Merge remote-tracking branch 'origin/SP3-1-Rendering' into SP3-1-Rendering
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commit
0f13476c08
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@ -532,21 +532,50 @@ namespace SHADE
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{
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window = wind;
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}
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/*-----------------------------------------------------------------------------------*/
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/* System Routine Functions - BeginRoutine */
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/*-----------------------------------------------------------------------------------*/
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SHGraphicsSystem::BeginRoutine::BeginRoutine()
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: SHSystemRoutine("Graphics System Frame Set Up", false)
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{}
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void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
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{
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reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
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}
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/*-----------------------------------------------------------------------------------*/
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/* System Routine Functions - RenderRoutine */
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/*-----------------------------------------------------------------------------------*/
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SHGraphicsSystem::RenderRoutine::RenderRoutine()
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: SHSystemRoutine("Graphics System Render", false)
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{}
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void SHGraphicsSystem::RenderRoutine::Execute(double dt) noexcept
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{
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reinterpret_cast<SHGraphicsSystem*>(system)->Run(dt);
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}
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/*-----------------------------------------------------------------------------------*/
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/* System Routine Functions - EndRoutine */
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/*-----------------------------------------------------------------------------------*/
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SHGraphicsSystem::EndRoutine::EndRoutine()
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: SHSystemRoutine("Graphics System Frame Clean Up", false)
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{}
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void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
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{
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reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
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}
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/*-----------------------------------------------------------------------------------*/
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/* System Routine Functions - BatcherDispatcherRoutine */
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/*-----------------------------------------------------------------------------------*/
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SHGraphicsSystem::BatcherDispatcherRoutine::BatcherDispatcherRoutine()
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: SHSystemRoutine("Graphics System Batcher Dispatcher", false)
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{}
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void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
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{
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auto& renderables = SHComponentManager::GetDense<SHRenderable>();
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@ -69,21 +69,25 @@ namespace SHADE
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class SH_API BeginRoutine final : public SHSystemRoutine
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{
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public:
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BeginRoutine();
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virtual void Execute(double dt) noexcept override final;
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};
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class SH_API RenderRoutine final : public SHSystemRoutine
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{
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public:
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RenderRoutine();
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virtual void Execute(double dt) noexcept override final;
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};
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class SH_API EndRoutine final : public SHSystemRoutine
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{
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public:
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EndRoutine();
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virtual void Execute(double dt) noexcept override final;
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};
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class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
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{
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public:
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BatcherDispatcherRoutine();
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virtual void Execute(double dt) noexcept override final;
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};
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