Read-only reference to the resource object.</returns>
const T& Get(Handle<T> handle) const; const T& Get(Handle<T> handle) const;
/*-----------------------------------------------------------------------------*/
/* Direct Dense Access Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Provides access to the dense array of the SparseSet.
/// These iterators should not be used to manipulate the underlying vector.
/// </summary>
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
std::pair<dense_iterator, dense_iterator> GetDenseAccess();
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Data Members */ /* Data Members */
@ -96,6 +111,12 @@ namespace SHADE
class SHResourceHub final class SHResourceHub final
{ {
public: public:
/*-----------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------*/
template<typename T>
using dense_iterator = typename SHResourceLibrary<T>::dense_iterator;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructors/Destructors */ /* Constructors/Destructors */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -138,6 +159,18 @@ namespace SHADE
template<typename T> template<typename T>
const T& Get(Handle<T> handle) const; const T& Get(Handle<T> handle) const;
/*-----------------------------------------------------------------------------*/
/* Direct Dense Access Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Provides access to the dense array of the SparseSet.
/// These iterators should not be used to manipulate the underlying vector.
/// </summary>
/// <typeparam name="T">Type of resource to access.</typeparam>
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
template <typename T>
std::pair<dense_iterator<T>, dense_iterator<T>> GetDenseAccess();
private: private:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Type Definition */ /* Type Definition */

View File

@ -79,6 +79,15 @@ namespace SHADE
return objects[handle.GetId().Data.Index]; return objects[handle.GetId().Data.Index];
} }
/*---------------------------------------------------------------------------------*/
/* ResourceLibrary - Direct Dense Access Functions */
/*---------------------------------------------------------------------------------*/
template<typename T>
std::pair<typename SHResourceLibrary<T>::dense_iterator, typename SHResourceLibrary<T>::dense_iterator> SHResourceLibrary<T>::GetDenseAccess()
{
return objects.GetDenseAccess();
}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* ResourceLibrary - Helper Functions */ /* ResourceLibrary - Helper Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -105,7 +114,7 @@ namespace SHADE
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* ResourceManager - Usage Functions */ /* ResourceHub - Usage Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
template <typename T, typename ... Args> template <typename T, typename ... Args>
Handle<T> SHResourceHub::Create(Args&&... args) Handle<T> SHResourceHub::Create(Args&&... args)
@ -132,7 +141,7 @@ namespace SHADE
} }
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* ResourceManager - Helper Functions */ /* ResourceHub - Helper Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
template <typename T> template <typename T>
SHResourceLibrary<T>& SHResourceHub::getLibrary() SHResourceLibrary<T>& SHResourceHub::getLibrary()
@ -161,4 +170,13 @@ namespace SHADE
{ {
return const_cast<SHResourceHub*>(this).getLibrary<T>(); return const_cast<SHResourceHub*>(this).getLibrary<T>();
} }
/*---------------------------------------------------------------------------------*/
/* ResourceHub - Direct Dense Access Functions */
/*---------------------------------------------------------------------------------*/
template <typename T>
std::pair<typename SHResourceHub::dense_iterator<T>, typename SHResourceHub::dense_iterator<T>> SHResourceHub::GetDenseAccess()
{
return getLibrary<T>().GetDenseAccess();
}
} }

View File

@ -109,4 +109,17 @@ namespace SHADE
return {}; return {};
} }
std::optional<std::string> SHResourceManager::GetAssetName(Handle<void> handle)
{
const Handle GENERIC_HANDLE = Handle(handle);
auto assetId = GetAssetID(GENERIC_HANDLE);
if (assetId.has_value())
{
const auto ASSET_INFO = SHAssetManager::GetAsset(assetId.value());
if (ASSET_INFO.has_value())
return ASSET_INFO.value().name;
}
return {};
}
} }

View File

@ -13,8 +13,6 @@ of DigiPen Institute of Technology is prohibited.
// STL Includes // STL Includes
#include <unordered_map> #include <unordered_map>
namespace SHADE { class SHMaterial; }
// Project Includes // Project Includes
#include "SH_API.h" #include "SH_API.h"
#include "SHResourceLibrary.h" #include "SHResourceLibrary.h"
@ -32,6 +30,14 @@ namespace SHADE { class SHMaterial; }
namespace SHADE namespace SHADE
{ {
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHMaterial;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
/// <summary> /// <summary>
/// Template structs that maps a resource to their loaded asset representation type. /// Template structs that maps a resource to their loaded asset representation type.
/// </summary> /// </summary>
@ -59,9 +65,7 @@ namespace SHADE
/// Note that for specific types, the retrieved Handle may not be valid until after /// Note that for specific types, the retrieved Handle may not be valid until after
/// FinaliseChanges() is called. /// FinaliseChanges() is called.
/// </summary> /// </summary>
/// <typeparam name="ResourceType"> /// <typeparam name="ResourceType">Type of resource to load.</typeparam>
/// Type of resource to load.
/// </typeparam>
/// <param name="assetId">Asset ID of the resource to load.</param> /// <param name="assetId">Asset ID of the resource to load.</param>
/// <returns>Handle to a loaded runtime asset.</returns> /// <returns>Handle to a loaded runtime asset.</returns>
template<typename ResourceType> template<typename ResourceType>
@ -69,6 +73,17 @@ namespace SHADE
template<> template<>
static inline Handle<SHMaterial> LoadOrGet<SHMaterial>(AssetID assetId); static inline Handle<SHMaterial> LoadOrGet<SHMaterial>(AssetID assetId);
/// <summary> /// <summary>
/// Retrieves an existing loaded object of the specified type if it has already been
/// loaded prior.
/// </summary>
/// <typeparam name="ResourceType">Type of resource to load.</typeparam>
/// <param name="assetId">Asset ID of the resource to retrieve.</param>
/// <returns>
/// Handle to a loaded runtime asset. Null handle if not loaded before.
/// </returns>
template<typename ResourceType>
static Handle<ResourceType> Get(AssetID assetId);
/// <summary>
/// Unloads an existing loaded asset. Attempting to unload an invalid Handle will /// Unloads an existing loaded asset. Attempting to unload an invalid Handle will
/// simply do nothing except emit a warning. /// simply do nothing except emit a warning.
/// Faster than the untemplated version. /// Faster than the untemplated version.
@ -116,6 +131,31 @@ namespace SHADE
/// value. /// value.
/// </return> /// </return>
static std::optional<AssetID> GetAssetID(Handle<void> handle); static std::optional<AssetID> GetAssetID(Handle<void> handle);
/// <summary>
/// Retrieves the name associated with the AssetID that is associated with the
/// specified Handle.
/// Faster than the untemplated version.
/// </summary>
/// <typeparam name="ResourceType">Type of resource to get the name of.</typeparam>
/// <param name="handle">Handle to get the name of.</param>
/// <return>
/// Name for the specified Handle. If the Handle is invalid, there will be no
/// value.
/// </return>
template<typename T>
static std::optional<std::string> GetAssetName(Handle<T> handle);
/// <summary>
/// Retrieves the name associated with the AssetID that is associated with the
/// specified Handle.
/// Compared to the templated version, this function is slower as it requires
/// searching through the storage of all resource types.
/// </summary>
/// <param name="handle">Handle to get the name of.</param>
/// <return>
/// Name for the specified Handle. If the Handle is invalid, there will be no
/// value.
/// </return>
static std::optional<std::string> GetAssetName(Handle<void> handle);
private: private:
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

View File

@ -94,6 +94,16 @@ namespace SHADE
return handle; return handle;
} }
template<typename ResourceType>
Handle<ResourceType> SHResourceManager::Get(AssetID assetId)
{
auto [typedHandleMap, typedAssetIdMap] = getAssetHandleMap<ResourceType>();
if (typedHandleMap.get().contains(assetId))
return Handle<ResourceType>(typedHandleMap.get()[assetId]);
else
return Handle<ResourceType>();
}
template<typename ResourceType> template<typename ResourceType>
void SHResourceManager::Unload(Handle<ResourceType> asset) void SHResourceManager::Unload(Handle<ResourceType> asset)
{ {
@ -140,6 +150,18 @@ namespace SHADE
return {}; return {};
} }
template<typename T>
std::optional<std::string> SHADE::SHResourceManager::GetAssetName(Handle<T> handle)
{
auto assetId = GetAssetID<T>(handle);
if (assetId.has_value())
{
const auto ASSET_INFO = SHAssetManager::GetAsset(assetId.value());
if (ASSET_INFO.has_value())
return ASSET_INFO.value().name;
}
return {};
}
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
/* Helper Functions */ /* Helper Functions */

View File

@ -49,6 +49,7 @@ namespace SHADE
using const_pointer = const T*; using const_pointer = const T*;
using reference = T&; using reference = T&;
using const_reference = const T&; using const_reference = const T&;
using dense_iterator = typename std::vector<T>::iterator;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constructors/Destructors */ /* Constructors/Destructors */
@ -59,10 +60,6 @@ namespace SHADE
SparseSet(); SparseSet();
~SparseSet() = default; ~SparseSet() = default;
//// Disallow moving or copying
//SparseSet(const SparseSet&) = delete;
//SparseSet(SparseSet&&) = delete;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Usage Functions */ /* Usage Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -192,6 +189,16 @@ namespace SHADE
/// </exception> /// </exception>
const T& operator[](index_type idx) const; const T& operator[](index_type idx) const;
/*-----------------------------------------------------------------------------*/
/* Direct Dense Access Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Provides access to the dense array of the SparseSet.
/// These iterators should not be used to manipulate the underlying vector.
/// </summary>
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
std::pair<dense_iterator, dense_iterator> GetDenseAccess();
protected: protected:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constants */ /* Constants */

View File

@ -143,4 +143,13 @@ namespace SHADE
{ {
return at(idx); return at(idx);
} }
/*---------------------------------------------------------------------------------*/
/* Direct Dense Access Functions */
/*---------------------------------------------------------------------------------*/
template<typename T>
std::pair<typename SparseSet<T>::dense_iterator, typename SparseSet<T>::dense_iterator> SparseSet<T>::GetDenseAccess()
{
return { denseArray.begin(), denseArray.end() };
}
} }

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@ -58,10 +58,9 @@ namespace SHADE
loadFunctions(); loadFunctions();
// Generate script assembly if it hasn't been before // Generate script assembly if it hasn't been before
if (!fileExists(std::string(MANAGED_SCRIPT_LIB_NAME) + ".dll")) #ifndef _PUBLISH
{
BuildScriptAssembly(); BuildScriptAssembly();
} #endif
// Initialise the CSharp Engine // Initialise the CSharp Engine
csEngineInit(); csEngineInit();
@ -307,7 +306,7 @@ namespace SHADE
SHEventHandle SHScriptEngine::onEntityDestroyed(SHEventPtr eventPtr) SHEventHandle SHScriptEngine::onEntityDestroyed(SHEventPtr eventPtr)
{ {
auto eventData = reinterpret_cast<const SHEventSpec<SHEntityDestroyedEvent>*>(eventPtr.get()); auto eventData = reinterpret_cast<const SHEventSpec<SHEntityDestroyedEvent>*>(eventPtr.get());
csScriptsRemoveAll(eventData->data->eid); csScriptsRemoveAllImmediately(eventData->data->eid, true);
return eventData->handle; return eventData->handle;
} }

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@ -12,8 +12,8 @@
#include "Assets/Asset Types/SHSceneAsset.h" #include "Assets/Asset Types/SHSceneAsset.h"
#include "Camera/SHCameraComponent.h" #include "Camera/SHCameraComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Math/Transform/SHTransformComponent.h" #include "Math/Transform/SHTransformComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHRigidBodyComponent.h" #include "Physics/Interface/SHRigidBodyComponent.h"
#include "ECS_Base/Managers/SHSystemManager.h" #include "ECS_Base/Managers/SHSystemManager.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h" #include "Graphics/MiddleEnd/Lights/SHLightComponent.h"

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@ -0,0 +1,60 @@
#include "SHpch.h"
#include "SHCanvasComponent.h"
namespace SHADE
{
SHCanvasComponent::SHCanvasComponent()
:width(1),height(1), dirtyMatrix(false), canvasMatrix()
{
}
void SHCanvasComponent::SetCanvasSize(CanvasSizeType width, CanvasSizeType height) noexcept
{
this->width = width;
this->height = height;
}
void SHCanvasComponent::SetCanvasWidth(CanvasSizeType val) noexcept
{
width = val;
}
void SHCanvasComponent::SetCanvasHeight(CanvasSizeType val) noexcept
{
height = val;
}
SHCanvasComponent::CanvasSizeType SHCanvasComponent::GetCanvasWidth() const noexcept
{
return width;
}
SHCanvasComponent::CanvasSizeType SHCanvasComponent::GetCanvasHeight() const noexcept
{
return height;
}
SHMatrix const& SHCanvasComponent::GetMatrix() const noexcept
{
return canvasMatrix;
}
}
RTTR_REGISTRATION
{
using namespace SHADE;
using namespace rttr;
registration::class_<SHCanvasComponent>("Canvas Component")
.property("Canvas Width", &SHCanvasComponent::GetCanvasWidth, &SHCanvasComponent::SetCanvasWidth)
.property("Canvas Height", &SHCanvasComponent::GetCanvasHeight, &SHCanvasComponent::SetCanvasHeight)
;
}

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@ -1,7 +1,10 @@
#pragma once #pragma once
#include <rttr/registration>
#include "SH_API.h" #include "SH_API.h"
#include "ECS_Base/Components/SHComponent.h" #include "ECS_Base/Components/SHComponent.h"
#include "Math/SHMatrix.h"
namespace SHADE namespace SHADE
@ -13,6 +16,9 @@ namespace SHADE
public: public:
friend class SHUISystem;
SHCanvasComponent(); SHCanvasComponent();
~SHCanvasComponent() = default; ~SHCanvasComponent() = default;
@ -20,15 +26,18 @@ namespace SHADE
void SetCanvasWidth(CanvasSizeType width) noexcept; void SetCanvasWidth(CanvasSizeType width) noexcept;
void SetCanvasHeight(CanvasSizeType height) noexcept; void SetCanvasHeight(CanvasSizeType height) noexcept;
CanvasSizeType const GetCanvasWidth() const noexcept; CanvasSizeType GetCanvasWidth() const noexcept;
CanvasSizeType const GetCanvasHeight() const noexcept; CanvasSizeType GetCanvasHeight() const noexcept;
SHMatrix const& GetMatrix() const noexcept;
private: private:
CanvasSizeType width; CanvasSizeType width;
CanvasSizeType height; CanvasSizeType height;
bool dirtyMatrix;
SHMatrix canvasMatrix;
RTTR_ENABLE()
}; };

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@ -0,0 +1,32 @@
#include "SHpch.h"
#include "SHUIComponent.h"
namespace SHADE
{
SHUIComponent::SHUIComponent()
{
}
SHMatrix const& SHUIComponent::GetMatrix()const noexcept
{
return localToCanvasMatrix;
}
}
RTTR_REGISTRATION
{
using namespace SHADE;
using namespace rttr;
registration::class_<SHUIComponent>("Canvas Component")
;
}

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@ -0,0 +1,32 @@
#pragma once
#include <rttr/registration>
#include "SH_API.h"
#include "ECS_Base/Components/SHComponent.h"
#include "Math/SHMatrix.h"
namespace SHADE
{
class SH_API SHUIComponent final: public SHComponent
{
public:
friend class SHUISystem;
SHUIComponent();
~SHUIComponent() = default;
SHMatrix const& GetMatrix() const noexcept;
private:
SHMatrix localToCanvasMatrix;
EntityID canvasID;
RTTR_ENABLE()
};
}

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@ -0,0 +1,113 @@
#include "SHpch.h"
#include "SHUISystem.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Math/Transform/SHTransformComponent.h"
namespace SHADE
{
void SHUISystem::Init()
{
SystemFamily::GetID<SHUISystem>();
SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>();
SHComponentManager::CreateComponentSparseSet<SHUIComponent>();
}
void SHUISystem::Exit()
{
}
void SHUISystem::AddUIComponentRoutine::Execute(double dt) noexcept
{
auto& dense = SHComponentManager::GetDense<SHCanvasComponent>();
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
//Go through all the canvases and make sure all the children has a UIComponent.
for (auto& canvas : dense)
{
auto& children = sceneGraph.GetChildren(canvas.GetEID());
for (auto& child : children)
{
RecurssiveUIComponentCheck(child, canvas);
}
}
//Go through all the UI Component and make sure the parent has a UI or Canvas Component
std::vector<EntityID> entitiesToRemove;
auto& UIDense = SHComponentManager::GetDense<SHUIComponent>();
for (auto& ui : UIDense)
{
SHSceneNode* parentNode = sceneGraph.GetParent(ui.GetEID());
if (parentNode == nullptr || !(SHComponentManager::HasComponent<SHUIComponent>(parentNode->GetEntityID()) || SHComponentManager::HasComponent<SHCanvasComponent>(parentNode->GetEntityID())))
entitiesToRemove.push_back(ui.GetEID());
}
for (auto& id : entitiesToRemove)
{
SHComponentManager::RemoveComponent<SHUIComponent>(id);
}
}
void SHUISystem::AddUIComponentRoutine::RecurssiveUIComponentCheck(SHSceneNode* node, SHCanvasComponent& canvas) noexcept
{
if (node == nullptr)
return;
EntityID eid = node->GetEntityID();
if(SHComponentManager::HasComponent<SHUIComponent>(eid) == false)
SHComponentManager::AddComponent<SHUIComponent>(eid);
else
{
SHComponentManager::GetComponent<SHUIComponent>(eid)->canvasID = canvas.GetEID();
}
auto& children = SHSceneManager::GetCurrentSceneGraph().GetChildren(eid);
for (auto& child : children)
{
RecurssiveUIComponentCheck(child, canvas);
}
}
void SHUISystem::UpdateUIMatrixRoutine::Execute(double dt) noexcept
{
SHUISystem* system = (SHUISystem* )GetSystem();
auto& dense = SHComponentManager::GetDense<SHUIComponent>();
for (auto& comp : dense)
{
system->UpdateUIComponent(comp);
}
}
void SHUISystem::UpdateUIComponent(SHUIComponent& comp) noexcept
{
auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(comp.canvasID);
if (SHComponentManager::HasComponent<SHTransformComponent>(comp.GetEID()))
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
if (canvasComp != nullptr)
comp.localToCanvasMatrix = canvasComp->GetMatrix() * transform->GetTRS();
else
comp.localToCanvasMatrix = transform->GetTRS();
}
else //If for some reason UI Components entities does not have a transform.
{
if (canvasComp != nullptr)
comp.localToCanvasMatrix = canvasComp->GetMatrix();
else
comp.localToCanvasMatrix = SHMatrix::Identity;
}
}
}//end namespace

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@ -0,0 +1,55 @@
#pragma once
#include "SH_API.h"
#include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHSystemRoutine.h"
#include "SHUIComponent.h"
#include "SHCanvasComponent.h"
#include "Scene/SHSceneGraph.h"
#include "Scene/SHSceneManager.h"
namespace SHADE
{
class SH_API SHUISystem final: public SHSystem
{
public:
SHUISystem() = default;
~SHUISystem() = default;
class SH_API AddUIComponentRoutine final: public SHSystemRoutine
{
public:
AddUIComponentRoutine() :SHSystemRoutine("Add UI Component Routine", true) {};
virtual void Execute(double dt) noexcept override final;
private:
void RecurssiveUIComponentCheck(SHSceneNode* node, SHCanvasComponent& canvas) noexcept;
};
friend class AddUIComponentRoutine;
class SH_API UpdateUIMatrixRoutine final: public SHSystemRoutine
{
public:
UpdateUIMatrixRoutine() : SHSystemRoutine("Update UI Matrix Routine", true) {};
virtual void Execute(double dt) noexcept override final;
};
friend class UpdateUIMatrixRoutine;
void Init();
void Exit();
private:
void UpdateUIComponent(SHUIComponent& comp) noexcept;
};
}

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@ -39,13 +39,15 @@ project "SHADE_Managed"
"%{IncludeDir.dotnet}\\include", "%{IncludeDir.dotnet}\\include",
"%{IncludeDir.reactphysics3d}\\include", "%{IncludeDir.reactphysics3d}\\include",
"%{IncludeDir.VULKAN}\\include", "%{IncludeDir.VULKAN}\\include",
"%{IncludeDir.fmod}\\include",
"%{wks.location}/SHADE_Engine/src" "%{wks.location}/SHADE_Engine/src"
} }
libdirs libdirs
{ {
"%{IncludeDir.RTTR}/lib", "%{IncludeDir.RTTR}/lib",
"%{IncludeDir.SDL}/lib" "%{IncludeDir.SDL}/lib",
"%{IncludeDir.fmod}/lib"
} }
links links
@ -93,16 +95,19 @@ project "SHADE_Managed"
symbols "On" symbols "On"
defines {"_DEBUG"} defines {"_DEBUG"}
links{"librttr_core_d.lib"} links{"librttr_core_d.lib"}
links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
filter "configurations:Release" filter "configurations:Release"
optimize "On" optimize "On"
defines{"_RELEASE"} defines{"_RELEASE"}
links{"librttr_core.lib"} links{"librttr_core.lib"}
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
filter "configurations:Publish" filter "configurations:Publish"
optimize "On" optimize "On"
defines{"_RELEASE"} defines{"_RELEASE"}
links{"librttr_core.lib"} links{"librttr_core.lib"}
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
require "vstudio" require "vstudio"

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@ -0,0 +1,101 @@
/************************************************************************************//*!
\file Audio.cxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 16, 2022
\brief Contains the function definitions of the managed Audio static class.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Header
#include "SHpch.h"
// Primary Header
#include "Audio.hxx"
// External Dependencies
#include "AudioSystem/SHAudioSystem.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Utility/Convert.hxx"
namespace SHADE
{
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/
float Audio::BGMVolume::get()
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
return audioSys->GetBgmVolume();
}
void Audio::BGMVolume::set(float value)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->SetBgmVolume(System::Math::Clamp(value, 0.0f, 1.0f));
}
float Audio::SFXVolume::get()
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
return audioSys->GetSfxVolume();
}
void Audio::SFXVolume::set(float value)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->SetSfxVolume(System::Math::Clamp(value, 0.0f, 1.0f));
}
float Audio::MasterVolume::get()
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
return audioSys->GetMasterVolume();
}
void Audio::MasterVolume::set(float value)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->SetMasterVolume(System::Math::Clamp(value, 0.0f, 1.0f));
}
bool Audio::IsPaused::get()
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
return audioSys->GetPaused();
}
void Audio::IsPaused::set(bool value)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->SetPaused(value);
}
/*-----------------------------------------------------------------------------*/
/* Playback Control Functions */
/*-----------------------------------------------------------------------------*/
void Audio::PlaySFXOnce2D(System::String^ path)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->PlayEventOnce(Convert::ToNative(path).data());
}
void Audio::PlaySFXOnce3D(System::String^ path, GameObject gameObject)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->PlayEventOnce(Convert::ToNative(path).data(), true, gameObject.GetEntity(), true);
}
void Audio::PlayBGMOnce2D(System::String^ path)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->PlayEventOnce(Convert::ToNative(path).data(), false);
}
void Audio::PlayBGMOnce3D(System::String^ path, GameObject gameObject)
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->PlayEventOnce(Convert::ToNative(path).data(), false, gameObject.GetEntity(), true);
}
void Audio::StopAllSounds()
{
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
audioSys->StopAllSounds();
}
}

View File

@ -0,0 +1,103 @@
/************************************************************************************//*!
\file Audio.hxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 16, 2022
\brief Contains the definitions of the managed Audio static class.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
#include "Engine/GameObject.hxx"
namespace SHADE
{
/// <summary>
/// Static class that contains the functions for interfacing with the Audio system.
/// </summary>
public ref class Audio abstract sealed
{
public:
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Volume of background music playback. Clamped between 0.0 and 1.0.
/// </summary>
static property float BGMVolume
{
float get();
void set(float value);
}
/// <summary>
/// Volume of sound effects playback. Clamped between 0.0 and 1.0.
/// </summary>
static property float SFXVolume
{
float get();
void set(float value);
}
/// <summary>
/// Overall volume for all audio playback. Clamped between 0.0 and 1.0.
/// </summary>
static property float MasterVolume
{
float get();
void set(float value);
}
/// <summary>
/// Whether or not all audio playback is paused.
/// </summary>
static property bool IsPaused
{
bool get();
void set(bool value);
}
/*-----------------------------------------------------------------------------*/
/* Playback Control Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Plays a sound effect without looping without spatial attenuation.
/// </summary>
/// <param name="path">
/// Path to the audio file relative to the working directory.
/// </param>
static void PlaySFXOnce2D(System::String^ path);
/// <summary>
/// Plays a sound effect without looping with spatial attenuation.
/// </summary>
/// <param name="path">
/// Path to the audio file relative to the working directory.
/// </param>
/// <param name="gameObject">
/// Object whose position is used to play the sound effect.
/// </param>
static void PlaySFXOnce3D(System::String^ path, GameObject gameObject);
/// <summary>
/// Plays background music without looping without spatial attenuation.
/// </summary>
/// <param name="path">
/// Path to the audio file relative to the working directory.
/// </param>
static void PlayBGMOnce2D(System::String^ path);
/// <summary>
/// Plays background music without looping with spatial attenuation.
/// </summary>
/// <param name="path">
/// Path to the audio file relative to the working directory.
/// </param>
/// <param name="gameObject">
/// Object whose position is used to play the background music.
/// </param>
static void PlayBGMOnce3D(System::String^ path, GameObject gameObject);
/// <summary>
/// Stops playback of all sound effects and music.
/// </summary>
static void StopAllSounds();
};
}

View File

@ -20,7 +20,7 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* ColliderBound - Constructors */ /* CollisionShape - Constructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
CollisionShape::CollisionShape(int arrayIdx, Entity attachedEntity) CollisionShape::CollisionShape(int arrayIdx, Entity attachedEntity)
: arrayIndex { arrayIdx } : arrayIndex { arrayIdx }
@ -28,102 +28,183 @@ namespace SHADE
{} {}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* ColliderBound - Setter Functions */ /* CollisionShape - Properties */
/*---------------------------------------------------------------------------------*/
bool CollisionShape::IsTrigger::get()
{
return getNativeCollisionShape().IsTrigger();
}
void CollisionShape::IsTrigger::set(bool value)
{
getNativeCollisionShape().SetIsTrigger(value);
}
Vector3 CollisionShape::PositionOffset::get()
{
return Convert::ToCLI(getNativeCollisionShape().GetPositionOffset());
}
void CollisionShape::PositionOffset::set(Vector3 value)
{
getNativeCollisionShape().SetPositionOffset(Convert::ToNative(value));
}
Vector3 CollisionShape::RotationOffset::get()
{
return Convert::ToCLI(getNativeCollisionShape().GetRotationOffset());
}
void CollisionShape::RotationOffset::set(Vector3 value)
{
getNativeCollisionShape().SetRotationOffset(Convert::ToNative(value));
}
float CollisionShape::Friction::get()
{
return getNativeCollisionShape().GetFriction();
}
void CollisionShape::Friction::set(float value)
{
getNativeCollisionShape().SetFriction(value);
}
float CollisionShape::Bounciness::get()
{
return getNativeCollisionShape().GetBounciness();
}
void CollisionShape::Bounciness::set(float value)
{
getNativeCollisionShape().SetBounciness(value);
}
float CollisionShape::Density::get()
{
return getNativeCollisionShape().GetDensity();
}
void CollisionShape::Density::set(float value)
{
getNativeCollisionShape().SetDensity(value);
}
/*---------------------------------------------------------------------------------*/
/* CollisionShape - helper Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
void CollisionShape::updateArrayIndex(int index) void CollisionShape::updateArrayIndex(int index)
{ {
arrayIndex = index; arrayIndex = index;
} }
SHCollisionShape& SHADE::CollisionShape::getNativeCollisionShape()
{
SHColliderComponent* collider = SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
if (!collider)
throw gcnew System::InvalidOperationException("Unable to retrieve Collider component!");
try
{
auto& shape = collider->GetCollisionShape(arrayIndex);
return shape;
}
catch (std::invalid_argument&)
{
throw gcnew System::IndexOutOfRangeException("Attempted to retrieve out of range CollisionShape!");
}
}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Constructors */ /* BoxCollider - Constructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
BoxCollider::BoxCollider(int arrayIdx, Entity attachedEntity) BoxCollider::BoxCollider(int arrayIdx, Entity attachedEntity)
: CollisionShape { arrayIndex, attachedEntity } : CollisionShape { arrayIndex, attachedEntity }
{} {}
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Properties */ /* BoxCollider - Properties */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
Vector3 BoxCollider::Center::get() Vector3 BoxCollider::Center::get()
{ {
return Convert::ToCLI(getNativeBoundObject<SHBox>().GetCenter()); return Convert::ToCLI(getNativeCollisionShape<SHBox>().GetCenter());
} }
void BoxCollider::Center::set(Vector3 value) void BoxCollider::Center::set(Vector3 value)
{ {
getNativeBoundObject<SHBox>().SetCenter(Convert::ToNative(value)); getNativeCollisionShape<SHBox>().SetCenter(Convert::ToNative(value));
} }
Vector3 BoxCollider::HalfExtents::get() Vector3 BoxCollider::HalfExtents::get()
{ {
return Convert::ToCLI(getNativeBoundObject<SHBox>().GetWorldExtents()); return Convert::ToCLI(getNativeCollisionShape<SHBox>().GetWorldExtents());
} }
void BoxCollider::HalfExtents::set(Vector3 value) void BoxCollider::HalfExtents::set(Vector3 value)
{ {
getNativeBoundObject<SHBox>().SetWorldExtents(Convert::ToNative(value)); getNativeCollisionShape<SHBox>().SetWorldExtents(Convert::ToNative(value));
} }
Vector3 BoxCollider::Min::get() Vector3 BoxCollider::Min::get()
{ {
return Convert::ToCLI(getNativeBoundObject<SHBox>().GetMin()); return Convert::ToCLI(getNativeCollisionShape<SHBox>().GetMin());
} }
void BoxCollider::Min::set(Vector3 value) void BoxCollider::Min::set(Vector3 value)
{ {
getNativeBoundObject<SHBox>().SetMin(Convert::ToNative(value)); getNativeCollisionShape<SHBox>().SetMin(Convert::ToNative(value));
} }
Vector3 BoxCollider::Max::get() Vector3 BoxCollider::Max::get()
{ {
return Convert::ToCLI(getNativeBoundObject<SHBox>().GetMax()); return Convert::ToCLI(getNativeCollisionShape<SHBox>().GetMax());
} }
void BoxCollider::Max::set(Vector3 value) void BoxCollider::Max::set(Vector3 value)
{ {
getNativeBoundObject<SHBox>().SetMax(Convert::ToNative(value)); getNativeCollisionShape<SHBox>().SetMax(Convert::ToNative(value));
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Usage Functions */ /* BoxCollider - Usage Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
bool BoxCollider::TestPoint(Vector3 point) bool BoxCollider::TestPoint(Vector3 point)
{ {
return getNativeBoundObject<SHBox>().TestPoint(Convert::ToNative(point)); return getNativeCollisionShape<SHBox>().TestPoint(Convert::ToNative(point));
} }
bool BoxCollider::Raycast(Ray ray, float maxDistance) bool BoxCollider::Raycast(Ray ray, float maxDistance)
{ {
return getNativeBoundObject<SHBox>().Raycast(Convert::ToNative(ray), maxDistance); return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray), maxDistance);
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Properties */ /* SphereCollider - Properties */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
Vector3 SphereCollider::Center::get() Vector3 SphereCollider::Center::get()
{ {
return Convert::ToCLI(getNativeBoundObject<SHSphere>().GetCenter()); return Convert::ToCLI(getNativeCollisionShape<SHSphere>().GetCenter());
} }
void SphereCollider::Center::set(Vector3 value) void SphereCollider::Center::set(Vector3 value)
{ {
getNativeBoundObject<SHSphere>().SetCenter(Convert::ToNative(value)); getNativeCollisionShape<SHSphere>().SetCenter(Convert::ToNative(value));
} }
float SphereCollider::Radius::get() float SphereCollider::Radius::get()
{ {
return getNativeBoundObject<SHSphere>().GetWorldRadius(); return getNativeCollisionShape<SHSphere>().GetWorldRadius();
} }
void SphereCollider::Radius::set(float value) void SphereCollider::Radius::set(float value)
{ {
getNativeBoundObject<SHSphere>().SetWorldRadius(value); getNativeCollisionShape<SHSphere>().SetWorldRadius(value);
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* SphereColliderBound - Usage Functions */ /* SphereCollider - Usage Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
bool SphereCollider::TestPoint(Vector3 point) bool SphereCollider::TestPoint(Vector3 point)
{ {
return getNativeBoundObject<SHBox>().TestPoint(Convert::ToNative(point)); return getNativeCollisionShape<SHBox>().TestPoint(Convert::ToNative(point));
} }
bool SphereCollider::Raycast(Ray ray, float maxDistance) bool SphereCollider::Raycast(Ray ray, float maxDistance)
{ {
return getNativeBoundObject<SHBox>().Raycast(Convert::ToNative(ray), maxDistance); return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray), maxDistance);
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* SphereColliderBound - Constructors */ /* SphereCollider - Constructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
SphereCollider::SphereCollider(int arrayIndex, Entity attachedEntity) SphereCollider::SphereCollider(int arrayIndex, Entity attachedEntity)
: CollisionShape{ arrayIndex, attachedEntity } : CollisionShape{ arrayIndex, attachedEntity }
@ -154,7 +235,7 @@ namespace SHADE
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Collider - ColliderBound Functions */ /* Collider - Collider Functions */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
CollisionShape^ Collider::GetCollisionShape(int index) CollisionShape^ Collider::GetCollisionShape(int index)
{ {
@ -166,7 +247,7 @@ namespace SHADE
// Check if valid // Check if valid
if (index < 0 || index >= subColliderList->Count) if (index < 0 || index >= subColliderList->Count)
throw gcnew System::ArgumentException("[Collider] Invalid index for Collider Bound retrieval."); throw gcnew System::ArgumentException("[Collider] Invalid index for Collision Shape retrieval.");
// Return the bound // Return the bound
return subColliderList[index]; return subColliderList[index];
@ -217,7 +298,7 @@ namespace SHADE
{ {
collidersList->Remove(wr); collidersList->Remove(wr);
} }
SAFE_NATIVE_CALL_END("Collider.OnColliderBoundChanged") SAFE_NATIVE_CALL_END("Collider.OnCollisionShapeChanged")
} }
void Collider::updateSubColliderList() void Collider::updateSubColliderList()

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@ -19,7 +19,7 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE namespace SHADE
{ {
template<typename CollisionShapeType> template<typename CollisionShapeType>
CollisionShapeType& SHADE::CollisionShape::getNativeBoundObject() CollisionShapeType& SHADE::CollisionShape::getNativeCollisionShape()
{ {
SHColliderComponent* collider = SHComponentManager::GetComponent_s<SHColliderComponent>(entity); SHColliderComponent* collider = SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
if (!collider) if (!collider)
@ -29,13 +29,13 @@ namespace SHADE
{ {
auto& shape = collider->GetCollisionShape(arrayIndex); auto& shape = collider->GetCollisionShape(arrayIndex);
if (shape.GetType() != SHCollisionShape::Type::BOX) if (shape.GetType() != SHCollisionShape::Type::BOX)
throw gcnew System::InvalidOperationException("Attempted to retrieve invalid ColliderBound."); throw gcnew System::InvalidOperationException("Attempted to retrieve invalid CollisionShape.");
return reinterpret_cast<CollisionShapeType&>(shape); return reinterpret_cast<CollisionShapeType&>(shape);
} }
catch (std::invalid_argument&) catch (std::invalid_argument&)
{ {
throw gcnew System::IndexOutOfRangeException("Attempted to retrieve out of range ColliderBound!"); throw gcnew System::IndexOutOfRangeException("Attempted to retrieve out of range CollisionShape!");
} }
} }
} }

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@ -30,6 +30,61 @@ namespace SHADE
public ref class CollisionShape abstract public ref class CollisionShape abstract
{ {
public: public:
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Whether or not this CollisionShape is a trigger.
/// </summary>
property bool IsTrigger
{
bool get();
void set(bool value);
}
/// <summary>
/// The positional offset of this collision shape from the transform's position.
/// </summary>
property Vector3 PositionOffset
{
Vector3 get();
void set(Vector3 value);
}
/// <summary>
/// The rotational offset of this collision shape from the transform's rotation.
/// </summary>
property Vector3 RotationOffset
{
Vector3 get();
void set(Vector3 value);
}
// TODO(Diren): Swap this to Physics Materials once asset implementation for that is done
/// <summary>
/// The frictional coefficient of the shape. Clamped between 0 and 1.
/// </summary>
property float Friction
{
float get();
void set(float value);
}
/// <summary>
/// The bounciness factor of the shape. Clamped between 0 and 1.
/// </summary>
property float Bounciness
{
float get();
void set(float value);
}
/// <summary>
/// The mass density of this shape. Cannot be negative.
/// </summary>
property float Density
{
float get();
void set(float value);
}
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Usage Functions */ /* Usage Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -63,13 +118,18 @@ namespace SHADE
/* Helper Functions */ /* Helper Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
template<typename CollisionShapeType> template<typename CollisionShapeType>
CollisionShapeType& getNativeBoundObject(); CollisionShapeType& getNativeCollisionShape();
internal: internal:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Setter Functions */ /* Setter Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
void updateArrayIndex(int index); void updateArrayIndex(int index);
/*-----------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------*/
SHCollisionShape& getNativeCollisionShape();
}; };
/// <summary> /// <summary>
@ -205,18 +265,18 @@ namespace SHADE
/* Usage Functions */ /* Usage Functions */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/// <summary> /// <summary>
/// Retrieves a ColliderBound at the specified index in the ColliderBound list. /// Retrieves a CollisionShape at the specified index in the CollisionShapes list.
/// </summary> /// </summary>
/// <param name="index">Index to retrieve a ColliderBound from.</param> /// <param name="index">Index to retrieve a ColliderBound from.</param>
/// <returns>ColliderBound for the specified index.</returns> /// <returns>ColliderBound for the specified index.</returns>
CollisionShape^ GetCollisionShape(int index); CollisionShape^ GetCollisionShape(int index);
/// <summary> /// <summary>
/// Retrieves a ColliderBound at the specified index in the ColliderBound list /// Retrieves a CollisionShape at the specified index in the CollisionShapes list
/// and casts it to the appropriate type. /// and casts it to the appropriate type.
/// </summary> /// </summary>
/// <typeparam name="T">Type of the ColliderBound to cast to.</typeparam> /// <typeparam name="T">Type of the CollisionShape to cast to.</typeparam>
/// <param name="index">Index to retrieve a ColliderBound from.</param> /// <param name="index">Index to retrieve a CollisionShape from.</param>
/// <returns>ColliderBound for the specified index.</returns> /// <returns>CollisionShape for the specified index.</returns>
generic<typename T> where T:CollisionShape generic<typename T> where T:CollisionShape
T GetCollisionShape(int index); T GetCollisionShape(int index);

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@ -52,7 +52,7 @@ namespace SHADE
Vector3 Vector3::GetNormalised() Vector3 Vector3::GetNormalised()
{ {
return *this / GetSqrMagnitude(); return *this / GetMagnitude();
} }
float Vector3::GetMagnitude() float Vector3::GetMagnitude()

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@ -402,8 +402,8 @@ namespace SHADE
System::Collections::Generic::List<Script^>^ scriptList = scripts[entity]; System::Collections::Generic::List<Script^>^ scriptList = scripts[entity];
for each (Script ^ script in scriptList) for each (Script ^ script in scriptList)
{ {
// Call OnDestroy only if indicated and also in play mode // Call OnDestroy only if indicated and also if the game has run
if (callOnDestroy) if (callOnDestroy && Application::IsPlaying || Application::IsPaused)
{ {
script->OnDestroy(); script->OnDestroy();
} }
@ -469,7 +469,7 @@ namespace SHADE
script->OnDestroy(); script->OnDestroy();
} }
auto entity = script->Owner.GetEntity(); auto entity = script->Owner.GetEntity();
auto scriptList = scripts[script->Owner.GetEntity()]; auto scriptList = scripts[script->Owner.GetEntity()]; // Unable to find here
scriptList->Remove(script); scriptList->Remove(script);
if (scriptList->Count <= 0) if (scriptList->Count <= 0)
{ {

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@ -44,6 +44,8 @@ namespace SHADE
// Get all fields // Get all fields
System::Collections::Generic::IEnumerable<FieldInfo^>^ fields = ReflectionUtilities::GetInstanceFields(object); System::Collections::Generic::IEnumerable<FieldInfo^>^ fields = ReflectionUtilities::GetInstanceFields(object);
for each (FieldInfo^ field in fields) for each (FieldInfo^ field in fields)
{
try
{ {
// Ignore private and non-SerialiseField // Ignore private and non-SerialiseField
if (!ReflectionUtilities::FieldIsSerialisable(field)) if (!ReflectionUtilities::FieldIsSerialisable(field))
@ -52,6 +54,14 @@ namespace SHADE
// Serialise // Serialise
writeFieldIntoYaml(field, object, scriptNode); writeFieldIntoYaml(field, object, scriptNode);
} }
catch (System::Exception^ e)
{
Debug::LogError
(
System::String::Format("[SerialisationUtilities] Failed to serialise field ({0}): {1}", field->Name, e->ToString())
);
}
}
scriptListNode.push_back(scriptNode); scriptListNode.push_back(scriptNode);
} }
@ -73,6 +83,8 @@ namespace SHADE
// Get all fields // Get all fields
System::Collections::Generic::IEnumerable<FieldInfo^>^ fields = ReflectionUtilities::GetInstanceFields(object); System::Collections::Generic::IEnumerable<FieldInfo^>^ fields = ReflectionUtilities::GetInstanceFields(object);
for each (FieldInfo^ field in fields) for each (FieldInfo^ field in fields)
{
try
{ {
// Ignore private and non-SerialiseField // Ignore private and non-SerialiseField
if (!ReflectionUtilities::FieldIsSerialisable(field)) if (!ReflectionUtilities::FieldIsSerialisable(field))
@ -85,6 +97,14 @@ namespace SHADE
writeYamlIntoField(field, object, yamlNode[FIELD_NAME]); writeYamlIntoField(field, object, yamlNode[FIELD_NAME]);
} }
} }
catch (System::Exception^ e)
{
Debug::LogError
(
System::String::Format("[SerialisationUtilities] Failed to deserialise field ({0}): {1}", field->Name, e->ToString())
);
}
}
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Serialization Helper Functions */ /* Serialization Helper Functions */

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@ -142,6 +142,31 @@ namespace SHADE
bool SerialisationUtilities::fieldAssignYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node) bool SerialisationUtilities::fieldAssignYaml(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node)
{ {
System::Object^ valueObj = fieldInfo->GetValue(object); System::Object^ valueObj = fieldInfo->GetValue(object);
if (valueObj == nullptr)
{
if constexpr (std::is_same_v<FieldType, System::Enum>)
{
if (fieldInfo->FieldType->IsSubclassOf(System::Enum::typeid))
{
valueObj = 0;
}
}
else
{
if (fieldInfo->FieldType == FieldType::typeid)
{
if constexpr (std::is_same_v<FieldType, System::String>)
{
valueObj = "";
}
else
{
valueObj = FieldType();
}
}
}
}
if (varAssignYamlInternal<FieldType>(valueObj, node)) if (varAssignYamlInternal<FieldType>(valueObj, node))
{ {
fieldInfo->SetValue(object, valueObj); fieldInfo->SetValue(object, valueObj);