Scenes are now reloaded and scripts are no longer lost when building scripts
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parent
29c25c2d6d
commit
06afd384af
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@ -120,12 +120,16 @@ namespace SHADE
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if (ImGui::Selectable("Build Scripts - Debug"))
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if (ImGui::Selectable("Build Scripts - Debug"))
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{
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{
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auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
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auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
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SHSerialization::SerializeSceneToFile(SHSceneManager::GetCurrentSceneAssetID());
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scriptEngine->BuildScriptAssembly(true, true);
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scriptEngine->BuildScriptAssembly(true, true);
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SHSceneManager::RestartScene(SHSceneManager::GetCurrentSceneAssetID());
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}
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}
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if (ImGui::Selectable("Build Scripts - Release"))
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if (ImGui::Selectable("Build Scripts - Release"))
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{
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{
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auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
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auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
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scriptEngine->BuildScriptAssembly(false, true);
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SHSerialization::SerializeSceneToFile(SHSceneManager::GetCurrentSceneAssetID());
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scriptEngine->BuildScriptAssembly(false, true);
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SHSceneManager::RestartScene(SHSceneManager::GetCurrentSceneAssetID());
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}
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}
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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