Merge branch 'UI-Test' into SP3-20-UI-System
This commit is contained in:
commit
132e66c6c0
|
@ -1,4 +1,4 @@
|
||||||
Start in Fullscreen: false
|
Start in Fullscreen: false
|
||||||
Starting Scene ID: 97161771
|
Starting Scene ID: 97158628
|
||||||
Window Size: {x: 1920, y: 1080}
|
Window Size: {x: 1920, y: 1080}
|
||||||
Window Title: SHADE Engine
|
Window Title: SHADE Engine
|
|
@ -0,0 +1 @@
|
||||||
|
0
|
|
@ -0,0 +1,4 @@
|
||||||
|
Start Maximized: true
|
||||||
|
Working Scene ID: 97161771
|
||||||
|
Window Size: {x: 1920, y: 1080}
|
||||||
|
Style: 0
|
|
@ -34,7 +34,7 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 153.399994, y: 0, z: 0}
|
Translate: {x: 0, y: -3.9000001, z: 0}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -45,7 +45,7 @@
|
||||||
Toggle Button Component:
|
Toggle Button Component:
|
||||||
Non Toggled Texture: 0
|
Non Toggled Texture: 0
|
||||||
Toggled Texture: 0
|
Toggled Texture: 0
|
||||||
Value: false
|
Value: true
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 1
|
- EID: 1
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
Name: UI_Test
|
Name: UI Test
|
||||||
ID: 97161771
|
ID: 92642496
|
||||||
Type: 5
|
Type: 5
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
#include "Events/SHEventManager.hpp"
|
#include "Events/SHEventManager.hpp"
|
||||||
|
|
||||||
|
#include <tuple>
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
@ -151,6 +151,32 @@ namespace SHADE
|
||||||
return (componentSet.GetSparseSet<T>()->GetElement_s(EntityHandleGenerator::GetIndex(entityID)));
|
return (componentSet.GetSparseSet<T>()->GetElement_s(EntityHandleGenerator::GetIndex(entityID)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*!*************************************************************************
|
||||||
|
* \brief
|
||||||
|
* Gets the Component of the entity with the specified entityID
|
||||||
|
*
|
||||||
|
* This is the safe version of GetComponent_s which does a HasComponent to make
|
||||||
|
* sure that the entity has such a component and returns nullptr if it doesn't
|
||||||
|
*
|
||||||
|
* This safe version also checks if the sparse set of this component type
|
||||||
|
* has been created in SHComponentManager and creates one if it doesn't
|
||||||
|
*
|
||||||
|
* @tparam T...
|
||||||
|
* Pack of Types for all the Components to get.
|
||||||
|
* \param entityID
|
||||||
|
* EntityID of the entity that we are trying to get the component of.
|
||||||
|
* \return
|
||||||
|
* A tuple of pointers to all the components specified.
|
||||||
|
* Returns nullptr if the entity does not contain such a component.
|
||||||
|
***************************************************************************/
|
||||||
|
|
||||||
|
template<typename ...T>
|
||||||
|
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, T>), std::tuple<T*...>> GetComponents(EntityID entityID) noexcept
|
||||||
|
{
|
||||||
|
return std::make_tuple<T*...>(GetComponent_s<T>(entityID)...);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/*!*************************************************************************
|
/*!*************************************************************************
|
||||||
* \brief
|
* \brief
|
||||||
* Gets the Component of the entity with the specified entityID
|
* Gets the Component of the entity with the specified entityID
|
||||||
|
|
|
@ -23,4 +23,5 @@ constexpr SHEventIdentifier SH_SCENE_INIT_POST { 14 };
|
||||||
constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 15 };
|
constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 15 };
|
||||||
constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 };
|
constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 };
|
||||||
constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
|
constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
|
||||||
|
constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include <SHpch.h>
|
#include <SHpch.h>
|
||||||
|
#include <fstream>
|
||||||
#include "SHInputManager.h"
|
#include "SHInputManager.h"
|
||||||
#include "../Tools/SHException.h"
|
#include "../Tools/SHException.h"
|
||||||
|
|
||||||
|
@ -99,6 +100,161 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//The Binding File format presently goes as such:
|
||||||
|
/*
|
||||||
|
* Binding count
|
||||||
|
* (For each binding:)
|
||||||
|
* Name
|
||||||
|
Binding Type Enum
|
||||||
|
Inverted Bool
|
||||||
|
Gravity Double
|
||||||
|
Dead Double
|
||||||
|
Sensitivity Double
|
||||||
|
Snap Bool
|
||||||
|
PositiveKeyCode count
|
||||||
|
PositiveKeyCodes
|
||||||
|
NegativeKeyCode count
|
||||||
|
NegativeKeyCodes
|
||||||
|
PositiveControllerCode Count
|
||||||
|
PositiveControllerCodes
|
||||||
|
NegativeControllerCode Count
|
||||||
|
NegativeControllerCodes
|
||||||
|
*/
|
||||||
|
void SHInputManager::SaveBindings(std::string const& targetFile) noexcept
|
||||||
|
{
|
||||||
|
std::ofstream file;
|
||||||
|
file.open(targetFile);
|
||||||
|
|
||||||
|
//File cannot be written to
|
||||||
|
if (!file) return;
|
||||||
|
|
||||||
|
//First write the number of bindings
|
||||||
|
file << bindings.size() << std::endl;
|
||||||
|
|
||||||
|
for (auto& b : bindings)
|
||||||
|
{
|
||||||
|
//Name
|
||||||
|
file << b.first << std::endl;
|
||||||
|
|
||||||
|
//Data
|
||||||
|
auto& lbd = b.second;
|
||||||
|
|
||||||
|
file << static_cast<int>(lbd.bindingType) << std::endl;
|
||||||
|
file << static_cast<int>(lbd.inverted) << std::endl;
|
||||||
|
file << lbd.gravity << std::endl;
|
||||||
|
file << lbd.dead << std::endl;
|
||||||
|
file << lbd.sensitivity << std::endl;
|
||||||
|
file << static_cast<int>(lbd.snap) << std::endl;
|
||||||
|
|
||||||
|
//Bindings
|
||||||
|
file << lbd.positiveKeyCodes.size() << std::endl;
|
||||||
|
for (auto kc : lbd.positiveKeyCodes)
|
||||||
|
file << static_cast<int>(kc) << std::endl;
|
||||||
|
file << lbd.negativeKeyCodes.size() << std::endl;
|
||||||
|
for (auto kc : lbd.negativeKeyCodes)
|
||||||
|
file << static_cast<int>(kc) << std::endl;
|
||||||
|
file << lbd.positiveControllerCodes.size() << std::endl;
|
||||||
|
for (auto cc : lbd.positiveControllerCodes)
|
||||||
|
file << static_cast<int>(cc) << std::endl;
|
||||||
|
file << lbd.negativeControllerCodes.size() << std::endl;
|
||||||
|
for (auto cc : lbd.negativeControllerCodes)
|
||||||
|
file << static_cast<int>(cc) << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHInputManager::LoadBindings(std::string const& sourceFile) noexcept
|
||||||
|
{
|
||||||
|
std::ifstream file;
|
||||||
|
file.open(sourceFile);
|
||||||
|
|
||||||
|
//Check
|
||||||
|
if (!file) return;
|
||||||
|
|
||||||
|
//Erase
|
||||||
|
ClearBindings();
|
||||||
|
|
||||||
|
//Read
|
||||||
|
std::string read;
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
std::getline(file, read);
|
||||||
|
count = std::stoi(read);
|
||||||
|
|
||||||
|
std::string bindingName;
|
||||||
|
for (int b = 0; b < count; ++b)
|
||||||
|
{
|
||||||
|
//Name
|
||||||
|
std::getline(file, read);
|
||||||
|
bindingName = read;
|
||||||
|
AddBinding(bindingName);
|
||||||
|
|
||||||
|
//Type
|
||||||
|
std::getline(file, read);
|
||||||
|
SetBindingType(bindingName, static_cast<SH_BINDINGTYPE>(std::stoi(read)));
|
||||||
|
|
||||||
|
//Inversion
|
||||||
|
std::getline(file, read);
|
||||||
|
SetBindingInverted(bindingName, static_cast<bool>(std::stoi(read)));
|
||||||
|
|
||||||
|
//Gravity
|
||||||
|
std::getline(file, read);
|
||||||
|
SetBindingGravity(bindingName, std::stod(read));
|
||||||
|
|
||||||
|
//Dead
|
||||||
|
std::getline(file, read);
|
||||||
|
SetBindingDead(bindingName, std::stod(read));
|
||||||
|
|
||||||
|
//Sensitivity
|
||||||
|
std::getline(file, read);
|
||||||
|
SetBindingSensitivity(bindingName, std::stod(read));
|
||||||
|
|
||||||
|
//Snap
|
||||||
|
std::getline(file, read);
|
||||||
|
SetBindingSnap(bindingName, static_cast<bool>(std::stoi(read)));
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
//Positive Key Codes
|
||||||
|
std::getline(file, read);
|
||||||
|
count = std::stoi(read);
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
std::getline(file, read);
|
||||||
|
AddBindingPositiveKeyCode(bindingName, static_cast<SH_KEYCODE>(std::stoi(read)));
|
||||||
|
}
|
||||||
|
|
||||||
|
//Negative Key Codes
|
||||||
|
std::getline(file, read);
|
||||||
|
count = std::stoi(read);
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
std::getline(file, read);
|
||||||
|
AddBindingNegativeKeyCode(bindingName, static_cast<SH_KEYCODE>(std::stoi(read)));
|
||||||
|
}
|
||||||
|
|
||||||
|
//Positive Controller Codes
|
||||||
|
std::getline(file, read);
|
||||||
|
count = std::stoi(read);
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
std::getline(file, read);
|
||||||
|
AddBindingPositiveControllerCode(bindingName, static_cast<SH_CONTROLLERCODE>(std::stoi(read)));
|
||||||
|
}
|
||||||
|
|
||||||
|
//Negative Controller Codes
|
||||||
|
std::getline(file, read);
|
||||||
|
count = std::stoi(read);
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
std::getline(file, read);
|
||||||
|
AddBindingNegativeControllerCode(bindingName, static_cast<SH_CONTROLLERCODE>(std::stoi(read)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
}
|
||||||
|
|
||||||
void SHInputManager::UpdateInput(double dt) noexcept
|
void SHInputManager::UpdateInput(double dt) noexcept
|
||||||
{
|
{
|
||||||
//Keyboard and Mouse Buttons////////////////////////////////////////////////
|
//Keyboard and Mouse Buttons////////////////////////////////////////////////
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include "../../SHADE_Managed/src/SHpch.h"
|
#include "../../SHADE_Managed/src/SHpch.h"
|
||||||
|
#include "../../SHADE_Engine/src/Assets/SHAssetMacros.h"
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
#pragma comment(lib, "xinput.lib")
|
#pragma comment(lib, "xinput.lib")
|
||||||
|
|
||||||
|
@ -681,6 +682,17 @@ namespace SHADE
|
||||||
return controllersReleasedTime[controllerNum][static_cast<size_t>(code)];
|
return controllersReleasedTime[controllerNum][static_cast<size_t>(code)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*------------------------------------------------------------------------*/
|
||||||
|
/* Binding I/O */
|
||||||
|
/*------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
//Save bindings registered into a file
|
||||||
|
static void SaveBindings(std::string const& targetFile = std::string(ASSET_ROOT) + "/Bindings.SHConfig") noexcept;
|
||||||
|
|
||||||
|
//Load and register bindings from a file
|
||||||
|
//If specified file exists, the current list of bindings will be overwritten, so save them somewhere else before loading
|
||||||
|
static void LoadBindings(std::string const& sourceFile = std::string(ASSET_ROOT) + "/Bindings.SHConfig") noexcept;
|
||||||
|
|
||||||
/*------------------------------------------------------------------------*/
|
/*------------------------------------------------------------------------*/
|
||||||
/* Binding Functions */
|
/* Binding Functions */
|
||||||
/*------------------------------------------------------------------------*/
|
/*------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -350,7 +350,6 @@ namespace SHADE
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
|
||||||
//SHSerializationHelper::ConvertNodeToComponent<SHTextRenderableComponent>(componentsNode, eid);
|
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
|
||||||
|
#include "ECS_Base/SHECSMacros.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
struct SHButtonClickEvent
|
||||||
|
{
|
||||||
|
EntityID EID;
|
||||||
|
// value of the toggle button, default to false if its a button and not a toggle button
|
||||||
|
bool value{false};
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,39 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHSliderComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
SHSliderComponent::SHSliderComponent()
|
||||||
|
:size(1.0f), isHovered(false), isClicked(false), value(0.0f)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float SHSliderComponent::GetValue() const noexcept
|
||||||
|
{
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHSliderComponent::SetValue(float value) noexcept
|
||||||
|
{
|
||||||
|
this->value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
RTTR_REGISTRATION
|
||||||
|
{
|
||||||
|
using namespace SHADE;
|
||||||
|
using namespace rttr;
|
||||||
|
|
||||||
|
registration::class_<SHSliderComponent>("Slider Component")
|
||||||
|
.property("Slider Value", &SHSliderComponent::GetValue, &SHSliderComponent::SetValue)
|
||||||
|
|
||||||
|
;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,41 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <rttr/registration>
|
||||||
|
|
||||||
|
#include "SH_API.h"
|
||||||
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
|
#include "Math/Vector/SHVec3.h"
|
||||||
|
#include "Math/Vector/SHVec2.h"
|
||||||
|
#include "Assets/SHAssetMacros.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
|
||||||
|
class SH_API SHSliderComponent final: public SHComponent
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SHSliderComponent();
|
||||||
|
virtual ~SHSliderComponent() = default;
|
||||||
|
|
||||||
|
SHVec2 size;
|
||||||
|
|
||||||
|
|
||||||
|
float GetValue() const noexcept;
|
||||||
|
|
||||||
|
|
||||||
|
void SetValue(float value) noexcept;
|
||||||
|
|
||||||
|
|
||||||
|
friend class SHUISystem;
|
||||||
|
private:
|
||||||
|
|
||||||
|
bool isHovered;
|
||||||
|
bool isClicked;
|
||||||
|
|
||||||
|
float value;
|
||||||
|
|
||||||
|
RTTR_ENABLE()
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -10,6 +10,13 @@
|
||||||
#include "Editor/SHEditor.h"
|
#include "Editor/SHEditor.h"
|
||||||
#include "Resource/SHResourceManager.h"
|
#include "Resource/SHResourceManager.h"
|
||||||
#include "Input/SHInputManager.h"
|
#include "Input/SHInputManager.h"
|
||||||
|
#include "SHUIComponent.h"
|
||||||
|
#include "SHButtonComponent.h"
|
||||||
|
#include "SHToggleButtonComponent.h"
|
||||||
|
#include "SHSliderComponent.h"
|
||||||
|
#include "SHCanvasComponent.h"
|
||||||
|
#include "Events/SHEventManager.hpp"
|
||||||
|
#include "Events/SHButtonClickEvent.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -20,7 +27,6 @@ namespace SHADE
|
||||||
SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>();
|
SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>();
|
||||||
SHComponentManager::CreateComponentSparseSet<SHUIComponent>();
|
SHComponentManager::CreateComponentSparseSet<SHUIComponent>();
|
||||||
SHComponentManager::CreateComponentSparseSet<SHButtonComponent>();
|
SHComponentManager::CreateComponentSparseSet<SHButtonComponent>();
|
||||||
SHComponentManager::CreateComponentSparseSet<SHToggleButtonComponent>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHUISystem::Exit()
|
void SHUISystem::Exit()
|
||||||
|
@ -163,35 +169,62 @@ namespace SHADE
|
||||||
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
||||||
//mousePos.y = windowSize.y - mousePos.y;
|
//mousePos.y = windowSize.y - mousePos.y;
|
||||||
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
|
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
|
||||||
SHLOG_INFO("window size: {}, {}", windowSize.x, windowSize.y)
|
mousePos /= windowSize;
|
||||||
//mousePos /= windowSize;
|
SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
||||||
//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
|
||||||
|
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
int x, y;
|
||||||
|
SHInputManager::GetMouseScreenPosition(&x, &y);
|
||||||
|
mousePos.x = x;
|
||||||
|
mousePos.y = y;
|
||||||
|
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||||
|
windowSize = { ws.first,ws.second };
|
||||||
|
mousePos /= windowSize;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0)};
|
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0)};
|
||||||
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
|
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
|
||||||
|
|
||||||
topExtent = CanvasToScreenPoint(topExtent);
|
topExtent = CanvasToScreenPoint(topExtent,true);
|
||||||
btmExtent = CanvasToScreenPoint(btmExtent);
|
btmExtent = CanvasToScreenPoint(btmExtent,true);
|
||||||
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
|
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
|
||||||
//topExtent /= camSize;
|
|
||||||
//btmExtent /= camSize;
|
|
||||||
|
|
||||||
comp.isClicked = false;
|
comp.isClicked = false;
|
||||||
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
|
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
|
||||||
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
||||||
{
|
{
|
||||||
comp.isHovered = true;
|
comp.isHovered = true;
|
||||||
|
#ifdef SHEDITOR
|
||||||
|
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
||||||
|
{
|
||||||
|
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||||
|
{
|
||||||
|
comp.isClicked = true;
|
||||||
|
SHButtonClickEvent clickEvent;
|
||||||
|
clickEvent.EID = comp.GetEID();
|
||||||
|
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#else
|
||||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||||
{
|
{
|
||||||
comp.isClicked = true;
|
comp.isClicked = true;
|
||||||
|
SHButtonClickEvent clickEvent;
|
||||||
|
clickEvent.EID = comp.GetEID();
|
||||||
|
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||||
}
|
}
|
||||||
SHLOG_INFO("HOVERED")
|
#endif
|
||||||
|
|
||||||
|
//SHLOG_INFO("HOVERED")
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
comp.isHovered = false;
|
comp.isHovered = false;
|
||||||
SHLOG_INFO("NOT HOVERED")
|
//SHLOG_INFO("NOT HOVERED")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -224,9 +257,25 @@ namespace SHADE
|
||||||
|
|
||||||
SHVec2 mousePos;
|
SHVec2 mousePos;
|
||||||
SHVec2 windowSize;
|
SHVec2 windowSize;
|
||||||
|
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->windowSize;
|
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
|
||||||
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
||||||
|
//mousePos.y = windowSize.y - mousePos.y;
|
||||||
|
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
|
||||||
|
mousePos /= windowSize;
|
||||||
|
SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
int x, y;
|
||||||
|
SHInputManager::GetMouseScreenPosition(&x, &y);
|
||||||
|
mousePos.x = x;
|
||||||
|
mousePos.y = y;
|
||||||
|
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||||
|
windowSize = { ws.first,ws.second };
|
||||||
mousePos /= windowSize;
|
mousePos /= windowSize;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -234,10 +283,9 @@ namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
topExtent = CanvasToScreenPoint(topExtent);
|
topExtent = CanvasToScreenPoint(topExtent,true);
|
||||||
btmExtent = CanvasToScreenPoint(btmExtent);
|
btmExtent = CanvasToScreenPoint(btmExtent, true);
|
||||||
topExtent /= camSize;
|
|
||||||
btmExtent /= camSize;
|
|
||||||
|
|
||||||
|
|
||||||
comp.isClicked = false;
|
comp.isClicked = false;
|
||||||
|
@ -245,11 +293,30 @@ namespace SHADE
|
||||||
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
||||||
{
|
{
|
||||||
comp.isHovered = true;
|
comp.isHovered = true;
|
||||||
|
#ifdef SHEDITOR
|
||||||
|
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
||||||
|
{
|
||||||
|
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||||
|
{
|
||||||
|
comp.isClicked = true;
|
||||||
|
comp.value = !comp.value;
|
||||||
|
SHButtonClickEvent clickEvent;
|
||||||
|
clickEvent.EID = comp.GetEID();
|
||||||
|
clickEvent.value = comp.value;
|
||||||
|
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#else
|
||||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||||
{
|
{
|
||||||
comp.isClicked = true;
|
comp.isClicked = true;
|
||||||
comp.value = !comp.value;
|
comp.value = !comp.value;
|
||||||
|
SHButtonClickEvent clickEvent;
|
||||||
|
clickEvent.EID = comp.GetEID();
|
||||||
|
clickEvent.value = comp.value;
|
||||||
|
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -286,7 +353,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint) noexcept
|
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
|
||||||
{
|
{
|
||||||
SHVec2 result{canvasPoint};
|
SHVec2 result{canvasPoint};
|
||||||
|
|
||||||
|
@ -298,7 +365,10 @@ namespace SHADE
|
||||||
result.y *= -1.0f;
|
result.y *= -1.0f;
|
||||||
result += camSize * 0.5f;
|
result += camSize * 0.5f;
|
||||||
|
|
||||||
return result;
|
if (normalized)
|
||||||
|
return result / camSize;
|
||||||
|
else
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -3,15 +3,20 @@
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
#include "ECS_Base/System/SHSystem.h"
|
#include "ECS_Base/System/SHSystem.h"
|
||||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||||
#include "SHUIComponent.h"
|
|
||||||
#include "SHButtonComponent.h"
|
|
||||||
#include "SHToggleButtonComponent.h"
|
|
||||||
#include "SHCanvasComponent.h"
|
|
||||||
#include "Scene/SHSceneGraph.h"
|
#include "Scene/SHSceneGraph.h"
|
||||||
#include "Scene/SHSceneManager.h"
|
#include "Scene/SHSceneManager.h"
|
||||||
|
#include "Math/Vector/SHVec2.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
|
||||||
|
class SHButtonComponent;
|
||||||
|
class SHUIComponent;
|
||||||
|
class SHToggleButtonComponent;
|
||||||
|
class SHSliderComponent;
|
||||||
|
class SHCanvasComponent;
|
||||||
|
|
||||||
class SH_API SHUISystem final: public SHSystem
|
class SH_API SHUISystem final: public SHSystem
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -67,7 +72,8 @@ namespace SHADE
|
||||||
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
|
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
|
||||||
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
||||||
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
|
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
|
||||||
SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint) noexcept;
|
|
||||||
|
SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue